Stars wins August's Guild of the Month contest
It's almost the end of September, but we're finally ready to announce the winner of August's Guild of the Month contest. As you probably saw in the title of this post, August's winner is a guild that has become something of a household name for WoW players, being one of the longest standing, most accomplished raiding guilds in the world (of Warcraft). Rather than me telling you about who Stars is, I'll leave that up to Leonking, a member of Stars currently living right here in the United States. You can find what he wrote behind the cut below.
Stars was August's winner, but remember that September's Guild of the Month contest is still ongoing! We had a lot of great entries for August, and we would all love if everyone who entered last month gave it another try this time around. We're absolutely eager to her from new entrants, too! This is your chance to not only win a $100 gift certificate from Swagdog for some custom guild apparel, but also be featured right here on WoW.com. Good luck, and we can't wait to hear from you!
Leonking wrote...
Originating from EverQuest guild Ron, Stars was established on July 24th, 2004. Like many Asian guilds, we have have had many more members than most EU/US guilds from the beginning. In fact, during our time in the region of China playing the original game and The Burning Crusade, we had sub-guilds in both Horde and Alliance with more than 300 active members and 5 full 40 man raid groups in their prime time. Most top Chinese guilds have a similar size because we like the feeling of "big family", or you can call it collectivism, which is a well known cultural difference between China and other regions. It's something you can find in any social psych textbook.
At that time, we always got patches one week later than EU/US so didn't have too many chances to compete, except for one thing that we are really proud of even now. You may remember that when people still believed the Four Horsemen in Naxxramas were unkillable, a blue post said "We recorded that a Chinese guild has killed Highlord Mograine". Yes, it was us. Unfortunately, we lost out to Death and Taxes and only got world 4th on it at the end, but you can still get a sense of our attitude toward "impossible" from that event.
One month before WoTLK, we had a serious discussion among officers and key players because we heard that sometimes the patch is delayed for only one day on the region of Taiwan. Chances are slim that we can have a fair start there, but something is better than nothing. We don't have any other choices, really. Why not US/EU? 1.) Network connections between China and US/EU are unacceptable for end game raiding; 2.) We can't find enough Chinese speaking raiders there.
The decision was made soon after. We gave up accounts that have played for 3 years and began to level up from 1-80 all over again. Now we have to raid in the middle of the night (Algalon at 4:30am, 0-Yogg at 5:30am) just for better pings (still ~200-300ms) and less disconnections. Both Shadow Priests still disconnected for at least one minute in Phase 3 of our Yogg-0 kill, just check the video. But it's all worth it, because our friends playing on Chinese realms are just now coming close to being able to play Wrath of the Lich King.
Right after that came an Ulduar story you may remember. It's a simple one: A group of berserkers who were enraged by endless patch delay went directly for hard mode Mimiron with Naxxramas gear because it was one of the only unkilled things left for them to claim, the others being Algalon and the hard modes for Yogg-Saron and XT-002.
We rebirthed after the battle of Ulduar. Now we have 4 independent raid groups, two play for uber and two play for fun, all with different Raid Leads/strategy/progression. We know this is unusual for EU/US guilds. The trick here is: don't kick off your recruits and trials when they ruin your raid, but instead tell them "Sorry but apparently you are not capable of Yogg-0. How about practicing your skills with our 3 knock-on-wood groups first?" That's our culture. We actually also level up our own players rather than just grab the best players available.
To close this off, we want to thank our current 4th guild master 憂鬱的風 and our raid leaders: Crusher, Pennie, 血之火精靈, Longbefore, 光頭獵人, and Coocci, for leading us here. We also want to thank all of our fans around the world. We really appreciate your support. We won't let you down!
Most importantly, we would sincerely appreciate if Blizzard could bring the PTR to Asia. You know you have millions of loyal, grateful and skilled WoW players here waiting for it.
We are just Chinese WoW players, we work hard with heart and never give up.
We are the Stars!
Stars was August's winner, but remember that September's Guild of the Month contest is still ongoing! We had a lot of great entries for August, and we would all love if everyone who entered last month gave it another try this time around. We're absolutely eager to her from new entrants, too! This is your chance to not only win a $100 gift certificate from Swagdog for some custom guild apparel, but also be featured right here on WoW.com. Good luck, and we can't wait to hear from you!
Leonking wrote...Originating from EverQuest guild Ron, Stars was established on July 24th, 2004. Like many Asian guilds, we have have had many more members than most EU/US guilds from the beginning. In fact, during our time in the region of China playing the original game and The Burning Crusade, we had sub-guilds in both Horde and Alliance with more than 300 active members and 5 full 40 man raid groups in their prime time. Most top Chinese guilds have a similar size because we like the feeling of "big family", or you can call it collectivism, which is a well known cultural difference between China and other regions. It's something you can find in any social psych textbook.
At that time, we always got patches one week later than EU/US so didn't have too many chances to compete, except for one thing that we are really proud of even now. You may remember that when people still believed the Four Horsemen in Naxxramas were unkillable, a blue post said "We recorded that a Chinese guild has killed Highlord Mograine". Yes, it was us. Unfortunately, we lost out to Death and Taxes and only got world 4th on it at the end, but you can still get a sense of our attitude toward "impossible" from that event.
One month before WoTLK, we had a serious discussion among officers and key players because we heard that sometimes the patch is delayed for only one day on the region of Taiwan. Chances are slim that we can have a fair start there, but something is better than nothing. We don't have any other choices, really. Why not US/EU? 1.) Network connections between China and US/EU are unacceptable for end game raiding; 2.) We can't find enough Chinese speaking raiders there.
The decision was made soon after. We gave up accounts that have played for 3 years and began to level up from 1-80 all over again. Now we have to raid in the middle of the night (Algalon at 4:30am, 0-Yogg at 5:30am) just for better pings (still ~200-300ms) and less disconnections. Both Shadow Priests still disconnected for at least one minute in Phase 3 of our Yogg-0 kill, just check the video. But it's all worth it, because our friends playing on Chinese realms are just now coming close to being able to play Wrath of the Lich King.
Right after that came an Ulduar story you may remember. It's a simple one: A group of berserkers who were enraged by endless patch delay went directly for hard mode Mimiron with Naxxramas gear because it was one of the only unkilled things left for them to claim, the others being Algalon and the hard modes for Yogg-Saron and XT-002.
We rebirthed after the battle of Ulduar. Now we have 4 independent raid groups, two play for uber and two play for fun, all with different Raid Leads/strategy/progression. We know this is unusual for EU/US guilds. The trick here is: don't kick off your recruits and trials when they ruin your raid, but instead tell them "Sorry but apparently you are not capable of Yogg-0. How about practicing your skills with our 3 knock-on-wood groups first?" That's our culture. We actually also level up our own players rather than just grab the best players available.
To close this off, we want to thank our current 4th guild master 憂鬱的風 and our raid leaders: Crusher, Pennie, 血之火精靈, Longbefore, 光頭獵人, and Coocci, for leading us here. We also want to thank all of our fans around the world. We really appreciate your support. We won't let you down!
Most importantly, we would sincerely appreciate if Blizzard could bring the PTR to Asia. You know you have millions of loyal, grateful and skilled WoW players here waiting for it.
We are just Chinese WoW players, we work hard with heart and never give up.
We are the Stars!
Filed under: Analysis / Opinion, Contests, Raiding







Reader Comments (Page 1 of 2)
Valt Sep 15th 2009 5:13PM
Well what can I say. Well deserved guild of the month price. Big respect for keeping up so rapidly on the content even if it comes late for you. Good to hear they also have "fun groups".
tim Sep 15th 2009 5:27PM
I enjoyed the read, and especially this:
The trick here is: don't kick off your recruits and trials when they ruin your raid, but instead tell them "Sorry but apparently you are not capable of Yogg-0. How about practicing your skills with our 3 knock-on-wood groups first?"
klo88 Sep 15th 2009 6:03PM
That's actually a great idea I think. Doesn't work with small guilds of course, but when you have enough members to fill two or even three 25 man groups, it's cool.
Feyd Sep 15th 2009 5:15PM
Not to take anything away from Stars, who are an amazing group of players, but don't they get enough recognition already?
Delita Sep 15th 2009 5:30PM
A guild like them can't get 'enough recognition'.
Deathgodryuk Sep 15th 2009 8:38PM
Did you read their statement after beating Heroic ToC? It was a tirade of QQ about how everything in WoW is too easy and Blizzard needs to make something hard. I'm just so sick of the condescension we get from groups like Stars & Ensidia.
2 guilds in the world beat harder versions of content that they'd already played through on normal mode in the first 2 weeks and that means the content is too easy? Please.
Roflpanda Sep 16th 2009 1:18AM
You wanna know what I am sick and tired of hearing about?
People complaining about these top guilds.
They are the top guilds in the world- OF COURSE CONTENT IS TOO EASY FOR THEM.
If we made content that actually challenged THEM, only 5 guilds in the entire WORLD would complete it.
Quit being butthurt that the content isn't easy for you too and that you aren't as good as them.
Bob Sep 16th 2009 8:45AM
Oh come on!
The top guilds in the world aint the best guilds. Their just the the most hardcore when new content arrives...
There are lots of better guilds ranked 10th to 100th who play less
Tamednan Sep 15th 2009 5:21PM
Almost the end of September? It's just barely half over!
noobdeluxe Sep 15th 2009 5:24PM
Basically every fight they do is hardmode, no PTR, slow updates, shitty latency etc
gz to STARS !
Eternauta Sep 15th 2009 7:03PM
Gratz Stars!
I think we can all learn from their experience.
If they could succeed having to raid at very unusual hours, having more latency than average, having disconnections in the middle of a hard encounter... then we can all improve a little more if we have the will to do it, and stop blaming lag or dc's for our slacking.
They're an example of what players can do when they're really motivated to succeed and don't let the inconveniences take them down.
Gratz.
Sean Sep 15th 2009 5:31PM
i like stars. while they are a top world guild they always seem to keep their composure and not act like arrogant elitists. cheers
Eberron Sep 15th 2009 5:43PM
Big grats. I still remember one of the comments that cracked me up when they first accomplished their goals.
"Mathematically impossible? Don't be silly, they're asian! They just redefined the math!"
Very cool group. ^_^
Felix_rew Sep 15th 2009 5:58PM
Hard core raiders, you mean nerds.
ladygamertn Sep 15th 2009 6:00PM
I think the collectivism point is also very telling. The culture is groomed to work as teams, in groups, for the group, and that helps them in achieving goals here in WoW. The American culture is ME, MINE, THE Top... and have to work harder to play as a team.
IMHO...
Lyraat Sep 17th 2009 12:26AM
And yet, Premonition is one of the top guilds and they're American. If all Chinese were so focused on the collective good, why don't we see more Chinese guilds among the top world guilds?
Bad stereotypes are bad.
Al in SoCal Sep 15th 2009 7:01PM
Lame.... There was a 200 word limit on entries - and I thought it was going to be based on the an entry showing how your guild is "unique".
Here is the text from http://www.wow.com/2009/08/01/enter-our-august-guild-of-the-month-contest/
"What do you need to do to enter? It's simple: You nominate your guild by sending us a short (no longer than 200 words) "
Did I read it incorrectly? Based on this it appears the winning guilds will always be upper-tier raiding guilds that "do every fight in hard-mode", no matter if you follow the rules or not.
Alex Ziebart Sep 15th 2009 8:44PM
They were chosen based on an entry that was less than 200 words. The winner is given an opportunity to write something more lengthy for when they are featured here.
Al in SoCal Sep 16th 2009 6:30PM
It would be great to see the original "as-is" entry.
My bad - I missed the fact he lived in the US - although I did say that I didn't think the rules regarding where a person lived made much sense in the scope of things.
Alex Ziebart Sep 16th 2009 8:48PM
Unfortunately, they make sense on the legal end. If we didn't have that restriction, it's very likely we wouldn't be able to hold the contest at all. When we're handing out something that has monetary value, we need to respect the laws and rules of every region we hold our contests in. For example, for something like this we can't say, "Europeans are eligible." Europe includes a lot of places. We would need to tailor the official legalese to conform to the laws of those countries, and quite honestly, we don't have the resources for that. In some of those cases, we would need to translate the rules into multiple languages for those people to be eligible. We definitely don't have people that can write the official rules in a dozen different languages.
So the whole thing might seem arbitrary, but it really isn't. It's what allows us to keep doing stuff like this. Yeah, it sucks, but the alternative isn't, "Include everyone." The alternative is, sadly, not to do contests at all.