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Reader Comments (Page 1 of 1)
9-11-2009 @ 1:28PM
Clbull said...
I'd say he got the description of Arena correct. It does rely heavily on Resilience and class combinations (if you're playing a class with low survivability and mediocre burst damage, e.g. a Hunter or Shaman, then good luck), and lacks skill. Yet it is (currently) the only place you can get Arena gear that isn't a full 2 seasons lower than what you get from BGs.
The reason why I agree is because there is a very large amount of class imabalance at the moment. Having played a Hunter in Arena, I've had the annoyance of a "dead zone", constantly being kited into it and being destroyed by huge melee burst.
Reply
9-11-2009 @ 2:58PM
Charlie said...
The bigger brackets you get the less it relies on comp. In 5s you really can go in with any three DPS and any 2 heals and win. (Though Cleave/Wizard Cleave comps help just because the stacking).
9-11-2009 @ 3:00PM
Charlie said...
Also, when's the last time you actually played arena? Both shamans and hunters are pretty solid now. (Granted, i always play with a rogue on my team, and hunts >>>> rogues. Lol)
9-11-2009 @ 3:42PM
Lemons said...
Lol, dead zone? When's the last time you did arena? Patch 2.1? Pretty sure they got rid of that somewhere in BC.
Hunters are a lot more viable now...but only because Blizz gave them a reverse blink and a mini-divine shield...so now any retard that can manage to drag those two abilities onto his action bar can be "pro".
So basically...to make any ranged class viable just give them a mage ability and a bubble. Done.
9-11-2009 @ 6:35PM
Clbull said...
@Lemons - I define the Dead Zone as the melee range zone where you cannot attack at all but with weak crappy melee attacks, and also the range where you are constantly slowed and snared into all the time, and can only escape by blowing restrictive CDs. Only Hunters are stuck with this restriction
Also, the "reverse blink" sucks on elevated terrain atm, and the mini divine shield is just plain stupid, because you can't attack at all, and can't deflect Holy, Area of Effect or physical ranged damage (like Arrows) unlike Paladins. You also don't become immune to everything.
@Charlie - I've been doing arena since Season 3. Hunters have been somewhat viable in Season 5 because they actually had some decent, reliable tools to get back into range like Glyph of Aspect of the Monkey, but then we had the overnerf of 3.1, which nerfed Explosive Shot (so it still doesn't compare to decent burst abilities like Frost Strike, Arcane Barrage or Heart Strike), and most of our pvp abilities.