All the World's a Stage: Cataclysm's new race/class combinations
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.
As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.
The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.
Tauren paladins and priests
Here we have the most obvious departure from the traditions and culture of a race in WoW. Blood elves already had a somewhat convoluted path toward becoming paladins at first, but their story really played out throughout the unfolding of The Burning Crusade expansion, and eventually ended in a redemption that helped make their status as paladins seem much more reasonable. Still, even if you discounted all that, you could argue that the blood elves had once worshiped the light, so it made sense that they could come to do so again.
But the idea of tauren becoming followers of the Light seems absurd at first glance. The good thing is that we're pretty much certain that the tauren paladins will not be Light-worshippers as such, not in the same way that humans and draenei are. Rather, somehow a new perspective on their ancestral connection to nature will open for them a new sort of path that just happens to bear an uncanny resemblance to the paladins of the Light over on the Alliance side, much like priests of different races have different beliefs, yet share similar powers. Whatever it is will probably make sense for tauren paladins and priests alike, but will probably still be a sort of fringe culture for tauren, much like shamanism has been for draenei.
This option seems to be the craziest of the bunch at first glance, but when all is said and done, I suspect that tauren paladins and priests will be more connected and unified with the rest of tauren culture than we would expect by just looking at the WoW lore as it is today, before the Cataclysm strikes. Taking up sun-worship may be more like the dwarves discovering their ancient roots as special creations of the Titans than a true revolution in beliefs or values.
Dwarven shamans (and mages)
Speaking of dwarves, mages are one of those classes that they probably should have had from the beginning -- but shamans, on the other hand, may prove to be something more interesting. Shamans may not have all that much connection to the Titans as such, but they are very connected to the earth element, which the dwarves now know themselves to be born of. Some dwarves of the Wildhammer clan are already shamanistic to a large extent.
Nonetheless, shamanism is something new to the general population of dwarves. Whether or not dwarven culture as a whole embraces it, it will be something most dwarves are not very familiar with, and didn't experience much growing up. I imagine it would be like the relationship between city-dwellers and rural farmers, who may generally belong to the same nation and culture, but maintain very different lifestyles within it.
Troll druids
As Michael and Daniel have already noted, there is a precedent for trolls shapeshifting and taking on animal forms already there in WoW lore. What isn't there is any sort of relationship to the moon goddess Elune and her son Cenarius, which normally forms the foundation of druidic culture. The likely connection between the night elves and the worgen indicates that worgen will have some sort of relationship with Elune, but there's nothing hinting that trolls would have one in the game at this point.
I always thought that druidism came with its own set of beliefs related to Cenarius, as well as protective attitudes about nature that I haven't seen trolls express so far. Could it be that some of the darkspear trolls are turning away even more from their vicious and barbaric past, and following the tauren druids in more constructive efforts to heal the world?
On the other hand, Michael and Daniel were thinking that trolls own belief system related to the Loa spirits could give rise to the same basic set of abilities as Cenarius-based druids. If so, this would create a "two religions, one class" type of system we will probably see emerge with the tauren paladins and priests. If so, then troll druids wouldn't be so much of a departure from their culture at all.
Human and forsaken hunters
Human hunters are likely to enter the game without any extra introduction from the new lore of Cataclysm, except maybe a bit about how the great changes in the earth have forced them to use more hunter skills in order to survive in treacherous places. Still, human hunters have been around for a while now, and it only stands to reason that they should be available to players.
Forsaken hunters have likewise been around for a long time -- Sylvanas herself is a "dark ranger," but in this case there might be an extra focus on a new regimen of dark rangers in Sylvanas' army. Far from being outcasts in their culture, forsaken hunters could be seen as their people's most elite fighting force.
Night elf mages (and orcish ones too)
Night elf mages are probably the most like proper outcasts among all the new combinations, since they openly practice something their race has sworn to abandon. As Metzen mentioned at BlizzCon, they're also a good opportunity to play a really ancient character, if that's what you'd like to do, since young night elves probably wouldn't have had much opportunity to study arcane magic lately. So if you're going to be a night elf mage, keep in mind that your character has probably been very solitary for a very long time, unless he or she would have studied either in secret, or in exile.
Orcish mages are an odd option because there's really no lore for or against them -- how orcs could come to be mages isn't really clear, but nor is there any reason why they wouldn't. Until some sort of story appears around them, it's hard to know how to roleplay one, except possibly as a former warlock, who has turned away from his or her demonological ways.
Gnomish priests
And last but not least, thinking of gnomes as priests brings to mind some exciting possibilities. I am thoroughly intrigued by the ideas Michael and Daniel had about a possible "Church of Innovation and Discovery" -- that a gnome could cast divine healing magic out of his or her faith in the constant exploration of new ideas seems perfect for their race.
Gnome priests wouldn't exactly be "rebels" as such -- gnomes don't have anything against religion as such, but up till now, the structured beliefs of other religions haven't really made sense to gnomes. Gnomes do have a lot of faith, however, especially faith in possibilities -- if you ask a gnome whether a problem can be solved or not, undoubtedly they would say yes, as long as they have enough time to figure out some sort of answer.
Still, gnomish priests clearly represent something new for their people, and an ambitious roleplayer could play one of those gnomes who thinks he knows what religion is all about but doesn't, constantly praying for the next boss to drop good loot or whatever, winking at his Light-worshipping friends as if they share a secret together.
All the World's a Stage is your source for RP ideas, research, and ironical situations: David has realized that much of his 36-part series on each race, class, and profession will have to be rewritten to suit the new race and class combinations that have not been available up to now.
As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.
The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.
Tauren paladins and priests
Here we have the most obvious departure from the traditions and culture of a race in WoW. Blood elves already had a somewhat convoluted path toward becoming paladins at first, but their story really played out throughout the unfolding of The Burning Crusade expansion, and eventually ended in a redemption that helped make their status as paladins seem much more reasonable. Still, even if you discounted all that, you could argue that the blood elves had once worshiped the light, so it made sense that they could come to do so again.
But the idea of tauren becoming followers of the Light seems absurd at first glance. The good thing is that we're pretty much certain that the tauren paladins will not be Light-worshippers as such, not in the same way that humans and draenei are. Rather, somehow a new perspective on their ancestral connection to nature will open for them a new sort of path that just happens to bear an uncanny resemblance to the paladins of the Light over on the Alliance side, much like priests of different races have different beliefs, yet share similar powers. Whatever it is will probably make sense for tauren paladins and priests alike, but will probably still be a sort of fringe culture for tauren, much like shamanism has been for draenei.
This option seems to be the craziest of the bunch at first glance, but when all is said and done, I suspect that tauren paladins and priests will be more connected and unified with the rest of tauren culture than we would expect by just looking at the WoW lore as it is today, before the Cataclysm strikes. Taking up sun-worship may be more like the dwarves discovering their ancient roots as special creations of the Titans than a true revolution in beliefs or values.
Dwarven shamans (and mages)
Speaking of dwarves, mages are one of those classes that they probably should have had from the beginning -- but shamans, on the other hand, may prove to be something more interesting. Shamans may not have all that much connection to the Titans as such, but they are very connected to the earth element, which the dwarves now know themselves to be born of. Some dwarves of the Wildhammer clan are already shamanistic to a large extent.
Nonetheless, shamanism is something new to the general population of dwarves. Whether or not dwarven culture as a whole embraces it, it will be something most dwarves are not very familiar with, and didn't experience much growing up. I imagine it would be like the relationship between city-dwellers and rural farmers, who may generally belong to the same nation and culture, but maintain very different lifestyles within it.
Troll druids
As Michael and Daniel have already noted, there is a precedent for trolls shapeshifting and taking on animal forms already there in WoW lore. What isn't there is any sort of relationship to the moon goddess Elune and her son Cenarius, which normally forms the foundation of druidic culture. The likely connection between the night elves and the worgen indicates that worgen will have some sort of relationship with Elune, but there's nothing hinting that trolls would have one in the game at this point.
I always thought that druidism came with its own set of beliefs related to Cenarius, as well as protective attitudes about nature that I haven't seen trolls express so far. Could it be that some of the darkspear trolls are turning away even more from their vicious and barbaric past, and following the tauren druids in more constructive efforts to heal the world?
On the other hand, Michael and Daniel were thinking that trolls own belief system related to the Loa spirits could give rise to the same basic set of abilities as Cenarius-based druids. If so, this would create a "two religions, one class" type of system we will probably see emerge with the tauren paladins and priests. If so, then troll druids wouldn't be so much of a departure from their culture at all.
Human and forsaken hunters
Human hunters are likely to enter the game without any extra introduction from the new lore of Cataclysm, except maybe a bit about how the great changes in the earth have forced them to use more hunter skills in order to survive in treacherous places. Still, human hunters have been around for a while now, and it only stands to reason that they should be available to players.
Forsaken hunters have likewise been around for a long time -- Sylvanas herself is a "dark ranger," but in this case there might be an extra focus on a new regimen of dark rangers in Sylvanas' army. Far from being outcasts in their culture, forsaken hunters could be seen as their people's most elite fighting force.
Night elf mages (and orcish ones too)
Night elf mages are probably the most like proper outcasts among all the new combinations, since they openly practice something their race has sworn to abandon. As Metzen mentioned at BlizzCon, they're also a good opportunity to play a really ancient character, if that's what you'd like to do, since young night elves probably wouldn't have had much opportunity to study arcane magic lately. So if you're going to be a night elf mage, keep in mind that your character has probably been very solitary for a very long time, unless he or she would have studied either in secret, or in exile.
Orcish mages are an odd option because there's really no lore for or against them -- how orcs could come to be mages isn't really clear, but nor is there any reason why they wouldn't. Until some sort of story appears around them, it's hard to know how to roleplay one, except possibly as a former warlock, who has turned away from his or her demonological ways.
Gnomish priests
And last but not least, thinking of gnomes as priests brings to mind some exciting possibilities. I am thoroughly intrigued by the ideas Michael and Daniel had about a possible "Church of Innovation and Discovery" -- that a gnome could cast divine healing magic out of his or her faith in the constant exploration of new ideas seems perfect for their race.
Gnome priests wouldn't exactly be "rebels" as such -- gnomes don't have anything against religion as such, but up till now, the structured beliefs of other religions haven't really made sense to gnomes. Gnomes do have a lot of faith, however, especially faith in possibilities -- if you ask a gnome whether a problem can be solved or not, undoubtedly they would say yes, as long as they have enough time to figure out some sort of answer.
Still, gnomish priests clearly represent something new for their people, and an ambitious roleplayer could play one of those gnomes who thinks he knows what religion is all about but doesn't, constantly praying for the next boss to drop good loot or whatever, winking at his Light-worshipping friends as if they share a secret together.
Filed under: Night Elves, Dwarves, Gnomes, Tauren, Undead, Trolls, Druid, Hunter, Paladin, Priest, Analysis / Opinion, RP, Classes, Alts, All the World's a Stage (Roleplaying), Cataclysm
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Reader Comments (Page 4 of 4)
Kyrt Sep 7th 2009 5:24AM
Agree in part.
Even Tauren Paladins? They're druids. Druids of the Sun to baalnce Druids of the Moon, but essentially druids.
However:
Undead Hunters require animals. Animals that are ...skittish shall we say...about the undead. I'd like to see UD hunters have to raise their pets rather than tame them.
Gnomish priests however? They do have a precedence in the games canon, if not the actual game itself. They're just very rare.
It's with the new races that the most questionable classs elections occur, however and where I most want to see answers
Goblins have no respect for gods, the light, have no beliefs beyond that of the secular world and cold, hard cash and don't really care about life, the spirits, altruism, nature, the elements, the ancestors as well as being a race where casters aren't common.
So....how do they get shamans and priests?
Worgen are a race that have been cut off from the world for a decade. How do they become DKs?
EJL
poggg Sep 7th 2009 6:43AM
Goblins: Well, for Shamans, remember that the Goblins used to be very stupid. It's quite possible that while they were still in the process of learning, the concept of shamanism occurred to them and they ran with it. Of course, with goblins, it could be something as simple as "Shamanism = Fire = BIGGER EXPLOSIONS".
As for priests..I dunno. Maybe they REALLY wanted to make Holy Hand Grenades?
In all seriousness though, goblins are, above all else, about profits. If shamanism or priesthood would create a profit or in any way benefit them, it's right along what you would expect of a Goblin to give it a shot.
Worgen: Hm. Maybe a Human DK who was afflicted by the Worgen curse? Or just one of the Worgen from around Silverpine and the like that was killed, raised as a DK and, somewhere through the process, got their intelligence back?
Pockletock Sep 7th 2009 6:41AM
I would just like to make a little point about Dwarven shamen.
If you've read Magic and Mayhem of the WoW Roleplaying Game books, it talks about Dwarven and Tauren "Runemasters." The description of that class sounds awfully close to an Enhancement Shaman to me. Take a gander. :)
http://www.wowwiki.com/Runemaster
Thewishmaster Sep 7th 2009 8:10AM
I cant wait till these new classes and races are comming to life
I just hope we get more char slots in wow dont like to delete my 10 lvl 80 chars i have now
well maybe someone knows if we get more slots this time
Uffen Sep 7th 2009 10:33AM
About the troll druids:
I noticed in some cataclysm info that the isolated Shatterspear tribe (the dancing trolls between moonglade and Darkshore), will become accessible. These trolls seem to live very close to nature and their proximity to moonglade makes it possible that they could have knowledge of druidism. My guess is that they are going to join the Horde and bring that with them, in the same way as the highborne are bringing mages to the night elfs.
Orrine Sep 7th 2009 9:53AM
Actually, trolls worship Nature Gods of their lands as we see in Zul'Drak. Zalandar Trolls are saddened by nature desecration Frost Trolls did. From the quests I did it seems that such an acts which was done in Northrend, Zul'Aman and Zul'Gurub are forbidden and viewed as horrible thing.
Solaaris Sep 7th 2009 10:30AM
I quite like the new class combos. However undead hunters are abit odd, as the pet will probably think dinner is the master
MasterBastard Sep 7th 2009 10:48AM
On worgen druids.
Lore suggests that worgens have a connection to Elune and that the ancient worgens summoned by Arugal and Velinde Starsong have a connection to the night elves and a secretive druidic order from Kalimdor's distant past, therefore explaining why the can be druids.
That worgens of Kalimdor's past were druids is fine, a secretive druidic order... Okey. How does that translate into allowing the worgens of Gilneas to be druids? These aren't the same worgens. The worgens of Gilneas are in essence human aren't they? Humans cursed with "worgenism" and I think most people would agree that human druids is an insane idea, so what's up with worgen druids? Where they taught druidism when they rejoined the alliance?
Shardrell Sep 7th 2009 3:54PM
From what we've seen, it looks like the night elves will be instrumental in bringing the worgen into the Alliance. So the worgen start out with capable druidic teachers. I can certainly see embracing druidism a good way for some worgen to come to terms with and learn to better control their new shapeshifting natures.
Raze Sep 7th 2009 11:05AM
It's getting to be more and more I just ignore most people's complaints about what Blizzard puts out in the game. Two new classes with totally new lore for the Tauren is a fantastic way to push the story forward, especially with the promises that the whole thing will be rolled out (hopefully) alot smoother than the previous implementation of class related lore (I'm looking at the little seven line exchange between the Blood Elf Paladin leader and the wind chimes' leader alongside the brief and pretty silly yell of Thrall and Varian which amount to 'lol you're good paladins now, it was our plan all along,' and 'Death Knights rock. STFU about them", respectively.)
What's the problem here, really? Would people complain nearly as much if humans or Blood Elves could be shaman, too? Is there some magical rule set in steel that ONLY the Holy Light can create paladins, and than only Humans, Dwarves, Dreanei, and Blood Elves can make use of it? For those of you who read anything more complicated than Twilight, you'd know that books (especially long running series) introduce new plot elements that may or may not coincide with the old. Whole civilizations and organizations change or adapt as the story goes on.
I could go on a row even longer and start making potentially offensive comparisons to real world issues with all this silly stink about anthropomorphic native american-esque bovines acquiring a fictional new source of power normally associated with the anglo saxon 'protagonists' of the series, but that won't help anything.
TLDR: shut up about Tauren paladins. It's really not that big of a deal, considering they're not Holy Light paladins. You'll get over it.
SMaxwell Sep 7th 2009 1:52PM
I just do not understand why certain races can be a priest but not a paladin. Hmmm, forsaken paladins? I would think they would make more sense than a tauren paladin.
Drahliana Sep 7th 2009 2:12PM
Interestingly enough when these class changes come through, the Tauren will have the unique distinction of being the only race covering every aspect of divine magic in the game, shaman, druid, priest, and paladin.
Maybe they will be the great unifiers of the divine, the ultimate Unitarians? :)
Shardrell Sep 7th 2009 3:56PM
As a Unitarian myself, this made me smile. :)
Shabulba Nov 4th 2009 5:57PM
Hey Blizz the lore called it wants to know why your raping it so the fangirls can have whatever they want.
P.S. Hope you get all the money you can in this last big squeeze you're doing here.
(lolwuts "unique" mean?)
(Can't you just call late april fools blizz?)