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9-12-2009 @ 12:21AM
What I don't understand is why Blizzard started changing things to begin with. GC openly admitted that the warrior was designed to be the best tank for the first 4 years. They never attempted to make other tankable classes comparable. We were also told that warrior was/is the most popular choice in the game. So why not leave it the way it is with warriors tanking everything? If a person wants to tank, they roll a warrior. The other tanking classes would still OT, and 5-man, but the big stuff would be warriors. People were used to it, and everyone managed just fine. The problem with mutiple tanks is that since tanks are such a key component, if a tank is even a FRACTION better than another, people will go for it since that fraction can mean you don't wipe. This is not an issue with DPS. If they are 10% off on DPS compared to another class, then you won't wipe because of it. This is not an issue with healers. If a healer is 10% off compared to another healer, you can word through it.With a tank, if one tank is inherently 10% worse than another, you are going to wipe. Boom, you are done. That's the difference here, and that is why people will always choose the best tank. GC may think people will choose the best PERSON for the role, but in reality the best person usually will pick the tank class that is the 'best' at that time. rying to screw around with tank balance has caused a number of guilds to lose great tanks. In the end, there was no pressing reason to mess around with the tanks. They said that adding tank classes would make finding tanks easier, but that never happened. Tanks were fine. It's unfortunate that they had to screw with them.
9-12-2009 @ 1:22AM
That's really a shortsighted design philosophy. Why bother putting the tanking trees into the other classes at all if Warriors are going to be the best at it? I've always hated games that have underdeveloped features, and gimping three out of the four tanking classes would be nothing but that..
9-12-2009 @ 4:37AM
Making warriors the unequivocal best tank again would solve the issue of tank balance but would wind up creating (or rather, returning the player base to) a much larger problem, I think. The inability to use any class other than a Warrior to tank was one of the biggest (if not *the* biggest) factors behind the nightmare tank shortage for much of classic WoW. While Warriors have always been a popular class, they're not sufficiently popular to provide all of the game's tanking needs without the vast, vast majority of Warrior players (and I would estimate this to be somewhere on the level of 80-90%) being ready, able, and willing to spend most of their play time tanking. Even taking dual-specs into consideration, that's a pretty raw deal for anyone playing the class who'd also like to DPS or PvP, and there are a lot of Warriors who just don't want to tank at all. These were the same players unhappily forced into the role during WoW classic because there weren't any other options. People needed tanks, and that meant Warriors had to do it whether they wanted to or not.Leaving Druids/DK's/Paladins as OT's and 5-man tanks brings us to the specter of BC tanking, where the Warrior was intended to be the endgame tank and everyone else was second banana. That's the context in which this article was written - http://www.wow.com/2008/03/13/are-hybrid-tanks-going-to-be-left-behind/ - and most people weren't really happy with that situation either. As a TL:DR on the article, it's really not that much fun to play a class that's designed to be inferior regardless of how well you play it. The greatest contributing factor to my effectiveness as a bear tank was not my degree of skill in playing her, but rather my thoughtlessly passing by the Warrior option on the character creation screen in January 2007. That sucked. And on encounters like Nightbane, Kael'thas, Archimonde, RoS, and Illidan, it sucked even more.Ultimately, the availability of other tanks and tanking classes helps Warriors and the game itself more than it hurts either. The wider availability of tanks means that Warriors can't coast on their class -- they, like all of us, have to compete to demonstrate that they're competent and effective tanks on an individual level now, and said competition is better for tank quality overall. Moreover, more tank availability means more Warriors have the opportunity to be DPS or PvP-specced if they so choose. It also means that finding a tank in LFG isn't a matter of hours anymore, and that's good for everyone.
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