Raid Rx: What's a good raid healing makeup?

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. What's the ideal raid healing team for 25-man raid groups?
As your guild starts acquiring better and better gear, you'll soon come to the conclusion that you can scale down the amount of healers that are needed in a raid. On several boss fights, your raid can get away with as low as 5 healers. In fact, 5 healing a raid is the norm now. During Burning Crusade, a majority of raids set up healing teams of 6-7. In Wrath of the Lich King, there's been more of a shift towards increasing the DPS. Nowadays, healers are far more equipped to handle the different forms of incoming raid damage.
10 mans are a different story. I remember when I first started the original 10 man instances like Karazhan and Zul'Aman, my raid group had to 3 heal it. That's partly because we didn't have the spell power or mana regeneration to plow through it.
25-man healing
So what's the ideal raid healing composition then? The standard healing setup that I personally run with consists of:
- 2 Priests
- 1 Druid
- 1 Shaman
- 1 Paladin
I should add that both Priests are different. One is specced Holy and the other is specced into Discipline. The reason for the uniqueness of each healer is fairly self-explanatory. I like being able to tap into the strengths and abilities that each healing class has to offer and it does allow for an enormous amount of flexibility in assigning heals.
So who handles what? It largely depends on the encounters at hand. The standard makeup involves 1 Paladin and 1 Disc Priest on different tanks. The other Priest, Shaman and Druid tend to handle whatever raid damage is incoming.
If we're facing off against an encounter that requires a bit more heavy duty tank lifting, the Resto Shaman or the Druid will switch to a tank healing spec and use the required set of glyphs to do so. It works out fairly nicely. I can have up to 4 different tank healers (although that's absurd and has not been necessary yet) and any combination of raid healers.
10-man healing
Healing 10-man groups is slightly different. The requirements aren't quite as stringent and you can practically get away with any combination of healers. For new encounters and the like, I strongly suggest using 2 tank healers and 1 raid healer to get through fights. As your raid continues to get more gear and the like, you can gradually drop down to 2 healers only that consist of 1 tank healer and 1 raid healer.
Some examples:
- Holy Priest, Discipline Priest, Paladin
- Druid, Paladin, Discipline Priest
- Shaman, Paladin, Druid
Also, don't be afraid to use the Discipline Priest in a raid healing role. Yes, it's going to sound weird because they're better off healing 1 tank. But it can often times be beneficial to add a Discipline Priest and stick them on raid healing. That's because of their extra strength, and easy casting Shields when the first wear off.
In any case, don't fret too much about what healers to bring in either 25-player instances or 10-player instances. Raid leaders, do your best to work with what you have. While some classes and setups are optimal for doing certain things, it pays off extensively to have a super and well rounded healing group. Even something as strange as 3 Holy Paladins will work (I've seen it).
Screenshot courtesy of WoW Screenshots.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check. Filed under: Druid, Paladin, Priest, Shaman, The Burning Crusade, Wrath of the Lich King, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 3)
Aarkan Sep 15th 2009 2:02PM
Sonic Spear is a pretty sweet healing weapon.
Fudomyo Sep 15th 2009 6:45PM
...
And hunters are nice healers, aren't they?
(both of them are wearing traditional hunter gear back from tbc - the healers are the ones in the front row)
Aarkan Sep 15th 2009 6:53PM
I know. I just thought it was silly that there are not one, but two hunters in the picture.
Lish Sep 16th 2009 8:50AM
And why is that silly? It's a picture taken of a 10-man Kara group.
Kondin Sep 15th 2009 2:11PM
I think the last paragraph is real important. While it's nice to have a well rounded group that can fill different roles, healer deficits on the server has resulted in me going into a 10 man wondering where the boomkin is that summoned us three trees.
Darque Sep 15th 2009 2:28PM
lol...sounds like our raid group. We have enough trees to make a mini-forest in our 25-mans :D
Rollo Sep 15th 2009 6:00PM
My guild have mostly priests. I'll trade you one for a druid. ;-)
Rhabella Sep 15th 2009 2:20PM
The priest recommends 2 priests? Who didn't see that coming? :)
J/K Low, nice post.
Karilyn Sep 15th 2009 2:20PM
3 Holy Pallys, I've done it before.
Ain't too bad as long as they make good usage of Bacon.
LilBanshee Sep 15th 2009 2:51PM
Well, yeah, a side of bacon makes most everything better
Eros Sep 15th 2009 2:52PM
Mmmmm Bacon
Adam H. Sep 15th 2009 2:55PM
mmm bacon
Desmentia Sep 15th 2009 4:28PM
Mmm... Bacon of Light...
Hagen Sep 16th 2009 12:26PM
When our guild started Karazhan during BC we had almost no one willing to heal. Our healing team was 3 Paladins. We had no Priests who raided with us. Yes, the ushers after Maiden were godawful. We were clearing thru Curator regularly before we started getting any other healers. Actually having a bit of variety in our guild's healing these days feels like a luxury heh.
Gridneo Sep 15th 2009 2:30PM
Well we need to start talking about Trial of the Grand Crusader...
I will be taking 7 healers in most likely...
Druid - myself
Disc Priest
Holy Priest x 2
Shaman
Holy Paladin x 2
Druid/Holy Priest/Shaman = stellar raid heals. My Holy Priest brings it, and Druid/Shammy are just naturals.
My 25man crew is minus one of the Paladins, and maybe the Disc Priest. We've managed to 5 heal most of the 25man content out there... My Disc Priest switches to Shadow when our raid needs it, and it works out fine. Our 2nd Paladin does sick Hunter damage, so it's hard to bring his Paladin to any raids (he's not that a great healer)...
10man: Druid/Priest/Shaman, or Druid/Paladin/Shaman
makebooms Sep 15th 2009 3:35PM
Sorry, when I said "50% Naxx gear" I meant that as "my gear isn't very good, the rest is Ulduar or better" not "woo hoo, look at my e-peen! Naxx gear is leet!" The rest of the post is pretty much e-peen though, and for that I apologize.
Tyrannius Sep 16th 2009 3:04AM
Seven healers? Good luck with that, I hope your DPS is amazing.
threesixteen Sep 15th 2009 2:31PM
just a question: shields on tanks is more or less a no-no on my server. Warriors only want it in desperate moments, pallys don't need it; DKs i suppose are fine with shields...
i play disc and holy specs and i have to say that my holy spec is waaaay more effective for healing. plus, single target or raid, it doesn't really matter i'm pretty good at both.
anyone have thoughts on this?
rmesteprogram Sep 15th 2009 2:43PM
With the talant Rapture there is really no downside to putting it on anything, the bubble popping will give the tank some extra rage, mana, or runic power.
Also i have found Disc to be a very useful raid healing spec for fights that have predictable AoE damage, for instance Ignus, Kolagarn, Twins. A Disc priest putting bubbles on as many of the raid members as he can can greatly trivialize the damage on the raid, elevating a lot of stress on the raid healers.
Elmo Sep 15th 2009 2:44PM
I'm not a priest but isnt Disc always lower on the healing meters because it's about preventing Damage with things like PW:S and Pain supression rather than healing it as holy would do?
besides a warrior tank that doesn't get hit gets no rage, no rage means no threat.
so at the start of the fight Holy is more effective in keeping everyone happy.
Disc seems more like something thats usefull in fights with a lot of spike damage.