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Reader Comments (Page 1 of 1)
9-11-2009 @ 10:17PM
breaklance said...
so if im reading this correct your qq-ing about previous warrior issues of competition of which now are somewhat irrelevant. DK's are no longer good tanks, and most healers don't prefer them, warriors while still being considered a universal tank(which i have no idea why) in many raids are asked to have a handicap (k guys warrior aoe sucks so you got to wait a few seconds). In todays encounters of ToC warriors are somewhat middle ground.
Northrend beasts seems to have a bias agianst warriors because everyone I have talked to has the same opinion, and in hard mode beasts every guild that has downed them reported odd timing issues only with warrior tanks that others do not have happen (for example, the initial HIT of Impale hitting the same time a dot TICK of the previous impale hits ending up being around 55k damage in 1/100 of a second)
Jaraxxus they help as the MT's and are at a good advantage here in that they can keep sunders up on him 24-7, can aid in dispells, and can do a lot of their own interupts. The limited aoe abiltiies are warriors have them at a disadvantage for add tanking.
Faction Champs prot warriors can be a beast for. On 10 man you can tank an opponent to gain aggro for as long as the taunt debuff actually lasts, but add in numerous stuns, dispel, disarm, fear bomb, we can do well no matter 10 or 25 in raping up a hard hitting melee opponent.
Twin Valk tanks can go afk in all seriousness.
Anub'arak warriors are not so good all around. Having low health comparatively to equalling geared tanks and short cd's a prot warrior is more sussceptable to going down in phase 2. You can't tank the adds in burrow phases nor can you block their poison debuff(thanks in due part to sarth3d qq) and can't afford to have it on them opposed to the plethora of health or auto-save abilities other tanks have. For adds warriors have great mobility to puck them up but limited ranged threat to make sure they are on frost safely before dps pulls.
Overall warriors are fine for now and IF the change to blocking comes I foresee sheild tanks becoming dominant again expecially since blizzard can't seem to make any other bosses that dont hit for 70% of your hp on slowish swings, so blocking a proportion of those big hits will do a lot for sheild tanks. Warrior aoe is still not as gratifying as other classes. Cooldowns are fine in that they help but aren't op. Gearing is still a problem as again the more we gear up the less effectively we do in lower tiered raids(my warrior in naxx25 and scattered uld/toc upgrades has this problem in anything but ToC and uld hardmodes). But I'd rank tanks right now as Paladin>Druid>Warrior>DK for hardmodes Druid>Paladin>Warrior>DK
Reply
9-11-2009 @ 10:29PM
Matthew Rossi said...
"so if im reading this correct your qq-ing about previous warrior issues of competition of which now are somewhat irrelevant."
No, you're not reading it correctly. In fact, I'm surprised you managed to read all of this and that's what you came up with.