Totem Talk: Return of the Orc

Before we even get started: I'm working on a post about the change to Glyph of Flame Shock and the Earthen Power changes. It will be its own post, it probably won't be a Totem Talk all by itself. It's one of those "Enough to give it some focus, not enough for a full column" changes. For now, here's a relevant forum thread with blue feedback on the issue.
Alterac Valley's transformation into The Great Level Grinding Gulch (apologies to Warsong Gulch) has had one significant benefit to my Horde shaman: it's gotten me to dust him off and start playing. What's even more amazing is, it's been fun to play an enhancement shaman in PvP again! I think I may have suffered some subtle form of head injury, but there it is. This experiment was initially inspired by my desire to get back to my Horde roots without repeating all the content in Northrend for a sixth time. You know, it's well designed, and I do expect I'll go run Zul'Drak again for the Ampitheatre quests, but I wanted a shortcut and Alterac Valley has provided one. At present I honestly think any leveling guide should recommend a daily dose of AV to help speed the process up.
Oh, I die a lot. Pretty much any time I don't have Feral Spirit up, I die. I die if the Alliance Rogues sneeze on me, which they do often, and with great relish, often snickering at my Zul'Aman enhancement gear and my poor green offhand. It does its best! But even with all the dying (to the point where the Orc death animation is sort of soothing to me now and if I go too long without having two rogues making me the meat in a stabbing sandwich I sort of miss it) I'm sort of impressed with how much I can actually do as an underlevel, completely undergeared Shaman leveling up purely through AV.
First off, it's worth it to invest some points in PvP talents if you intend to do this. AV gives you the great advantage as a leveling character of being one face in a mob, making it harder for the level 80's to immediately pick you out of the crowd and crush you to death with two swings of their 232 DPS 2h weapons. (That's what Divine Storm, Whirlwind and Heart Strike are for!) It's worth picking up utility talents like Frozen Power and sacrificing DPS (let's be honest, you don't have any) for possible snares and increased damage on people your Frostbrand has slowed.
Secondly, with the new Totem Interface, you have no excuse to not have a nice set of PvP totems picked out and ready to drop for any flag defense. Tremor, Grounding and Cleansing should be in there. When i first started this PvP blitz two levels ago (I was level 73 and it was yesterday, so the strange tone of this paragraph where I make it sound like oceans of time have flowed by is really rather inexcusable, my apologies) I took part in at least two defenses of Tower Point where four of us, none above level 74, held off a level 80 DK and Shadow Priest via creative use of these totems (and a Magma to keep then occupied) bought us the time we needed. Remember, your totems buff everyone from 70 to 80, and it's especially helpful when you can break fears, cleanse poisons and diseases, and keep that first big spell hit from ripping 80% of your piddly level 73 health pool away in one shot.

I actually preferred playing as Elemental for the first day, I only switched to test out Enhancement. In either spec, the first thing I noticed is that it's worth your while to throw healing spells around, especially once the opposing players have decided you are a weak DPS target and started ignoring you. It is a very bad idea to be an easily identifiable level 73 healer in AV, I find. But once you pop the Spirit Wolves or do a Thunderstorm or otherwise done something to identify yourself as not a healer, it's actually really fun to start Chain Heals out the wazoo and watch the enemy spend seconds trying to determine who's healing. You'd think the totems would be a big giveaway, but it can take a surprisingly long time for a Murder of Rogues (that is the proper plural, right?) to come descend upon you and pick the flesh from your very stationary bones.
At least in my experience, however, Elemental seems to provide a lot more oomph at these levels in the gear I've acquired. Most of my old epics from BC endgame are caster mail, though. Yay for my Karazhan wolf hat!
Basically, I think Shaman players are in a unique position to benefit from AV, or PvP leveling in general (although I tried WSG and AB as well as AV and AV definitely seems to offer the best XP bang for your buck) because you can do your offspec job while in a different spec. Unlike a Druid, you don't have to shift forms or anything complicated like that to start tossing a few heals around, and unlike a Paladin we actually have, and benefit from, Int on our gear in either of our DPS specs so we have better (although still not ideal) mana pools for a few frenzied heals. Elemental also have the benefit of wearing high spell power gear, while Enhancement usually has talents that convert AP to SP and if I lower the gas tank too much throwing heals, I just pop Shamanistic Rage and run up to hit somebody. The best part of doing that is, once Maelstrom Weapon stacks I can throw an instant Chain Heal off and go back to punching.
To be fair, I could have prepared to do this much more effectively. I have level 80 toons on Malfurion, I could have arranged for some Heirlooms to help with the XP gains (at least the small ones for killing stuff in a raid, I don't know if Heirlooms work with the XP for killing Balinda or blowing up towers - I'm told by our new PvP expert that they do, however) as well as a pair of maces so that I didn't have to worry about replacing weapons before level 80. I could have stockpile some consumables, loaded up on potions, and otherwise been methodical about it. I could even have broken out my PvP trinket instead of leaving it in the bank this entire time.
Next week, hopefully I'll be 80 and will have a more detailed look at Elemental as it steps its first foot onto the ladder that is endgame PvP. Expect many, many more deaths. For the next few weeks at least, Totem Talk is going back to its old school roots as Horde.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk.Filed under: Shaman, Analysis / Opinion, Odds and ends, PvP, (Shaman) Totem Talk, Battlegrounds
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Reader Comments (Page 2 of 2)
Tolkfan Sep 13th 2009 7:58PM
Thanks for ruining AV for the lvl 80's.
Clydtsdk-Rivendare Sep 13th 2009 8:01PM
Thanks for un-ruining AV for everyone else.
kthxbai
Randomize Sep 13th 2009 8:26PM
Thank you for fixing lower level AV, now horde can actually win the matches!
Spiraea Sep 13th 2009 8:02PM
For levels 57 to 70, PVP leveling returned me to my forgotten orc shaman. Elemental for blasting people off LM in AB and Towers in AV, Resto for WSG and EoTS flag captures as Earth Shield + Instant Ghost Wolf + Riptide + a mixture of various totems = unstoppable
Antonia Sep 13th 2009 8:52PM
When you write that article about the Glyph of Flame Shock make sure you shed light on the fact that they're actually changing it to reflect the change in Flame Shock itself. From what that thread you linked said (first posts quote), the Shock itself will be buffed in damage PLUS will last 18secs and the change to the glyph is to replace that effect.
And to answer Arbitor, Honestly I find myself able to survive as elemental a lot more then as enhancement but that's mainly because you can literally sit back and become a lightning spouting Gatling Gun. Overload procs and chain lightning are really great, The improved earthbind totem you get from Storm, Earth and Fire (MEGA ROOTS!) helps a lot and Astral shift is actually a really great damage reducer while locked in rogue stuns. Oh and its fun thunder storming people off cliffs, 'nuff said there. Overall I get WAY more kills being elemental and spend a lot less time being dead then when I try doing it as enhancement.
Only problem I find with Elemental PvP is your still subjected to the same problems as any other caster, even though you wear thicker armor and have a shield.. You can be locked out of spell casts, You can still run out of mana, you can be stunned to death, you can have your spells reflected by warriors (warriors are harder to kill/deal with in my opinion then rogues) ..
Another problem you might find sometimes is that people won't see you as any thing more then a damage dealing healer. You might meet plenty of folks who will yell at you for not healing them when you're obviously not specced for it. They don't know and don't care, in their eyes shaman only equals heals for them. The thing is I don't have a problem at all healing other players if I arrive in a combat zone late and find other peoples health low. It does however become a problem when I've been standing there, clearly casting bolts, making kills and not healing then get spam whispered suddenly by 12 people telling me to healbot them. Or getting yelled at by some jerk who thinks I'm supposed to be helping him get a kill achievement/be his personal Jesus, as if I don't want a spot at the top of the killing blows list also. I'm not too sure if enhancement shaman have the same problem with this and would honestly like to know.
But those problems are small compared to the fun I have with it, in my personal opinion Elemental is great in pvp.
Arbitor Sep 14th 2009 4:43AM
Thanks so much for response, I'm sitting in the EU waiting for faction change so I can send some heirlooms over to my lowbie draenei shaman from my (EX) blood elf dk, the turret style sounds very cool, but I was a bit worried about soloing and when you get focused... until I saw an 80 draenei elemental shaman in tier 7/8 nuke down an 80 mobs in baout 4-6 seconds, without spending 4% of her mana... shamans are gonna be fun :D
Squeek Sep 14th 2009 11:50AM
Actually, the damage will not be increased at all.
"We don't think the coefficient needs to change. We literally just added the duration bonus from the old glyph so that you didn't need that glyph to function."
Flame Shock will still do the same damage it did before, assuming you had it glyphed. If you do the math, the damage divided by the time is the same before and after. And trust me, there were MANY angry posts about how the coefficient didn't actually change, which lead to the above reply.
It's still a DPS increase because we can either use Glyph of Lava if we're still in Tier 8 or continue to utilize Tier 8's set bonus while wearing Tier 9 and using the Glyph of Flame Shock. It's just not a straight-up buff.
This is the straight-up buff:
"Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects."
Didn't affect CL before, and it's 5% more damage for LB. Hot.
Rob Sep 13th 2009 9:06PM
I'm also doing the AV leveling thing, its alot of fun. What is interesting is that for our battlegroup, horde wins during the day and alliance tends to win at night. Nowadays its not totally one-sided, but this is the tendacy. AV is alot of fun, i really enjoyed it at level 70 and now i'm back. I would strongly recommend doing maybe half a level of quests and the other half of the level grinding AV, just to get some money and quest rewards to keep up w/ training expenses, which are pretty high. Also this seems obvious but do AV when you are out of rested XP, and for me, I still have most of ZD, and all of SP, IC, and SB left. I'm 79 and change and plan to spend the rest of 79 in AV, then turn around and make some gold. This is the key; around mid-dragonblight you can get some good gold from quests, but below that, ie level 73, the gold rewards are pretty bad, like 3-4 g per quest at level 80. Above 74 it jumps up quite a bit. So do all those low level zones first, because you wont want to get around to doing them at level 80.
Matt Sep 13th 2009 9:33PM
Murder of Rogues ... I like it.
thebitterfig Sep 14th 2009 12:18AM
"...it can take a surprisingly long time for a Murder of Rogues (that is the proper plural, right?) to come descend upon you and pick the flesh from your very stationary bones."
I prefer a Skulk of Rogues in the terms of Venery, adapting it from a Skulk of Thieves (gang also works for theives), as categorized by James Lipton in An Exaltation of Larks (and alas, I seem to have misplaced my copy). Other collective nouns for Warcraft classes:
*A Blast of Hunters
*A Discipline of Priests
Note that these are established collective nouns for the terms hunters and priests, not ones of my own invention. There are also traditional collective nouns for groups of knights and soldiers that could be adapted to warriors and paladins, but they are mostly pretty boring.
To propose a few myself:
*A Cast of Mages (compare - a cast of stones)
*A Shifting of Druids (a Circle of Druids would work too, but be too obvious)
*A Curse of Warlocks (ok, so sometimes you have to fail the obvious test, but it works...)
*A Storm of Shamans
*A Pod of Draenai
*A Corporation of Goblins
*A Stench of Ghouls (adapted from "A Stench of Zombies")
Khanmora Sep 13th 2009 11:12PM
I just dinged 80 on my paladin yesterday doing mostly AV from 78-80. I had her ret specc'd in there most of the time (her second spec is holy). If I went holy I was an immediate target and often had more deaths than anything else. Whereas if I went ret and then healed I could almost hear people asking their computer monitors who the hell was healing. The same thing happened in Warsong Gulch as well (I maxed out on AV tokens so took to WSG).
I'm definitely employing this tactic with my DK and druid, for the 5th and 6th runs to 80.
syi Sep 14th 2009 3:59AM
its amazing what 2 peices of half decent gear can do for you, I took my 11 shaman into WSG on base defense most of the time and out dpsed all but 2 of the opposing team members(hunters) and out dpsed everyone on my team that was 5-7 levels higher than me
Ovplain Sep 15th 2009 12:37PM
Been playing a Shaman for the past week or two, currently at level 38. Will definitely consider jumping into AV, haven't done it in a while and since I've leveled a couple toons to 80 already via normal questing, might as well try something new.
Zyrinx Sep 14th 2009 8:54AM
Hmm...... one of the issues I can see with this is losing the reputation head start you get from questing through Northrend.
Although, I suppose only 1 or 2 of the reps really matter and you can Tabard them at 80.
Jafari Sep 14th 2009 11:58AM
I'm playing my ret pally in AV (lvl 52 atm) and have been enjoying it the same way Rossi describes. People don't expect that the guy who just hammer of justiced them, dropped a consecration, slapped them with a judgment, and ran back into the group while popping hand of freedom is the healer!
Basically, it's heal, heal, melee a bit and use a judgement for mana return, then heal, heal some more. It's a nice way to actually contribute at lower levels.
Matthew -- you should definitely pick up the heirloom gear! It makes for much better facesmashing and healing, not to mention the xp definitely scales with the gear.
LaCroix Sep 15th 2009 4:34PM
On a slightly different track.
Does anyone have a gear list (that includes hit cap) for a freshly dinged 80 shaman going elemental?
Can't find one, RAWR is not behaving and damn there is not a lot of mail that has any kind of hit rating on it.
Hoola Sep 14th 2009 6:07PM
I have a druid that is 33 and im lelveling him up strictly through pvp and in between ques grinding kills, it has been very enjoyable, i cant wait to get into AV when im high enough lvl, also cant wait to get my Conqueror title when im done! woot!