Totem Talk: Return of the Orc

Before we even get started: I'm working on a post about the change to Glyph of Flame Shock and the Earthen Power changes. It will be its own post, it probably won't be a Totem Talk all by itself. It's one of those "Enough to give it some focus, not enough for a full column" changes. For now, here's a relevant forum thread with blue feedback on the issue.
Alterac Valley's transformation into The Great Level Grinding Gulch (apologies to Warsong Gulch) has had one significant benefit to my Horde shaman: it's gotten me to dust him off and start playing. What's even more amazing is, it's been fun to play an enhancement shaman in PvP again! I think I may have suffered some subtle form of head injury, but there it is. This experiment was initially inspired by my desire to get back to my Horde roots without repeating all the content in Northrend for a sixth time. You know, it's well designed, and I do expect I'll go run Zul'Drak again for the Ampitheatre quests, but I wanted a shortcut and Alterac Valley has provided one. At present I honestly think any leveling guide should recommend a daily dose of AV to help speed the process up.
Oh, I die a lot. Pretty much any time I don't have Feral Spirit up, I die. I die if the Alliance Rogues sneeze on me, which they do often, and with great relish, often snickering at my Zul'Aman enhancement gear and my poor green offhand. It does its best! But even with all the dying (to the point where the Orc death animation is sort of soothing to me now and if I go too long without having two rogues making me the meat in a stabbing sandwich I sort of miss it) I'm sort of impressed with how much I can actually do as an underlevel, completely undergeared Shaman leveling up purely through AV.
First off, it's worth it to invest some points in PvP talents if you intend to do this. AV gives you the great advantage as a leveling character of being one face in a mob, making it harder for the level 80's to immediately pick you out of the crowd and crush you to death with two swings of their 232 DPS 2h weapons. (That's what Divine Storm, Whirlwind and Heart Strike are for!) It's worth picking up utility talents like Frozen Power and sacrificing DPS (let's be honest, you don't have any) for possible snares and increased damage on people your Frostbrand has slowed.
Secondly, with the new Totem Interface, you have no excuse to not have a nice set of PvP totems picked out and ready to drop for any flag defense. Tremor, Grounding and Cleansing should be in there. When i first started this PvP blitz two levels ago (I was level 73 and it was yesterday, so the strange tone of this paragraph where I make it sound like oceans of time have flowed by is really rather inexcusable, my apologies) I took part in at least two defenses of Tower Point where four of us, none above level 74, held off a level 80 DK and Shadow Priest via creative use of these totems (and a Magma to keep then occupied) bought us the time we needed. Remember, your totems buff everyone from 70 to 80, and it's especially helpful when you can break fears, cleanse poisons and diseases, and keep that first big spell hit from ripping 80% of your piddly level 73 health pool away in one shot.

I actually preferred playing as Elemental for the first day, I only switched to test out Enhancement. In either spec, the first thing I noticed is that it's worth your while to throw healing spells around, especially once the opposing players have decided you are a weak DPS target and started ignoring you. It is a very bad idea to be an easily identifiable level 73 healer in AV, I find. But once you pop the Spirit Wolves or do a Thunderstorm or otherwise done something to identify yourself as not a healer, it's actually really fun to start Chain Heals out the wazoo and watch the enemy spend seconds trying to determine who's healing. You'd think the totems would be a big giveaway, but it can take a surprisingly long time for a Murder of Rogues (that is the proper plural, right?) to come descend upon you and pick the flesh from your very stationary bones.
At least in my experience, however, Elemental seems to provide a lot more oomph at these levels in the gear I've acquired. Most of my old epics from BC endgame are caster mail, though. Yay for my Karazhan wolf hat!
Basically, I think Shaman players are in a unique position to benefit from AV, or PvP leveling in general (although I tried WSG and AB as well as AV and AV definitely seems to offer the best XP bang for your buck) because you can do your offspec job while in a different spec. Unlike a Druid, you don't have to shift forms or anything complicated like that to start tossing a few heals around, and unlike a Paladin we actually have, and benefit from, Int on our gear in either of our DPS specs so we have better (although still not ideal) mana pools for a few frenzied heals. Elemental also have the benefit of wearing high spell power gear, while Enhancement usually has talents that convert AP to SP and if I lower the gas tank too much throwing heals, I just pop Shamanistic Rage and run up to hit somebody. The best part of doing that is, once Maelstrom Weapon stacks I can throw an instant Chain Heal off and go back to punching.
To be fair, I could have prepared to do this much more effectively. I have level 80 toons on Malfurion, I could have arranged for some Heirlooms to help with the XP gains (at least the small ones for killing stuff in a raid, I don't know if Heirlooms work with the XP for killing Balinda or blowing up towers - I'm told by our new PvP expert that they do, however) as well as a pair of maces so that I didn't have to worry about replacing weapons before level 80. I could have stockpile some consumables, loaded up on potions, and otherwise been methodical about it. I could even have broken out my PvP trinket instead of leaving it in the bank this entire time.
Next week, hopefully I'll be 80 and will have a more detailed look at Elemental as it steps its first foot onto the ladder that is endgame PvP. Expect many, many more deaths. For the next few weeks at least, Totem Talk is going back to its old school roots as Horde.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk.Filed under: Shaman, Analysis / Opinion, Odds and ends, PvP, (Shaman) Totem Talk, Battlegrounds






Reader Comments (Page 1 of 2)
NoTomorrow Sep 13th 2009 6:16PM
Currently using AV to level my warrior, already have the howler and I've only been in there since 77 (79 currently). It's a grind, for sure, but it sure beats questing.
Arbitor Sep 13th 2009 6:16PM
May I ask, from what I've heard Enhancement survivability is quite low in PvP, but what is Elemental like?
Surely its a bit better than: "Hurr Hurr Hurr with wolves and shamanistic rage I'm an unstoppable killing machine, but when they run out im fucked :(".
Squeek Sep 14th 2009 11:44AM
I do both PVE and PVP as Elemental. Always have. Probably always will.
We're a nuke when nobody sees us. It's wonderful. We can do Flame Shock -> Chain Lightning -> Lava Burst -> Frost Shock and drop a 0 Resilience character with 20k hp to nothing (by the way, in my pvp set, I dropped the FS glyph for Stoneclaw--it's so important). Most of your pvp experience as Elemental is defensive once seen, though.
PVP is about timing our totems. Earthbind as Elemental gives us a Frost-Nova effect in addition to the slow movement speed. It's only 4 seconds, but it has so many uses. I tend to use it to stop a mounted player from getting past the group or as a suicide attempt to keep the enemies killing me rooted for 4 seconds after I die. It's also great in crowded Wintergrasp final push moments where the enemy is all stacked in the middle area. Fire Nova is key to handling pesky melee as 95% of them don't even notice the ticking time bomb right next to them. You talent it for the 2 second stun, of course. Grounding Totem is a savior for both Enhance and Elemental, but moreso for us. We want as much range from other classes as possible, since we have one of the largest range attacks in the game (Flame Shock can go up to 45 yards! It's sick!). Unfortunately, as many PVP shaman probably know, Grounding is currently bugged and won't protect us from Death Grip, but it's getting fixed!
But quite possibly our biggest (And most frustrating at times) trick is Thunderstorm. It can be used while Stunned, Sapped, Frozen, Cycloned, etc. It'll be nerfed a bit in 3.2.2, but for now, it's amazing. I purposely face my back over high edges like Lumber Mill, defending Towers in AV, etc. I know rogues are going to hit from behind, after all, so I pop Thunderstorm right after the Kidney Shot goes out. They go flying, I'm only stunned for 2 more seconds, and then that's it. Nobody dies, but that's better than me being the dead one. Heal up and let Cleansing take care of the poisons. He'll probably be back in a few seconds, but at least you'll be ready for it, or you can call for help.
Thunderstorm is a killer in Eye of the Storm, Isle of Conquest, and some parts of AV and AB. EotS is just a nightmare for anyone facing an Elemental. We can blow people off the stage from so many places! Isle of Conquest is a particularly fun one--hop in a Catapult and launch yourself up to the enemy turrets. Drop a Magma, start Chaining between the turrets as you FS+LB, and wait. One of them will be smart enough to figure out that he cannot hit you from within his turret and will hop out. Then you Thunderstorm! Minus one opponent! Taking back Towers in AV is a breeze when you lure the attacker outside of that little anti-Thunderstorm room at the top. Just anger them with some Magma inside and Flame Shock as you strafe past the opening. Eventually they'll come out. They always do. That's when you Thunderstorm them to the ground, drop Earthbind just in case they can Dash or use Nitro, and then start re-capping. In AB, the Lumber Mill and area overlooking the Mine are just great. I get at least 5 kills a match just Thunderstorming up at the Lumber Mill--sometimes the same people more than once. You would think they'd learn not to stand at the edge, or to at least face the other way!
I said "frustrating" two paragraphs ago because there is a downside. Thunderstorm is picky. It will sometimes do the damage but not the knockback. It will sometimes knock them back two inches away due to slight elevations. It's extremely finicky. This is our only skill to save our asses, and when it doesn't work, we die. It's really that simple. I've heard that you have to account for a one-second delay in positioning, but that's just impossible in a pvp situation where people circle around you all the time. It's also fairly useless against casters due to not being next to them, though it can be used as an interrupt if Wind Shear is on cooldown.
To sum it up, Elemental is about burst damage one second, then defensive totem usage the next. We have no save-our-ass skills other than Thunderstorm, which isn't really saving-our-asses, so we tend to die... a lot. I don't tend to use Hex at all, since it's practically worthless. It's a 45-second cooldown Polymorph where the opponent still has full control over their movement. When the goal is to keep melee away from me, Earthbind is instant cast and does a much better job. So is Thunderstorm.
Andytizer Sep 13th 2009 6:27PM
I've very much enjoyed taking my druid to level 80 recently with both heirloom pieces for 20% bonus. With the lack of level 80s with resilience gear, playing AV as a lowbie is very different and fun. Seeing lowbies taking up roles like healing and my druid at 76 tanking Drek almost every time is something that couldn't have happened before the Naxx/Ulduar tanks would have acted as designated tanks. My level 71 BM hunter has even tanked Drek a few times in AV with my tenacity pet.
The bonus XP is great, I've leveled my druid from 79-80 in under 6 hours playtime.
alpha5099 Sep 13th 2009 6:21PM
I was toying around with the idea of trying out Enh in PvP last week. I'd read several threads recently about how Enh's gotten some good PvP buffs, and I wanted to give it a shot. I crafted myself the Swiftarrow PvP set and got myself starter PvP rings and amulets and cloaks, then tried out out WSG to see how I faired in my halfway prepared PvP set.
I was raped. Completely and utterly destroyed. I didn't expect to get in there and be ripping people apart, but I figured I'd do respectably. By the end of the match, I came in dead last, with 0 kills and 13 deaths.
I may still give it a try, but that was an extremely disheartening first try.
Genoce Sep 13th 2009 8:32PM
"...Swiftarrow PvP set"
That's a level 78 gear. Did you really think you'll get anything done with a lvl 78 (ilvl 187) gear against people running in ilvl 226+ pvp gear? or even 245? You can't be serious.
I'm playing in full Deadly set with Furious parts in between (everything buyable from WG and honor), and I'm doing more than well. Even winning a 2v1 situation against different classes isn't a rare sight (though it'll require some luck and cooldowns, as always in 2v1 situations). Rogues are difficult - yet not impossible - but against almost any other class when going 1v1 I have a big chance to win.
Save the world and get some gear before you start whining about enha sucking in pvp.
Antonia Sep 13th 2009 9:07PM
@Genoce
I hardly think him saying how disappointed he was at how he preformed in PvP and how he subsequently got mauled meant he was whining or complaining that Enhancement PvP sucked.
@alpha5099
The only thing that was said that you should take to heart is that the swiftarrow set, plus whatever other crafted pvp stuff you got, was really not that great even when Wrath started. Sure it was more resilience then most people had from BC but it wasn't nearly enough rating to make it matter. Couple that with the fact that in order to get that resilience you needed to sacrifice loads of dps you soon see why you became floor paste rather then landing many worthwhile hits.
Your a lot better off PvPing in your every day gear, it means more dps which will/should be enough to at least sorta rip into whatever else people people are wearing till you get better gear. You will sometimes encounter fully PvP geared people in BG's but depending on your battlegroup that will vary, in mine its pretty rare.
Either way just remember to keep it fun for yourself, if it stops being then just stop doing it.
alpha5099 Sep 13th 2009 10:07PM
@Genoce
There's a difference between me saying that Enh sucks in PvP (which is not what I said) and that I suck PvP (what I did say).
Genoce Sep 14th 2009 6:26AM
Hmm. Maybe I should stop replying in the middle of the night when tired... I'm just so fed up with people whining about enha pvp so I see them even when they're not whining about it. Sorry about that :P
BenMS Sep 13th 2009 6:28PM
Am I the only one who started singing "It's the re-turn of the Orc" to the tune of Return of the Mack?
I bet I am.
Eturyu Sep 13th 2009 6:47PM
you were.........but now i am too -_- g thanx...
Vandersveldt Sep 13th 2009 10:19PM
Actually, that's EXACTLY what I got from the title. So, glad I wasn't the only one.
Kavoo Sep 13th 2009 7:20PM
Been leveling my pally for a couple days (poor thing was covered in dust) and I'm getting 8%ish xp per AV with heirloom shoulders/chest and rested xp. :D
I love questing but leveling several 80s can make you hate certain zones...
Rotclaw Sep 13th 2009 8:28PM
I thought the heirloom xp boost didn't apply to pvp xp? That seemed to be the consensus when I checked.
Loving the AV leveling as well. My advice is to stick with the zerg. If you're donating your dps/heals/etc in the middle of the pack, most likely you'll contribute quite a bit without being singled out and 2-shotted. Also, keep your eyes peeled for other levelers - you can certainly have a good chance at taking them out. I only jump on 80's if there's already someone on them.
Narshe Sep 13th 2009 7:20PM
Just out of curiosity, for those players AFKing in AV, do they stop getting exp too when theyre flagged for afk? Dont think its fair for them to leech free exp, but wasnt sure if reporting them afk would also stop the exp gains.
And if it doesnt, whats the difference of exp if ur helping kill Galv and take towers/GYs etc. compared to the AFKers standing idle? Is it more exp to help out on offense or can they get the same amount of exp not doing anything?
Sisqo Sep 13th 2009 7:49PM
No, it does not. I afk in there all the time.
Clydtsdk-Rivendare Sep 13th 2009 8:01PM
inb4 sisqo gets downrated
AFKing is bad. You get more honor by participating (IE your team wins more often)
Feor Sep 13th 2009 8:04PM
Actually it does, xp gain from battlegrounds is based on honor recieved. If you report them afk, they won't recieved honor and thus no xp.
Spiraea Sep 13th 2009 8:03PM
That's the thing though. Most people are afking AV not for honor now but for exp gains which is raid wide
Antonia Sep 13th 2009 9:11PM
@Feor
The XP gain at the end, if your side wins, might be but the gains from Towers taken or Galv being killed are a flat rate based on level. I believe it can be milked regardless of effort put in.