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9-18-2009 @ 2:09PM
I believe they had put in a scroll to replace Mages AI but they removed it I wonder why
9-18-2009 @ 2:18PM
because every single class can benefit from the buffs theses prof's provide....lots of classes don't need intellect. That's probably their thought on it.
9-18-2009 @ 2:26PM
Also mages QQ alot
Because a warlock's felhunter already provides an intellect buff unlike Power Word: Fortitude, Gift of the Wild, Blessing of Kings and Heroism/Bloodlust which are still buffs that only one class has (priest with Fort, druids with GotW, etc).I believe the whole point of the scrolls was to make buffs that only one class has in case you don't have said class.
9-18-2009 @ 3:06PM
But don't forget to bring your Bloodlust... er... Shaman!
9-18-2009 @ 3:11PM
@Mordockk I know a few Rogues and Hunters that need a bit of intellect.
9-18-2009 @ 3:16PM
GC already answered that:We felt that the near-mandatory buffs were Fort, Kings and perhaps Gift. It may be very hard to do say a 10-player heroic without those buffs.Once you get into Arcane Int then you have to start thinking about Spirit and Shadow Protection and whatever. We didn't want to create a dozen or more new scrolls. And honestly, we'd rather you have players than scrolls. But we recognize that you don't always have that much flexibility in a 10-player run.
9-18-2009 @ 4:46PM
I still hate this idea of giving class specific buffs to everyone. Just more homogination amoung the classes.None of these buffs are mandatory. Is it nice? Certainly. My guild just did our first attempt at ToC 10 this week and we dropped all 5 bosses without a druid buff. So if we can do the hardest raid in the game on our first try without a buff, then why is it mandatory. I don't know. I still think it is stupid and wish that classes were still unique. Oh well. That is the thing that will probably push me away from the game some day.
9-19-2009 @ 6:33AM
If something so trivial pushes you away from the game, then you're overreacting.Class balance in raids is still extremely important, and it has always gone far beyond buffs such as Gift of the Wild and Power Word: Fortitude. But it is a well-known fact that in most ten-man raids, 11th and 12th men are typically added when their buff is required, and they are left to simply stand outside dishing out buffs after wipes. That is a sign of a broken system. There's a lot of good reasons to have a priest in your raid..Fortitude machine shouldn't be one of those reasons.As for homogenization..it's a mixed bag and always has been. But it is hardly as rampant as some claim. Most class specialties are still the same today as they were when the game was released. It's just now, they're not completely gimped when forced outside of that specialty. It has prevented the situations that occurred in the past where certain classes couldn't even get invites to certain raids because their specialty wasn't needed. It might be just me, but that kind of change is a good thing, isn't it?
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