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9-12-2009 @ 12:07AM
"To be fair, they have gotten MUCH better since 2004."Yes, I definitely agree that they have. What puzzles me most about class balancing issues is that Blizzard has stated that when creating items, they use a "point system" where every stat and even unique proc powers have a numerical value, and once the item reaches its cutoff point, nothing more is added, and existing powers are tweaked and tuned (again, always with the point system used) until it feels just right. Thus, all level x items are created equal. Why don't they attempt to quantify talents and use this approach to "even out" talent trees and class abilities? Barring the variable element of players speccing and gearing in different ways, some classes are so uneven at the talent tree level that an experienced WoW player can look at the talent trees for classes he has has never even played and instantly spot a few glaring inequalities, such as Shield Wall versus the current iteration of Ardent Defender. At Blizzard, balance seems to be a pendulum that swings from one extreme to the other, but never stops in between. Until it does, tanks of all classes with have to fight an uphill battle for raid slots against the "flavor of the month" class.
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