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9-10-2009 @ 12:43AM
Tired of how people call faction chapions a PvP fight. Its not. Its PvE, pure and simple. Like all PvE fights there are some standard mechanics and some unique mechanics. In this case the fight involves a number of "mini-bosses" all of which will clear their agro table every 6-8 seconds or so. They also are highly resistant to CC with the maximum CC time being 8 seconds with each subsequent cast suffering from a 50% ddrop in duration until they become immune to that form of CC. The immunity wears off after 18 seconds.Normally we have to engage the boss/es/adds/whatever to learn their abilities. In this case its been simplified for us in that each boss here has a class and thus the abilities of that class. To simplifier it further for us, hybrids have one build and tend to focus on spells of that build (ie a boomkin will cast offensive spells where a tree druid will cast heals). Now that you know the mechanics, its very simple to formulate a strat based on what type of bosses are present versus the makeup of your raid. Fairly standard PvE fair.Personally I feel a PvP trinket is not required. There have been heaps of encounters before where you can be slowed, stunned, disorientated or a variety of other effects that this trinket can remove. However none have ever been a game breaker that you MUST equip it, and to date having raided since 2004 I have yet to use my trinket on any encounter. That being said, if I felt that a using it would simplify the encounter and ensure progression, I would.Of course the general blurb about rogues is right, though over simplified. Rogues have a huge number of abilities and knowing when to use them is the difference between a good rogue and everyone else. One thing is sure though, a good rogue can completely lock down one of the bosses for the entirety of the fight making them a strong addition to a raid lineup.
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