Officers' Quarters: Cataclysm's guild revamp -- guild achievements

After Blizzard's big announcement about how they plan to improve guilds in Cataclysm, I've been examining the changes in detail. First, I wrote about the lack of guild improvements over the years and how the expansion will, for better or worse, change WoW guilds forever. Then I speculated on possible leveling system options and guild talents. This week, I'm going to look at guild achievements.
Here are the announced guild achievements so far:
- Working as a Team: Have a grand master in every profession
- We Are Legendary: Complete a legendary weapon
- United Nations: Become Exalted with all Northrend factions
- Insider Trading: Trade 100,000 craftable items among guild members
These are all solid and worthwhile achievements in my opinion. Insider Trading is particularly interesting. This achievement will take a long time for small guilds, but it's not actually difficult. Hopefully, someone placing items in the bank and someone else removing them will count.
It's a big enough number that you'd be crazy to sit there trading items back and forth for hours on end just to get the achievement. So, it's an achievement based mainly on two things: longevity and cooperation. Those are exactly the criteria I want to see for guild achievements.
Here are some others I'd love to see:
- First Anniversary: Celebrate one full year as a guild. This achievement should be retroactive, which is easy to do since the game tracks the day your guild was formed. (Just type /ginfo to see yours.) It should also scale with the number of years the game itself survives.
- Boss Killers: Defeat every boss. Obviously this one would have multiple tiers that expand with the game. The achievement should not discriminate between 10s and 25s to make it more accessible. There could be a separate achievement for all the 25s bosses. Blizzard has stated that guild achievements will only trigger when your group has a certain percentage of guild members, so there's no worry that one person tagging along for an Arthas kill would get credit for the whole guild. This achievement would also encourage guilds to run some of the leveling instances as a team with our shiny new Goblin/Worgen alts.
- Elitist Jerks: Defeat every Heroic boss. (Heroic in this sense means the new hard mode version of the Coliseum, assuming Blizzard continues this trend.)
- Slay Them All: Kill 1000 players in enemy cities. City raiding can be disruptive, but it sure is fun. It would be great to encourage guilds to undertake these forays more often. I don't think it should scale beyond 1000, however. No need to encourage a guild to take and hold a city for days on end, if that's even possible!
- Interstellar Death Squads: Earn an honorable kill on each continent of Azeroth and Outland within 60 seconds. This one would be much easier to accomplish post-Cataclysm.
- Decimation: Kill ten bosses within 30 seconds. It could be a happy accident, or you could coordinate it among members of all different levels.
- Weathered Friends: Among all members, experience all possible types of weather at the same time. Ditto here.
- Gathering Storm: Use Mining, Herbalism, Skinning, and Fishing to gather 1,000,000 items. It's a big number, but this one should take a long time to be a true achievement.
- Consensual Healing: Restore 1,000,000,000 health among guild members. Again, a big number will make it mean something extraordinary.
- Epic Guild: Equip your members with an average item level of 226 (or whatever). Some guilds, like mine, have a mix of players that like to raid, players that like to PvP, and players that just stick around for social reasons. While I don't think Blizzard should cater to all possible guilds, I don't think it should penalize guilds for being diverse, either. I know some hardcore raiding guilds that have nonraiding friends as members just so they can wear the tag. An achievement like this would only cause resentment and hurt feelings, as the players who don't actively gear up would be seen as a drain on possible achievements. The version I've given can actually be somewhat worked around if your raiding members can raise the average enough. A worse version would be something like "Equip an item in every slot of all your members with an item level of 226 or higher."
- Duel Citizenship: Earn an average personal Arena Rating of 2000 or higher. Again, don't penalize guild for being diverse or for being loyal to friends. No achievements should be possible purely by gkicking members!
- Wealth Beyond Measure: Collect 25,000 gold in your guild bank. Such an achievement would only encourage officers to hoard gold (and, in more sinister scenarios, fleece their own members for cash).
- Time Sink: Accumulate 1000 hours played among all members. Blizzard didn't give us personal achievements for time played for very good reasons that you can probably guess. Guild achievements along this line would be an even worse idea.
- Speed Clear: Complete the Baron's timed run at level 60, the Zul'Aman timed run at level 70, the Culling of Stratholme timed run at level 80, and whatever other timed runs Blizzard has up its sleeve for Cataclysm. Let me be frank: I hate timed runs. It's fine when they are quick and relatively easy to achieve, like the CoS drake run. But the old Strat run and the ZA run were a nightmare. One DC or unavoidable AFK and you were finished. Technology just isn't reliable enough -- and real life isn't ignorable enough -- for this type of achievement in an online game. Make all the absurdly difficult hard modes you want, just don't give us a timer. And especially don't give us achievements for those timers. Timers lead to way too much stress and drama.
At some point I'll write a column about guild currency, but this one ran too long, so I'll have to wait for another week.
What sort of achievements would you like to see? What achievements are you dreading? Tell us below!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 3)
Ahoni Sep 14th 2009 11:13AM
Some good ideas ...
First Anniversary, Boss Killers, Elitist Jerks, Gathering Storm: Yes
Interstellar Death Squads, Decimation and Weathered Friends: Incredibly dumb
Consensual Healing: no way. There would be too many ways to exploit this, plus it is completely unfair to 10 man raiding guilds.
If you don't think you could expoit the consensual healing ... kill Patchwerk. Jump in the green poo, heal everyone up, repeat for an hour.
Rhaycen Sep 14th 2009 11:36AM
My guild is a 10-man raiding guild. Last week between Ulduar & ToC alone we did around 50-55 million in healing. reaching 1000 million healing is hardly a difficult task, even for smaller guilds.
swampsquatch Sep 14th 2009 12:08PM
Why a guild would want to "exploit" to get an achievement is kind of stupid. The achievement is just meant to be something you would work up to in time and then when it happens say, "oh cool, we got it." It isn't there to penalize 10 man guilds, or even leveling guilds, they would (or could) all get there one day without ever having to "work" towards it.
The only reason I could see anyone wanting to find some crazy exploit to get the achievement is for a world first or something tied to it. Then again, what would you say? "YAY! Our guild takes so much more damage than yours that we had to heal them more than yours! IN YOUR FACE! WE TAKE MORE DAMAGE AND DON'T USE DISC PRIESTS! WORLD FIRST!"
Camo Sep 14th 2009 12:31PM
quote: Why a guild would want to "exploit" to get an achievement is kind of stupid.
Totaly wrong! Do you know how many people out there are hunting achiments for the sake of f*cking have them?
That even comes down to achiment trading in battle grounds with two opposite raids from the same server all hanging out in the same vent/teamspeak!
I think it really stupid and something like 1mio fish? Hell get a fishing bot an let it run for a few days and add more guild members doing the same and you're even faster there!
Kill ten bosses? 10 80s soloing some lowbie instance anyone?
Average ilvl 226 or 2k arena rating? Gear one member up/play him to 2k and kick the rest!
1000h /played? Well do that while fishing!
25k gold in the bank? Well you know there are those sites..
/rant
Raze Sep 14th 2009 1:00PM
@Camo.
I couldn't take your post seriously because you repeatedly misspelled achievement as "achiment".
Camo Sep 14th 2009 1:25PM
Well, yeah I know, I was in a hurry and yeah that makes the whole post useless, I know, I know. *rolleyes*
Camo Sep 14th 2009 2:39PM
Well, to clarify my thoughts:
What if the upcoming guild talent trees can be filled with points you would get from doing those ACHIEVEMENTS?
What would you expect top raiding guilds would do if they can get their hands on deeper talents through some easily done ACHIEVEMENTS to help with some world firsts?
Kuno Sep 14th 2009 2:41PM
The Silly Guild = Get your G-bank cleared by a member who will gquit in 30 sec after last withdrawal
Teh dumb a teh dumber - re-invite that member back to the guild
Teh Pussy Cat - being a member of the Alliance guild, level a horde char on the same account and then gank your guild leader
Super Nova - gather 500 members and then g-kick them in 60 sec
Spider Pride - have a member in the guild who never killed any spiders including critters
Holly Cow - g-invite 500 Taurens
Can't touch this - have 500 guild members but no Orcs
The Poke - kill 1 bln gnomes (goblins)
Beat the game - kill all Horde/Alliance leaders within 30 sec (credits should literally appear in game)
lolex Sep 14th 2009 11:15AM
I'd like to see something like realm firsts go to the whole guild, My guild has been working on Deaths demise for quite a while now and when we do get it only 25 people out of our 35 man rooster will get it!
Theyas Sep 14th 2009 12:41PM
Oh, how I could make an inappropriate joke here about large roosters.
mcaron Sep 14th 2009 11:18AM
Wow - ZA is still my favorite instance of all time... a nightmare? Are you kidding! I wish ZA were still available for level 80's, what an awesome instance.
Maegwynn Sep 14th 2009 11:17AM
I don't like your idea about raiding cities at all. There's already one achievement for that and it's enough.
There's a reason for BGs, to separate the PvP from those who don't want to participate in it. Disrupting normal activities in cities for PvP achievements runs contrary to that.
oricus12843 Sep 14th 2009 12:17PM
PvP realms exists for the purpose of World PvP. If BG's were te only intended instance of PvP all realm types would be PvE. If you're not flagged, then you won't be totally disrupted by any city raids going on.
Personally, I miss the days that Alliance used to raid the horde cities. It made for good nights when no raiding was going on.
Socialcockroach Sep 14th 2009 12:48PM
"There's a reason for BGs, to separate the PvP from those who don't want to participate in it."
You do realize that BGs were not always in the game right? So if your statement were true, no one should have been pvping when WoW first came out correct?
Holly Sep 14th 2009 1:33PM
@oricus12843 - sure it's not disrupting. until someone kills the bankers, and the auctioneers, and the flight master, and the class/profession trainers, etc, etc, etc.
Rialyn Sep 14th 2009 4:15PM
I agree with Holly on this one completely, having been trying to level one of my first horde toon and having an Alliance player camping the NPC I needed to turn in a quest at. Then he purposely moved so that when the NPC respawned and I tried to click on him, I ended up attacking the player. Who then proceeded to camp my corpse.
To this day I am against PVP on PVE servers. If you want PVP, go to a BG or roll on a PVP realm.
I think I am in the majority, since the PVE realms sure seem to be much more populated then the PVP realms.
The Claw Sep 14th 2009 5:22PM
I've heard a lot of stories like that coming out of PvE servers, Rialyn. It's definitely the server type of choice for sociopaths who want to ruin people's fun while making sure that nobody can interfere with them when they don't want it.
Another reason why I'm glad I play on a PvP server.
ragingkittai Sep 14th 2009 6:58PM
I have an 80 on a PvP server and an 80 on a PvE server.
Funny thing is, I've noticed that when I'm out on the PvP server, very few Alliance will actually attack me, and I NEVER fight unless they attack first or are clearly going to attack me. When I AM flagged on my PvE server, if I run across an Alliance player, I can be almost sure they will attack me, because it's not a very common opportunity. I have been corpse camped more on the PvE server than the PvP. When people do attack on the PvP realm, I would guess that they were doing it because that's what they're supposed to do, but they usually kill me once and just move on back to questing. They don't want to waste their time, and I don't want to waste my time. I would think all this is because you can always PvP on a PvP server, but the opportunity is rarer on a PvE realm, and therefore people are more likely to take it.
AyroraMisha Sep 14th 2009 11:17AM
Well said!! I love the achievements but want to see them as guild builders not guild destroyers. Drama can destroy on its own and already exists. No sense in adding to it.
Here's to hoping it fosters team spirit (and doesn't take away the personal achievements!)
/cheer
eddiespspmail Sep 14th 2009 11:21AM
"We go back like 8-tracks and car seats" would be a nice Achievement for having a certain amount of Guildees who have participated in the old school world events such as the opening of the gates of Ahn'Qiraji, the opening of the dark portal, and even more recently, the Scourge Invasion at the launch of Wrath.