Patch 3.2.2 Hunters see changes to Bestial Wrath

Ghostcrawler has reached into his mysterious bags of tricks and drew out the Hunter card once again it seems. Last week we discussed the recent change to Armor Penetration. While we all agree that it is a nerf to Marksman Hunters and will reduce their DPS. The jury is still out on whether it is a game mechanics correction (which I tend to believe) or some evil plot to cause Hunters to spend more gold.
Well the changes continued to happen. Last Thursday we heard more from Ghostcrawler regarding a new change that will be hitting Beast Master Hunters in Patch 3.2.2. The interesting thing about this recent change is it is both a buff and a nerf. To help explain what I mean let's take a closer look at how Ghostcrawler explained the change on the Damage Dealing Forums.
"Since the changes seem to be causing confusion, here is the new tooltip.
'Send your pet into a rage causing 50% additional damage for 10 sec (down from 18). While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.'
The tooltip doesn't say this, but it now breaks all forms of CC that a PvP trinket would break (including Cyclone, Sap, etc.).
'Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 10 sec (down from 18). While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.'
So the changes are:
Duration lowered.
Passive hunter damage buff added.
Now breaks all forms of CC (whatever a PvP trinket breaks, including Sap and Cyclone)."
So let's compare that to what we have today with Bestial Wrath and The Beast Within:
Bestial Wrath says, "Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed."
The Beast Within now says, "When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed."
So what's changed?
First we notice that the Bestial Wrath's duration of the pet's additional damage is down from 18 to 10 seconds. Next we notice that the decrease of The Beast Within's duration from 18 seconds to 10. So I'll admit that change is a nerf. There's an 8 second reduction in the amount of time Hunters and their pets can do some serious face ripping of their opponent. That's going to hurt the Beast Cleave teams in PvP and Arena for sure.
But then let's look at the positive side of things, the buffs.
Taking a look first at something that Ghostcrawler states is not in the tooltip, but is in the game mechanics. The Beast Within will break all forms of CC. This will include Sap and Cyclone. That's got to be something to look forward to in PvP, right? It might be considered a waste to some, but consider it an extra PvP trinket. Get Sapped by a nasty Rogue, pop your trinket. Then if you get Cycloned, pop BW and then you get to just take out all your frustration on that overstuffed furry chicken called a Moonkin Druid. And if the PvP-ers don't think that this is a buff, I know several PvE players that will love the idea of having an ability to break CC and get right back to pounding out massive DPS.
The next good thing to come out is kind of hidden in there. Because of the effect now being part of Besital Wrath, it seems if your pet gets killed in the middle of the battle, you may not lose the Hunter buff. At first I thought I was the only one with this understanding, but then I came across this post by Pike of Aspect of the Hare explaining the exact same thing. Now if that is what Ghostcrawler meant by the passive Hunter buff, then this will be a great way to get BM back into the raiding scene again.
Basically, I think I agree with Ghostcrawler on this one. PvP Duration is a nerf, and will do serious harm to the Beast Cleave arena teams. However the change seems to be balanced out by the PvE buffs to Hunter damage and the ability to break all forms of CC. So tell me, what do you think? Agree? Disagree?
Filed under: Hunter, Arena, Battlegrounds, Forums, Buffs, Classes, PvP, Analysis / Opinion, Patches, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
anon Sep 14th 2009 6:07PM
What a load of trash. CC cleave has been dominating for how long? how many years? Meanwhile beast cleave has been viable for about two weeks and it gets nerfed.
Bubsa Sep 14th 2009 10:10PM
In addition, how can this be a 'balancing' act in terms of PvE after the buffs BM got which, while being buffs, still leaves BM way behind MM and Surv for DPS as of now.
Yet more chaff from Carrington.
Elmouth Sep 15th 2009 2:23AM
Indeed, this is another nail in BM coffin as far as PvE is concerned.
lolatyou Sep 16th 2009 1:15AM
rmp is about co-ordinating burst with cc.
beast cleave is about just nuking.
pretty sure beast cleave got the nerf it deserves.
Para Sep 16th 2009 10:34AM
Yea theres no denying that beast cleave deserved a nerf, but the problem still lies that ANY viable cleave team just ruins arenas. However much you want to whinge against RMP it still requires co-ordination and teamwork, cleaving is just about doing so much damage it cant be healed through......brute force shouldnt be a viable option to win RATED arenas like they do.
Bullseyed Sep 16th 2009 4:42PM
Beast Cleave relies on damage without CC because hunters have always had, currently have, and will continue to have for the foreseeable future, pisspoor CC. Until we get targeted, spammable, non-cool-downed CC like mages or warlocks, hunters will never be viable in arena. I guess that 0.5% of arena players who played hunters was just too much for GC to handle. He won't be happy until that number reaches zero.
lolatyou Sep 17th 2009 1:18AM
"Beast Cleave relies on damage without CC because hunters have always had, currently have, and will continue to have for the foreseeable future, pisspoor CC."
Hunters have and always have had good cc.
viper25 Sep 14th 2009 6:12PM
"Breath a sigh of relief" --- Just one? How long can you hold your breath? I will just breathe a sigh of relief instead.
SamLowry Sep 14th 2009 10:23PM
Does Wow.com even have any copy editors? The number of typos I've been seeing lately--like BREATH used instead of BREATHE--has truly gotten irritating.
Jafari Sep 15th 2009 2:34PM
umm... this si a BLOG site, not a magazine. More casual forum == less stringent quality controls == faster publishing == more current content.
Now take a "breath," and begin to "breathe" easy.
Bullseyed Sep 16th 2009 4:42PM
1.) It is owned by AOL. Pay people to press F7 in word before submitting. Or you know, get a browser other than IE that has spell check built in.
2.) MMO Champion doesn't seem to have a spelling issue, and processes information quicker and more accurately. Not to mention MMO Champ isn't owned by a corporation.
Jimbo Jones Sep 14th 2009 6:12PM
"'Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 10 sec (down from 18). While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed."
I read this as a passive, constant 10% buff to all damage dealt by the hunter. Even when Bestial Wrath is inactive. And that you then gain an additional when Bestial Wrath IS active.
Which sounds like a ridiculous buff to me.
Not sure, the wording is odd.
Criven Sep 14th 2009 6:16PM
It's a 10% buff to the hunter's damage. Not the pet. Since BM has about 50% pet damage it actually comes out to a 2 or 3% average damage buff.
However, it seriously kills BM burst, and screws up their mana (8 seconds less mana reduction) which was the last thing it really had going for it.
ragingkittai Sep 14th 2009 6:27PM
Oh my, I think you may be right... when he said "buff/nerf" and then I saw the duration nearly halved I was all "OH NOES" but 10% more damage to the hunter at all times in addition to the 10 seconds of face ripping actually sounds pretty damn good, and makes us less cooldown dependent at the same time. It'll be nice not having to worry so much about popping BW at exactly the right time.
Pete Sep 14th 2009 9:00PM
Doing the math, I get - given a PvE scenario of BW every 60 seconds (assumes the pet is alive, talents, etc.)
Hunter
- was 10% increase * 30% uptime = 3% increase
- 3.2.2 10% passive increase + 10% increase * 17% uptime = 11.7% increase
Pet
- was 50% increase * 30% uptime = 15% increase
- 3.2.2 50% increase * 17% uptime = 8.5% increase
Using the ElitistJerks spreadsheet/simulator (no I don't hit these numbers in real life, but I trust that a perfect wow-playing robot would):
No BW Now 3.2.2
Hunter 3500 3600 3900
Pet 2875 3300 3120
Total 6375 6900 7020
So it's about a 1.7% buff if the pet stays up.
If the pet does die, I can put out about 49% of my normal dps now. At 3.2.2 that'll go all the way up to 53% - still not the spec for petless fights.
Jamie Sep 14th 2009 6:20PM
Kind of an off-topic but the warning message blog post title images are kinda getting old already... :/
Athlete Sep 14th 2009 6:21PM
You may or may not agree with me, but the skill required to play a BM hunter is about on par with a Ret pally...
In fact, I've gone up against many ret pally/BM hunter teams and all they do is blow their load and hope to kill something...
Do i think this is a huge nerf for pvp? yes
Do i think this is a buff to pve? barely.
Clbull Sep 14th 2009 8:00PM
Thats the issue you see. Burst damage (or more like damage in general) is so low in BM that Hunters have no choice but to pop all their cooldowns and burst down their opponents in an Arena match. Said tactic has worked for me a lot before.
I think that this nerf to TBW and BW could mean the end of BM Hunters in Arena.
However, I seriously think that an overhaul to Beast Mastery should happen. The spec is currently majorly underperforming compared to the other better Hunter specs for dps and pvp and has next to no burst damage (except when popping all cooldowns.) too cooldown reliant
Worse, its too cooldown reliant, 18 seconds, and then you get completely facerolled by CC and burst in seconds.
d34dluk3 Sep 14th 2009 6:23PM
Are you serious? Breaking crowd control is ridiculously good in PvP. Sure, it's situational, but it will make for some crazy match changing moments in arena.
Mark Sep 14th 2009 6:25PM
"you do not feel pity or remorse or fear" Dammit. They've successfully bought me off of being mad at this nerf by using my one weakness against me - movie quotes from a favorite movie.
(Terminator)
http://www.youtube.com/watch?v=UTa7sUKb_5E#t=1m15s
Heck yeah.