All the World's a Stage: The art of the alt
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.
With all the talk lately about starting new characters once the Cataclysm arrives, it struck me that most roleplayers already have more than one, including myself. Like most players, I started with one, a night elf druid, and focused on playing that exclusively for quite some time. It didn't really occur to me that I would even want to play more than one.
Then, I began to notice that other people played more than one character, even within the same small group of friends. I had one friend in particular who had mastered the art of roleplaying multiple characters. She never said anything out of character to anyone in our group, and it took me ages to even realize that her characters were ally played by the same person in the first place. Each one had its own personality, and each had a different relationship with all our mutual friends.
Knowing her made something click inside my mind, and I began to see other possibilities for myself too, other sorts of characters I could play with different weaknesses, strengths, and entirely different stories to tell. As my roleplaying experience grew, I began to feel as though one character couldn't contain all the ideas I had jumbling about in my head, so... I started another one, then another, and ... another. Little did I know all the pitfalls I could run into with so many characters, nor the quirky little tricks that could become possible with multiple characters, a small group of friends, and a bit of creativity.
Same great friends -- new intertwined stories
I should be clear, when I talk about "the art of the alt," I mean on the same server, with the same group of friends. If you play multiple characters on different servers, factions, or even different guilds on the same server, then that will be a different experience. Roleplaying multiple characters in multiple social spaces is like playing just one character, except it takes more time, and you get more varied experiences. Roleplaying multiple characters with the same group of people is a bit like having a whole cast of characters in a TV show, which you and your friends can collectively improvise with.
Usually, everyone's first character is one people play for their own reasons, whether they like the class, the character style, or even have some sort of backstory in mind. Without working with multiple characters in a single group of friends, though, a first character is usually going to be a lone wolf in one way or another -- all his or her friends and family are perpetually off stage, since there is no one else around to play them.
But once you find a group you really like, you or someone else in your group may decide to start a new character who is already connected to your first in some way -- or perhaps you decide you'd like to do that for someone else. They may be siblings, teacher and student, or even parent and child if the characters' ages work out alright. Sometimes this new character is one you've already been thinking about for a while and only recently decided to connect to a friend of yours in the guild; and sometimes it is completely inspired by something that came up while you were roleplaying together in the game. Either way, the connections you set up between you can be a great inspiration for roleplaying.
To be (your own brother), or not to be -- that is the question.
If you play the related character yourself, then you have more control over the connections between them, but you can't easily let them both be in the same scene together; for this reason some people create reasons for their characters to be apart most of the time, such as a grudge between brothers, or even just being busy in different places. I usually connect my characters only loosely, possibly through some kind of activity that they may share offstage. For example, my gnome character instructs my draenei character in engineering -- their classes happen elsewhere, and it makes sense that even though they might not be in the same place at the same time in front of the other guild members, each one can still have an effect on the other, and each one can play a different role in the same guild story.
Letting different people play related characters opens the doors for more interaction between them. One of my guildmates told me of a story in which he was roleplaying a draenei whose memory had been damaged in the process of becoming a death knight, and teamed up with another guild mate to help fill in some of his character's back story. She made a new draenei hunter to be his daughter from a previous relationship in his past. It just so happened that while they were making this plan, a different guildmate's character got started in a new romantic relationship with him, so it was a big thing for the new couple to discover he had a full-grown child from a forgotten past.
These interconnections between characters can drive a lot of the roleplaying plot forward, but if you want to play them seriously, alts can take up a lot of extra time, especially if you roleplay a lot instead of leveling. Having many characters is great for those people who either aren't particularly interested in maintaining them all in endgame activities, or else have a lot of time they can spend.
Multiple personalities -- simultaneous entertainment!
Now, one thing you can do when you have multiple characters is not for the absent-minded, or feint-of-heart, or overly forgetful people in the roleplaying community. Some roleplayers have found that it works well for them to roleplay several characters all at the same time -- that's to say, without logging out of one character and into another. Instead, they pick whichever character they feel is most appropriate and then they write the name of whichever character is speaking in brackets, so that it appears before whatever they say as a normal character's name would in the roleplaying channel. It looks a bit like this:
Another way to do this is as if it were a novel, describing what both one's characters are doing in prose format, even if other people in your group are not doing so:
The main problem with both of these methods is, of course, that all this can be hard to keep track of, both for readers and for the person speaking multiple roles at once. It's important that everyone participating in the roleplay is willing to give it the extra attention to figure out what's going on. It certainly isn't a trick for new or very casual roleplayers, but if you play with a pretty experienced group and you want to give it a try, you might find it rewarding.
Secondly, this method only works when you're using a system like a "guild hall" we discussed previously, where all the roleplaying is taking place in an imaginary place all the characters can share, regardless of what they're actually doing in the game at any given moment. It obviously wouldn't work to try and roleplay multiple characters at once in the "Say" channel we use for more conventional roleplaying when our avatars are actually in one spot together. Warlocks, hunters, and death knigths, can use an addon like PetEmote to roleplay their main characters and their pets at the same time, but that's pretty much the extent of what you can do unless you decide to get into multiboxing.
Incidentally, multiboxing is just what my old friend eventually learned to do -- the same one who originally commanded her multiple characters so skillfully that I was inspired to do the same. She figured out how to synchronize the actions of her identical quadruplet sisters so that, in addition to fighting the way most multiboxed characters do, they could all walk, bow, laugh, and talk separately or at the same time. She quite literally played all of them simultaneously in a way that astounded everyone they met, and it was a blast for everyone.
All the World's a Stage is your source for roleplaying ideas, innovations, and ironies -- we have a lot of ways to help you get started with new characters. Whether you want to start a new goblin or worgen, or play any one of the new race and class combinations, (or even any of the old ones) as you level up in the new world after the Cataclysm, there are lots of ways to get started roleplaying a new character.
With all the talk lately about starting new characters once the Cataclysm arrives, it struck me that most roleplayers already have more than one, including myself. Like most players, I started with one, a night elf druid, and focused on playing that exclusively for quite some time. It didn't really occur to me that I would even want to play more than one.
Then, I began to notice that other people played more than one character, even within the same small group of friends. I had one friend in particular who had mastered the art of roleplaying multiple characters. She never said anything out of character to anyone in our group, and it took me ages to even realize that her characters were ally played by the same person in the first place. Each one had its own personality, and each had a different relationship with all our mutual friends.
Knowing her made something click inside my mind, and I began to see other possibilities for myself too, other sorts of characters I could play with different weaknesses, strengths, and entirely different stories to tell. As my roleplaying experience grew, I began to feel as though one character couldn't contain all the ideas I had jumbling about in my head, so... I started another one, then another, and ... another. Little did I know all the pitfalls I could run into with so many characters, nor the quirky little tricks that could become possible with multiple characters, a small group of friends, and a bit of creativity.
Same great friends -- new intertwined stories
I should be clear, when I talk about "the art of the alt," I mean on the same server, with the same group of friends. If you play multiple characters on different servers, factions, or even different guilds on the same server, then that will be a different experience. Roleplaying multiple characters in multiple social spaces is like playing just one character, except it takes more time, and you get more varied experiences. Roleplaying multiple characters with the same group of people is a bit like having a whole cast of characters in a TV show, which you and your friends can collectively improvise with.
Usually, everyone's first character is one people play for their own reasons, whether they like the class, the character style, or even have some sort of backstory in mind. Without working with multiple characters in a single group of friends, though, a first character is usually going to be a lone wolf in one way or another -- all his or her friends and family are perpetually off stage, since there is no one else around to play them.
But once you find a group you really like, you or someone else in your group may decide to start a new character who is already connected to your first in some way -- or perhaps you decide you'd like to do that for someone else. They may be siblings, teacher and student, or even parent and child if the characters' ages work out alright. Sometimes this new character is one you've already been thinking about for a while and only recently decided to connect to a friend of yours in the guild; and sometimes it is completely inspired by something that came up while you were roleplaying together in the game. Either way, the connections you set up between you can be a great inspiration for roleplaying.
To be (your own brother), or not to be -- that is the question.
If you play the related character yourself, then you have more control over the connections between them, but you can't easily let them both be in the same scene together; for this reason some people create reasons for their characters to be apart most of the time, such as a grudge between brothers, or even just being busy in different places. I usually connect my characters only loosely, possibly through some kind of activity that they may share offstage. For example, my gnome character instructs my draenei character in engineering -- their classes happen elsewhere, and it makes sense that even though they might not be in the same place at the same time in front of the other guild members, each one can still have an effect on the other, and each one can play a different role in the same guild story.
Letting different people play related characters opens the doors for more interaction between them. One of my guildmates told me of a story in which he was roleplaying a draenei whose memory had been damaged in the process of becoming a death knight, and teamed up with another guild mate to help fill in some of his character's back story. She made a new draenei hunter to be his daughter from a previous relationship in his past. It just so happened that while they were making this plan, a different guildmate's character got started in a new romantic relationship with him, so it was a big thing for the new couple to discover he had a full-grown child from a forgotten past.
These interconnections between characters can drive a lot of the roleplaying plot forward, but if you want to play them seriously, alts can take up a lot of extra time, especially if you roleplay a lot instead of leveling. Having many characters is great for those people who either aren't particularly interested in maintaining them all in endgame activities, or else have a lot of time they can spend.
Multiple personalities -- simultaneous entertainment!
Now, one thing you can do when you have multiple characters is not for the absent-minded, or feint-of-heart, or overly forgetful people in the roleplaying community. Some roleplayers have found that it works well for them to roleplay several characters all at the same time -- that's to say, without logging out of one character and into another. Instead, they pick whichever character they feel is most appropriate and then they write the name of whichever character is speaking in brackets, so that it appears before whatever they say as a normal character's name would in the roleplaying channel. It looks a bit like this:
[Davidicus] says: [Fizzlebolt]: I think we should stop everything and have a snack.
[Davidicus] says: I'm the leader of this group. I decide when we stop and have a snack.
[Ammarina] says: I'm tired. And hungry.
[Davidicus] says: You are, sweetie? Then let's stop everything and have a snack.
[Davidicus] says: [Fizzlebolt]: Ugh! Where's my mind-control helmet?
[Davidicus] says: I'm the leader of this group. I decide when we stop and have a snack.
[Ammarina] says: I'm tired. And hungry.
[Davidicus] says: You are, sweetie? Then let's stop everything and have a snack.
[Davidicus] says: [Fizzlebolt]: Ugh! Where's my mind-control helmet?
Another way to do this is as if it were a novel, describing what both one's characters are doing in prose format, even if other people in your group are not doing so:
[Ammarina] says: Ammarina looks through her bag for several minutes until she realizes something is missing. She glowers at Laurilel and accuses, "You stole my sweet chocolate delights!"
[Ammarina] says: Laurilel shifts out of cat form, tries to look innocent, and says, "Me? I wouldn't dare! Besides, I don't even like chocolate." Her mouth still has a trace of dark chocolate on her lips.
[Davidicus] says: Erm... Here, sweetie. You can have some of mine...
[Ammarina] says: Laurilel shifts out of cat form, tries to look innocent, and says, "Me? I wouldn't dare! Besides, I don't even like chocolate." Her mouth still has a trace of dark chocolate on her lips.
[Davidicus] says: Erm... Here, sweetie. You can have some of mine...
The main problem with both of these methods is, of course, that all this can be hard to keep track of, both for readers and for the person speaking multiple roles at once. It's important that everyone participating in the roleplay is willing to give it the extra attention to figure out what's going on. It certainly isn't a trick for new or very casual roleplayers, but if you play with a pretty experienced group and you want to give it a try, you might find it rewarding.
Secondly, this method only works when you're using a system like a "guild hall" we discussed previously, where all the roleplaying is taking place in an imaginary place all the characters can share, regardless of what they're actually doing in the game at any given moment. It obviously wouldn't work to try and roleplay multiple characters at once in the "Say" channel we use for more conventional roleplaying when our avatars are actually in one spot together. Warlocks, hunters, and death knigths, can use an addon like PetEmote to roleplay their main characters and their pets at the same time, but that's pretty much the extent of what you can do unless you decide to get into multiboxing.
Incidentally, multiboxing is just what my old friend eventually learned to do -- the same one who originally commanded her multiple characters so skillfully that I was inspired to do the same. She figured out how to synchronize the actions of her identical quadruplet sisters so that, in addition to fighting the way most multiboxed characters do, they could all walk, bow, laugh, and talk separately or at the same time. She quite literally played all of them simultaneously in a way that astounded everyone they met, and it was a blast for everyone.
Filed under: All the World's a Stage (Roleplaying), Analysis / Opinion, RP, Alts, How-tos, Guilds, Classes







Reader Comments (Page 1 of 1)
Cronum Sep 13th 2009 10:32PM
on a side note, brewfest workers are setting up outside of org on my server ^_^
Rexton Sep 13th 2009 10:57PM
My characters are in something I call the House of Rex. All of my characters have a "real" name. They keep part of it when they join, however they replace another part of their name with "Rex." Say my main was originally Clayton. I removed the Clay, added Rex. Anyway, it's like one big dysfunctional family, complete with that crazy gnome who yells at you for not leveling the way he did, with "of the whale" cloth and being killed by critters while not having a mount at 60 and hiking through the snow for fifteen zones and back to turn in a single quest that might give you HALF of a bubble of XP. He also didn't have heirlooms and he liked it.
THE WICKER MAN (BWF) (GT: Dalek Prime) Sep 13th 2009 11:51PM
EDIT: her characters were ally (did u mean all?)
Terethall Sep 14th 2009 2:03AM
EDIT: did u mean all? (Did you mean you?)
Darky Sep 15th 2009 6:00AM
literary brain freeze ._.
i'm sorry for posting on the front of the comments, but i have a question to ask. I'm a long time gamer and i just recently got into role playing but none of my friends are so when i roll my character on a RP server i cant find anyone to RP with, i don't mind playing alone sometimes but i do want people to RP with... please help a total RP noob :)
(i did try researching first)
Cyanea Sep 14th 2009 12:05AM
My first two characters were a hunter and a druid. The former left Teldrassil to see the world, having made friends with some humans during the Battle of Mount Hyjal. Once she experienced the rest of the world, she grew sick of the stagnant society in Teldrassil. The druid was her younger sister who had a very strong emotional attachment to her sister. When the former left, the latter abandoned her Druidic training and followed with the excuse of bringing her home.
Amaxe Sep 14th 2009 12:27AM
I have my alts know each other in different ways. since they were all funded by the main, the main becomes a matron (patroness?) the others look up to. Of course since they are different races (main draenei, alts draenei, nelf and human) I have to come up with different ways they know her
Rowan Sep 14th 2009 1:53AM
Hey
So I've been interested in doing some RP for one of my toons - I am an RP noob so, starting small. However, just wondering if there are any sites you can direct me to for "How to RP" - I don't know the "do's and "dont's" of it so, it would be nice to see what I'd be getting myself into.
'Nother small but pressing question I have is; how does raiding/PvP work with RP? It seem's like it'd be difficult and more a nuisance than anything to try and integrate RP'ing into said environments. Anyone have any insight on this? Thanks,
onetrueping Sep 14th 2009 4:26AM
Actually, the early All the World's a Stage articles cover this quite well. There's also the "so you want to be a" series, which is helpful for your particular race/class/profession combination. And, though I don't remember the link off the top of my head, there was a separate blog that was quite good at helping with roleplaying.
Another resource would be the WoW Roleplaying forums, which have some excellent FAQs (though some of them are a tad out of date). And, of course, there's the WoWWiki pages on roleplaying, which even includes roleplaying information on the various servers, making it easier to find roleplaying guilds (if that's your thing).
Personally, I prefer to just load up the MyRoleplay addon, turn off the public channels, then start walking around, interacting with things as I go. Just inserting a bit of roleplaying in your everyday activities is usually all you need to do to find like-minded, or at least easily amused, people.
onetrueping Sep 14th 2009 4:28AM
Oh, yes. As for raiding or PVP for RP, it depends. Most people tend to turn off roleplaying for dungeons and raids, and for PVP events. However, world PVP can be roleplayed quite well, even though you do have to use the existing Blizzard emotes to communicate with the other side.
Fenice Sep 14th 2009 4:59AM
I tried to roleplay once. To be honest, it probably didn't go very well. My very first server was an RP server in fact. It was a fairly casual realm though, so I didn't have much of a backstory. Still, it was pretty fun. I had never really thought about making alts on an RP server, but reading this post makes me want to try again sometime.
I am always fascinated by the relationships developed between different players in game. I occasionally role play with my girlfriend (though we typically play on PvP servers) and I find it very endearing. We don't have much of a backstory, but everyone in our guild knows that we are together. Typically our names have a personal meaning that relates to something from our daily lives.
I won't say I haven't created alts of course. As an avid player I like to understand and experience a variety of roles and play styles. I always think that this helps me play with other players. If you know what a healer has to go through, you tend to respect and appreciate them better when they play their role well. However, I have never tried relating my own characters to each other. I believe that this would be quite a fascinating and mentally challenging endeavor.
It's one thing to focus and fully develop the history of one character, but to then build another character that compliments your own. Well developed characters are very unique, but this isn't to say that you should make two completely different characters. Although, it could be fun to have two completely antagonistic characters develop from afar and design an interesting way for them to meet each other.
I think that the true test of a player's creativity and understanding of character would be seeing if anyone would notice. Notice that several characters were being played by the same player. True, someone might notice that two characters are never logged in at the same time, but in a game as large as WoW, this isn't actually that uncommon. I suppose that one could also effectively use dualboxing to have two characters speaking at the same time. To further develop the illusion a player could have a friend playing the other character and together they would improvise key scenes.
It's quite a fun thought. To create multiple personalities and explore them through a digital environment. What better place to do that in World of Warcraft.
onetrueping Sep 14th 2009 5:09AM
Well, playing multiple characters at the same time is a lot easier in more pure roleplaying environments, like MUDs or specially designed chat rooms. They tend to have lower resource requirements, and have the added bonus that you don't have to keep each character moving to make it seem like they are played separately.
On a web-based roleplaying chat, at one point, I had something like eight different characters on simultaneously, including interacting with each other, and nobody figured out everyone I was playing. A skilled or dedicated roleplayer usually does quite well in that regard, up until they put a bit of conversation in the wrong character's mouth. It's always amusing when that happens.
onetrueping Sep 14th 2009 5:11AM
I really only have two characters I roleplay on in WoW, and they don't really know each other much. They do provide quite the contrast, though, and the style of play is varied enough to keep things interesting. I personally think that WoW is too resource intensive to allow most people the opportunity to have multiple alts interacting at the same time, and not having people in the same place at the same time does start to strain things a bit after a certain period of time passes.
Birdfall Sep 14th 2009 9:49AM
Wow, I'd love to see your multiboxing friend in action. :) That's amazing.
Blacksheep Sep 14th 2009 10:54AM
Probably not the place for dumb questions like mine, but I don't understand how role playing works really? Do you guys get on vent and all pretend to be your characters? Can you never say anything out of character, like "brb, got to let the dogs out, or hey, I need to get to bed for work tomorrow." If you do, can you be reported to game masters and removed from the RP server? Or do you even use vent? Is RP something that happens only in on screen text chatting or trade chat?
Also, I'm wondering if guild's on RP servers run dungeons like Naxx and Ulduar, and how does that fit into RP? I can't imagine not goofing around with my friends on vent about stuff during runs/after them because it would be out of character. I guess I just have a hard time acting, I always feel like I have to be me or I'm somehow lying to the world, maybe that's my problem with understanding this lol.
Molly Sep 14th 2009 12:14PM
I think I can answer some of your questions, just based on my own experience and nothing else:
1) First of all, RP realms are not well enforced in regards to RP rules. There IS RP, but usually it's isolated. For instance, most RP will not be seen by someone popping into the realm for the first time and walking around a city. Generally you have to take initiative to find rp...Which would mean finding the rp community (which is thriving on our realm, generally in guilds and guild-related events but not often out-in-the-open world RP) This being said, when even the basic naming rules are not enforced, you're not going to get kicked out of the realm for not Roleplaying. In fact, the majority of people on RP realms are NOT roleplayers.
2) In Roleplay, the general rule is that everything in 'SAY' is roleplay. Now obviously, when most of the realm are not rpers, this isn't going to be followed most of the time. But when you're at an rp event (such as a story night or tavern gathering) where it's a controlled RP environment, RP is 'SAY' and anything that is out of character (ooc) is said in ((double parenthesis)). In my experience all RP is in text form.
3) Our guild has a specific OOC (out of character) channel to speak from. There's a big difference and separation between the character and the person.
4) As for big runs of dungeons? I can't say I know much about this myself, as our guild is a heavy rp guild and while we do do dungeons and whatnot, we don't do much PvE content. Occasionally we'll run a dungeon or even be doing quests and to have fun we'll RP in 'SAY' and emotes as our characters, but in Party chat we'll be OOC. So pretty much everything that goes on in a regular guild CAN and WILL happen in an RP guild that wants to do instances but with the added spice of rp to enhance the immersion into the world.
As for vent, that's generally OOC chat...RPing is like writing a novel but you only control one character. That's the exciting part about it for me.
I suggest checking out rpmadesimple.com as it's a really great resource for new rpers or simply people interested in learning more about rp.
If any other experienced RPers want to chime in please do. This is simply my take on these questions and I'm sure there are a variety of experiences that are completely different than mine :)
Blacksheep Sep 14th 2009 12:43PM
Molly, thank you very much for that thought out, detailed response! You indeed answered all of my questions and I now have a better idea of how RPing works. I did assume that RP happened more in on screen text chat, but I wasn't sure, it's all very interesting. I wonder of their are any highly accomplished raiding guilds (cleared Naxx 25/Ulduar 25/ToC10/25) that are also RP? Or perhaps those two interest sets, RP and hardcore raiding, don't mix well. Interesting if they did though.
Sicadastra Sep 15th 2009 3:26AM
I'm not on an RP server (my RL friends weren't interested) but I still RP a bit, at least too myself (sad?). In terms of alts, I quite enjoy roleplaying with my bank alt. He's an undead warlock I leveled to 5 to get an imp. I imagine him as a former wealthy landowner of Lorderon who sees undeath as a minor roadblock back to riches. I tie him to my other characters as sort of a broker or accountant handling their investments, for a small fee. I set up a few macros I hit depending on each day's AH results like "The market was kind to us today my mischievous little friend!"
Darky Sep 15th 2009 6:28AM
new time RPer on steemweedle cartel any suggestions how to find people to RP with? None of my friends like RPing. (alliance)
David Bowers Sep 19th 2009 10:58PM
You might try reading my suggestions in the following article, about finding a good group of friends to roleplay with: http://www.wow.com/2008/03/30/all-the-worlds-a-stage-joining-the-right-circle/
Try reading the other articles in that series (the links are on that page), and see if that helps at all. Definitely let me know how it goes, or if you have other concerns this doesn't help you with.