The Colosseum: A basic guide to the Arena rating system

The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, Furious, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player.
When our new PvP guru C. Christian Moore wrote about a team skyrocketing to a 3206 team rating, a commenter pointed out to our staff that all the various language, acronyms, and "points" involved in the Arena can be somewhat confusing. It can be hard to figure out what the heck we're talking about.I think that probably makes sense when you consider there's probably about ten different kinds of "points," three different ratings, a few different ranks, and two different kinds of spendable currency. (While I'm not looking to delve into all the Battleground dynamics here, you have to keep in mind that Honor Points do have a pretty real effect on the Arena.)
So, this time in your neighborhood Colosseum, we're going to take a break to enjoy a basic guide to the Arena rating system, and try to clarify the difference between Team rating, Personal rating, and Matchmaking rating. Check it out behind the cut.
The first thing to understand about the Arena is that it is an entire avenue of play, just as valid and complex as any PvE raid. I've seen folks successfully argue that it's more complex and difficult that any raid. (After all, while raid bosses relatively stay the same, your PvP opponents are constantly learning, growing, and becoming more skillful).
The basic premise of the Arena is that two, three, or five people will duel it out for victory. You're dropped into an enclosed, limited-space fighting area, and whichever team has the last person alive at the end of the match wins the contest. (The limited-space dynamic of the Arena is why early detractors of the Arena system called Arena matches "fishbowl duels"). The idea I'm driving to here is that it's a team sport. And while Blizzard notes and rewards personal performance in PvP, the intention behind the Arena is that it's a team fighting together. You're not doing it alone.
Because Arena is considered to be a team sport, in order to compete in rated Arena play, you must be a member of an Arena team. (I know, there's no way you saw that coming.) Your team has its own rating, which is predictably called a Team Rating. Your individual character, as well as each other member of your team, has their own individual Personal Rating. Lastly, your character has what's know as their Matchmaking Rating. It's that final MMR that determines who you will be fighting each time your character logs into the Arena.
The Arena system will always try and match your group against another team with equivalent Matchmaking Rating. Exactly how it does that has changed throughout the Seasons, and will probably change again in the foreseeable future. But, ultimately, it's trying to get you against people with equivalent skill.
Here's where some of these ratings start getting confusing for people. Even though the formula for going up and down in individual and team ratings is fairly well known, the formula for moving your Matchmaking Rating (or MMR) is not as well known. We do know that it is a "diffusion filter." In other words, it is a very long, very complex math formula. And while the details are fairly well obfuscated, what we do know is that the eventual goal of these three different ratings is to have each team win about 50% of their matches, and lose 50% of their matches.
That can be a hard pill for many new Arena players to swallow. While an experienced, well-practiced Guild will eventually put their PvE content on farm, and never die to Noth the Plaguebringer again, a PvPer will, at best,. only ever win 50% of their matches. That's just how PvP works -- it's a zero sum game. Someone has to win, someone has to lose.
Your personal rating will rise and fall with every match. When you leave one team and join another, you carry your personal and matchmaking rating with you. When you purchase a piece of Arena gear, both your personal and team rating must meet the requirements.
Every Tuesday morning, when our usual maintenance rolls around, the Arena point payouts happen. You receive a number of what's called "Arena points" based on your Arena team's rating. (It's important to note that this payout is not based on your personal rating, but is instead the result of how your team performed. Remember: the Arena is meant to be a team sport here. You have to have played at least 30% of your team's weekly matches to qualify for a payout.)
These Arena points are then taken to a vendor, and spent for valuable prizes. These prizes can range from a Commendation of Bravery to the very latest, hottest Arena shoulders available. The Commendation of Bravery is
only 100 Arena points, which is about the minimum most people who spend any time playing Arena matches will see in a given week. Your season-latest tabard, by comparison, require a very high Arena rating -- the Relentless Gladiator's Tabard requires an Arena rating of 2350 in the current season. This tabard represents the very highest required achievement for Arena purchases.
There have been a total of seven Arena seasons, if you include the current Season. Each Season has had its own kicky sobriquet -- it started with "Merciless" and has now ranged all the way up to "Relentless." (The intermediary steps, if you're interested, are Vengeful, Brutal, Deadly and Furious.) In the Wrath of the Lich King Arena world, you can buy the previous Season's gear for Honor points, and the current Season's gear with Arena points. The exact cost of the gear, as well as the rating required to be able to buy, have changed a little bit over time as a result of balance issues.
The Arena has been controversial in its time. There was a time when Arena-purchased weapons were considered "Welfare Epics," based on the idea that the only valid weapons was one earned through PvE. (Of course, nowadays, you can't even get a PvP weapon without at least an 1800 rating.)
Blizzard wanted to move Arena fighters away from these perceived "Welfare Epics," which is how the whole Arena rating requirements came into being. It used to be that you could simply purchase your gear when you had enough points. For me, I've felt like the needle has swung all the way in the other direction -- if I can't get an 1800 rating or better, there's not much point in stepping into the Arena. I'm not sure if that was the goal or not, but I feel like there must be some kind of middle ground between the raider's complaint of PvP Welfare Epics and "No weapons if you can't be 1800."
The second controversy that created the three-rating system was point-selling. PvPers who already had their gear, and didn't need to worry about end of season rewards, were selling high ratings to people who might not have otherwise seen very high Arena ratings. With those artificially high ratings, the newb PvPer could purchase good PvP gear. The skilled PvPer would jump between various teams, lending their expertise and raw killing power to the highest bidder.
Additionally, some folks would simply reroll their Arena team whenever they got bored. I know that may seem ludicrous to a lot of people. But the complaints in the official forums were heard loud and clear. When a 2500+ rated person could be found rolling new players in the 1300 brackets, Blizzard implemented the Matchmaking Rating. The big deal with the MMR is that it stays with you between teams and between seasons. So if I had a high rating in Season 6, then I carried that rating over into Season 7.
Ultimately, the three rating systems in the Arena try and keep people fighting similarly skilled people. Whether it's successful in that goal is obviously up for debate, but I think it's done a pretty good job. I don't often run across folks who dominate me, nor do I feel like I completely override other people I face. Hopefully, you have the same general experience.
Filed under: Analysis / Opinion, Arena, The Colosseum






Reader Comments (Page 1 of 2)
Andrew R. Sep 16th 2009 9:15AM
Great guide. This definitely clears up any confusion that people had about the area ratings.
Gandeh Sep 16th 2009 10:02AM
Great guide. This definitely clears up any confusion that people had about the area ratings.
Its a great guide if you don’t mind ignoring its inaccuracies, and also lack of mentioning what influences how many points (team/personal) you get per game and why, which is why people are confused! The main area of confusion ive found is that people don’t understand why when they lose they lose 40 points, but win and gain 5 after a terrible losing streak. Also, you where dead wrong with personal rating moving between teams. Your person rating will match the teams upto 1k rating, above that itle always be 1k, unless you win, in which case your personal rating will go up.
Not to mention the fact that your completely wrong about how many points you get a week! Bliz implemented a MIN number of points per week, IIRC it was roughly 296 for a 2v2 team (if you want to know exactly, it was based on 1500 rating for your bracket of play, they said that was the MIN you could get not 100ish as you seem to claim)
Sorry for the rant, but your just making things worse!
Kia Sep 16th 2009 9:27AM
Bah, Arena. I finally got my girlfriend hooked on WoW with me, talked her into being interested in 2v2 arena, and they go and take it out. Screw you, Blizz. I do wonder if it'd have been the first lesbian couple in the Arena, though...Hm.
Box Sep 16th 2009 9:37AM
Go on....
Roboticus Sep 16th 2009 9:50AM
They didn't really get rid of 2v2. You can still get everything but the Tier 2 weapon (the 281 dps two-hander, for example) and the current season's shoulders and tabard. Unless you know you are in the top 5% who can get the required rating for those items, 2v2 will offer the same rewards as any other bracket. Of note is that the Tier 1 weapon (255 dps) IS obtainable with just a 2v2 at a more obtainable 1800.
Kia Sep 16th 2009 10:28AM
Oh, really? Well that's good to know! I'd read they'd completely scrapped 2v2 from the game entirely. D=
Cyanea Sep 16th 2009 1:52PM
Not the first homosexual couple though. My ex boyfriend plays with his current in Arena 2v2. :D
Demis Sep 16th 2009 9:44AM
I could be wrong, but isn't it the gear from 2 seaons back that you buy with only HP (so now deadly gladiator)?
Zuljo Sep 16th 2009 9:57AM
Yes.
Wartra Sep 16th 2009 10:19AM
I think you are right. The furious gear from last season is honor points plus a discounted amount of arena points.
Furious gear is also available with triumph emblems and deadly gear with conquest.
Keveline Sep 16th 2009 9:45AM
I'd be interested in knowing what percentage of the WoW population plays in the Arenas. I'm curious because Blizz seems desperately concerned about PvP play balance, by which they seem to always mean Arenas and not necessarily World PvP, and that seems to be the main source of the endless buff/nerf cycle. Just wondered what percentage of the 11 million or so of us warrant the attention.
steve.kaye Sep 16th 2009 10:05AM
People used to say that about raids too. Why do all that content for such a small percentage of the population? Now they've opened up raids to a much larger percentage of people.
Maybe they aim to make arena appealing to everyone too.
Zuljo Sep 16th 2009 9:57AM
"...and whichever team has the last person alive at the end of the match wins the contest."
Heh, I once had a DRAW in arena!
Playing on my ret pally (yeah i know...mage arena just sucks atm, so I used my (no holy) paladin to do it for me) with my destro-pvp lock friend, and got teamed up against an ele shaman and a DK.
We facerolled the DK into submission while keeping the shammy stunned/feared, but I was going toe-to-toe with the DK, and had taken considerable damage (only had ~700 resi at the time) so as soon as we ran out of CC for the shaman, he blasted me with something that hurt, and I died. So it was now between the lock and shaman.
When both had about 10% health left, my lock friend charge up a chaos bolt, the shaman doing a lava burst thingy. Both hit at the same time, and they both died at the same time.
So yes, Arena matches don't always end with one person left standing.
Kodiak Sep 16th 2009 10:15AM
if true that story is pretty fucking awesome
shame on you for not FRAPsing it.
Zuljo Sep 16th 2009 11:11AM
It's 100% true, and there's been loads of times I've wished I had FRAPS running :P
Debricashi Sep 25th 2009 5:52PM
This isn't really rare. I'm sure if you looked for it, you could find a FRAPs video of it happening. When you kill trade on healers in 2v2 with ranged classes, I'd say this happens in probably 1% of matches. Definitely not something you see every day, but if you play healer/ranged dps, you'll probably see it once a season.
You will also get a draw (both teams lose) if a game lasts 45 minutes. I forget when they added that feature, and I haven't personally triggered it, but it's there to prevent the 20 hr healer battles that had happened very rarely in previous seasons.
marco Sep 18th 2009 7:50PM
I have actually had something like that happen to me too! On my mage, frostbolt vs chaos bolt, we both died.
Last night though, was the best (or worst, depending on how you look at it) ever. We were on a 6 or 7 win streak, and we come up against a warrior/druid in the Ruins of Lordaeron. We were frost mage/resto druid. Longest. Fight. Ever. 6 mana gems, 3 evocations, 5 mage foods (me), 3 innervates (5 if you include the spellstolen ones), 22 drinks for the druid, and 25 minutes later...FINALLY managed to stun/silence the druid long enough to kill him. I was literally shaking at the end of this fight!
Ace Sep 16th 2009 10:06AM
Hateful goes between Brutal and Deadly there ...
This is my second season, and first really doing 3s. Still a bit bitter over the change to 2s, but so far, 3s is actually more fun in some ways. The matchmaking seems to be working as intended, as my teams hover around 50%, even when we swap in a different third member.
Thanks for a little clarification, we needed a basic article like this. :)
BWJ Sep 16th 2009 10:14AM
The PvP weapon situation is really annoying - I like BGs, and plan on doing my share of Wintergrasp and the Isle, but I cannot get decent PvP weapons unless I do Arena - and I really don't care for Arena, at all.
To me it all smacks of them artificially propping up Arena. Last year, they saw a massive drop in Arena participation, so it's no surprise they're forcing us into Arena to get competitive gear to use in BGs.
I just feel that they've given up on BGs. If you play BGs, you cannot compete against Arena geared players - that is, if anyone actually leaves the starting cave and plays, the AFKing is so rampant. Which is another reason I think they took BG awards away, because they can't figure out how to fight the cheaters.
If you like Arena, awesome. Go play it. But it's hardly fair to those of us who don't like it, to block decent gear from us, because we choose to play BG's. I'm going to try and enjoy some PvP from time to time, but I don't see getting too serious when the best gear I can get is pitiful compared to the current Season sets - and I'm not going to bother with Arena - tried it, hated it, not interested.
Kodiak Sep 16th 2009 10:16AM
rated BGs say hello