The Care and Feeding of Warriors: Old Mechanics

I don't mean crotchety guys in stained overalls working on your car.
No, what I'm talking about is the foundation of the warrior class itself, those abilities that are holdovers from the very beginning of the game. It's hard to remember sometimes, with a game that changes and flows with time the way WoW has, that things were once very, very different... I still remember when they fixed the bug that kept dodges, parries and blocked attacks from generating any rage, hoo boy was that one a killer for warriors... and some of our abilities date back to the very beginning of the game or shortly after it. (Pummel was removed in patch 1.1.0, for instance, and returned in patch 1.2.0, when Maraudon was introduced.) I personally have a very hard time remembering not having Pummel, which is probably because I didn't use Berserker Stance enough before that patch went live. It's even more interesting to note that before patch 1.2.0 Berserker Stance granted a flat 10% melee haste instead of 3% crit, the kind of stat that probably would have had me scratching my head in confusion back then. (I don't scratch my head now, I just kind of grunt softly and bang on the monolith with a bone.)
Having been ridiculously sick this week, I've had plenty of time to sit and think about the game and how it has changed over the years, since I couldn't actually play much. (I tried logging on and I got so dizzy I nearly passed out, it wasn't until today that I could even stomach it for a few minutes.) With Cataclysm looming on the horizon (and man, it feels like it's coming out next month or something to me, I don't know why) I started thinking about abilities and mechanics that could be revamped or even tossed out entirely. One easy one? Take Mortal Strike and Bloodthirst off of the same cooldown. That one's kind of a non-issue, admittedly. I mean, you could spec for both, if you wanted to, but you wouldn't. It just annoys me that they're on the same cooldown, I don't really care if anything is done about it.
What do I care about, then? I'm glad you asked.
Heroic Strike. It's possible that no other ability (outside of Charge, anyway) has as much claim to be an iconic, everyman ability for Warriors as HS does. You have it no matter what spec you are. It's useful for DPS and tanking. Sure, it's not as flashy as Mortal Strike, Bloodthirst, or Devastate, not as sexy when you're tanking as Shield Slam, not as impressive when DPSing as an Bloodsurge Slam or an Overpower or Execute made possible through one of Arms' proc abilities But HS is still there, helping to bleed off rage and convert it into damage or threat (or both, depending on what you're doing) pretty much the same way it always has.
The problem with HS is twofold: first off, it's basically constantly in use when tanking. Especially as damage taken increases and Warrior tanks have to worry less and less about rage generation and more and more about survival (meaning that they gear almost exclusively for survival when tanking) all the rage that comes in is almost immediately converted back out via constant use of the Heroic Strike ability. I actually have HS macro'd to my Devastate and Revenge keys so that when I use either of them I queue up a Heroic Strike as well. Quite frankly, when I'm tanking, it's very unlikely that I'll get a 'not enough rage' error even with the macro in place, especially when tanking in raids. (In five mans, I may have to adjust my gear for more threat stats, as if I wear my raid tanking set I can avoid too much damage to keep up with DPS threat, I simply won't have the rage. That's a different issue, however.) By itself this might not seem like that big a deal: make Heroic Strike something you don't want/need to spam, you might say. Change it to have a cooldown, jack up its threat to compensate, we're good to go.
That would be fine, except that HS isn't just a tanking ability. Arms Warriors use it infrequently to bleed rage, but Fury uses it (especially glyphed so that an HS crit will generate 10 rage instead of costing rage) as a crucial part of its rotation. Since it serves a role in DPS rotations, making it a Junior Shield Slam (cooldown, big threat) is untenable unless it is replaced for DPS. Taking HS out of its current 'jack of all trades' functionality without a replacement of some kind would neuter Warrior DPS (especially Fury). Similarly, just adding a toggle so that you didn't have to press the HS button at all (the way some Hunter pet abilities work, firing whenever the pet has enough focus) doesn't seem likely or desirable.
The two solutions that seem most obvious to me (and please, feel free to suggest your own) are either to split HS into two abilities, a 'tanking' HS that had the extra threat and a cooldown of some kind or some other limitation that would prevent it from being spammed (but again, this runs the risk of transforming it into Junior Shield Slam or Junior Revenge, both of which we already have) and a 'DPS' HS that doesn't have the added threat (frankly, I've always hated that HS has added threat when I use it in my DPS rotations, especially since Arms/Fury Warriors have no threat dump). Another possibility would be to change the ability so that the added threat is only provided when it is used in Defensive Stance, perhaps by altering it into an instant attack with a short cooldown instead of an on-next attack ability, while removing the threat when used in Battle and Berserker Stance but retaining its on-next status. Since rage generation is much more of a concern for DPS, this might be tenable.
Then again, I could be missing the fact that in Cataclysm, warrior tanking will be far different and not nearly so 'stand there and soak ridiculous amounts of damage' oriented. Perhaps HS will become a rage generation attack, similar to how some Death Knight abilities generate runic power, which will make it something warriors use when they specifically need rage for other abilities (perhaps that Mortal Strike/Bloodthirst combo once they're not on the same cooldown calm down and put the pitchforks away it was a joke sheesh people).
Next week, hopefully I will have been able to sit in front of my computer for more than 20 minutes without hurling so that I can talk about gearing a new Arms warrior at 80 like I promised two columns ago.
Filed under: Warrior, Analysis / Opinion, Odds and ends, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 2)
Ebylon Sep 18th 2009 4:19PM
I don't even have a Warrior bank alt and I love reading your column. Feel better!
Eternauta Sep 18th 2009 7:39PM
This ^
Though I have a Protection Paladin, I think it's similar somehow...
Terethall Sep 18th 2009 9:02PM
I wish I was a warrior or shaman.
I hope our new warlock columnist will turn out to be at least half as good as Rossi or Whitcomb or Belt.
thebvp Sep 18th 2009 4:24PM
My favorite "old mechanics" that seriously affected my playstyle:
1) Execute emptying your rage bar if it was missed, dodged, or parried. This made the ability a liability, rather than anything useful.
2) MS, pre-normalization. Arcanite Reaper, hooooo! That's all I can say.
3) DW fury in the old pre-+weapons days. As an old-school raiding fury warrior, this, more than anything else, defined my Vanilla days. I still keep my edgemasters handguards and dual hakkari set in the bank in honor of this. Pure pve dps warriors, such as myself, back then, seem to be almost nonexistent now. Nothing like rolling into Naxx 40 with two sub-50 dps weapons, a pair of level 48 boe epic mail gloves that just happened to be the best dps gloves in the game, less hp than a mage, looking like a clown with all that pink and purple gear (bplate of annihilation/pink boots of manliness off Chromaggus, ), and destroying the damage charts.
Ahhh, those were the days.
Rolf Sep 18th 2009 4:48PM
This. FTW.
I wish playing a DPS Warrior was as fun as it was back in Vanilla ^_^!
Heilig Sep 19th 2009 1:49AM
Want it to be fun again, where you have real decisions to make and not just a rotation to fire off?
Increase rage costs, remove ability cooldowns, and make your total damage scale directly with your rage bar.
Do you sit on your rage to make your white hits bigger? Do you pop a big MS at 100 rage? Do you do it again, even though it hits for a lot less without the rage you just used on teh last one? How long will it take to get that rage back? Is it worth throwing out a battle shout? Will that make up for the lost rage?
I have no clue how any of this would work, of course, and it would end up being a little overly complex, but it would definitely be more FUN to play than having a set rotation. Your skill would show in your decision making process, not in how fast you can press your buttons.
busuan Sep 18th 2009 4:30PM
I really wish they change how Shield Block works. IMO, it should be a passive ability enabled when a shield is equipped, and have a much higher chance to proc, e.g. >40% but
Kurdon Sep 18th 2009 4:44PM
Until the remaining pre-BC days where everyone seemed to get bit by the Battlegrounds bug, I was almost exclusively a tank in ye ole' vanilla days. Honestly, it's hard to remember exactly what that was even like, anymore. I remember tanking multiple mobs being a great deal more challenging than anything since. I remember being giddy with pride and joy at being the 3rd tank Alliance-side on Argent Dawn to get a Quel'serrar, and how mind-cripplingly frustrating it could be to try and pull off MT role, raid leader, and co-alliance leader at the height of the 40-man raiding days. And I remember the Reaper days of absolute wanton destruction in battlegrounds before BC arrived and everything about WoW as we knew it changed forever.
There's much nostalgia to be harvested from those memories, but I wouldn't trade any of my new abilities or gear for the chance to go back and relive that. Onward to Cataclysm!
Byronius Sep 18th 2009 4:54PM
A change to HS would be a god-send. I think the possibility of removing it and boosting warrior dps to compensate would be preferable for the most part, since warriors are already an intense classes to play as is. Perhaps drop it from Protection (by making it battle and berserker stance only), buff revenge to compensate and give HS to Fury and Arms as a rage booster as you suggested. This would also remove rage scaling with gear as a problem to some extent. You are a visionary Rossi!
Overall, I do like the idea of giving it different identities in different stances. That would add some flavor to it and the way you explained it could be done sounded great.
Evelinda Sep 20th 2009 6:35AM
"since warriors are already an intense class to play"
so true... i've recently gotten a warrior to 80, and have begun tanking heroics, and i'm finding it way more challenging than tanking with my druid... that being the case though, its very enjoyable, and its great having such a wonderful bag of tricks to work with :)
GrumblyStuff Sep 18th 2009 5:00PM
How about changing what it does depending on the stance? I think the same thing would have to be done with Cleave since that's in the same boat eating auto-attack rage while having it's own cost.
HS in Battle Stance: Free haste on next strike (much like parry hasted attacks) or maybe extra armor penatration (could be for a couple seconds or a couple strikes).
HS in Berserker Stance: Increase crit chance or damage, maybe simply a reduced rage cost compared to other stances to allow HS to be used more (pretty much what glyphed HS is now for fury warriors)
HS in Defensive Stance: I hate to make it like Rune Strike but maybe a % of weapon damage boost so that it works the same irregardless of weapon speed. Maybe a deep prot talent to modify this use of it to provide threat/mitigation like Arms gets through Weapon Mastery. Reduces target's chance to parry or block by 5% for 3 seconds....
GrumblyStuff Sep 18th 2009 5:04PM
But to reply to myself since my suggestions do nothing to fix HS spam, maybe it's time they do to prot warriors what they did to prot pallies and put our rage-through-damage-taken in as a talent deep in the prot tree and amp up the rage cost and effect of HS while keeping it a next swing ability.
Reducing parry chance would be pretty awesome though.
Andostre Sep 18th 2009 5:00PM
"I actually have HS macro'd to my Devastate and Revenge keys so that when I use either of them I queue up a Heroic Strike as well."
Never thought of that. I love my warrior, but one of the biggest problems I have with him is that he's so complex to use. That could just be me, but for a column idea, I'd love to see what macros you have and how your hotkeys are set up.
GrumblyStuff Sep 18th 2009 5:07PM
I assuming it's something easy like:
#showtooltip Devastate
/cast Devastate
/cast Heroic Strike
I'd be interested to know if you could make it a mouse-over macro that devastates what the mouse is over but heroic strikes or cleaves the seleceted target.
Barthaes Sep 18th 2009 10:15PM
I presume it'd be something like:
#showtooltip Devastate
/cast [target=mouseover] Devastate
/cast [target=target] Heroic Strike
But I could be wrong...
Big Shoe Sep 19th 2009 8:00AM
The macro that GrumblyStuff posted does indeed work and is the same one I use for tanking. I also keep this variation of it on hand:
#showtooltip Shield Bash
/cast Shield Bash
/cast Revenge
/cast Heroic Strike
Ideally, the Shield Bash dazes the target, which gives you some extra damage and threat from the HS. Only works when all three buttons are lit, which is often. Obviously, it is quite useful against caster mobs, especially when you are glyphed and talented for it.
CoFfeX Sep 20th 2009 7:59PM
I use this one
#showtooltip Devastate
/cast [mod:shift] Cleave; Heroic Strike
/cast Devastate
Most of my fury skills are the same but with /cast Bloodrage thrown in at the top
I also /castsequence all my 'uh oh' skills for spamming when the time comes.
Correlation Sep 18th 2009 5:06PM
Get well soon, Matthew Rossi. There seems to be some bug going around Edmonton, and it's pretty evident as plenty of people at the University of Alberta are coughing up a storm, myself included.
We still want you to continue writing such great articles for warriors and shamans.
pheral Sep 18th 2009 5:33PM
I am a huge fan of the column, but something I'd like to see addressed is a specific issue with warriors in battlegrounds. When I die in a bg, i am sent to a graveyard. When I res, I have to burn a 1 minute cooldown to get a shout off! That is, if I am lucky enough not to have used said cooldown in the fight where my demise was met.
If buffs are free for casters in that tiny window, where is the warrior love?
ivantyr Sep 18th 2009 6:21PM
Well, I've been annoyed by this but I think they won't put this yet because of 2 things:
1) Warriors have nearly no buffs other than 2 shouts.
2) If you cast a shout you are buffing everyone around you, and the "Free buffs" buff is calculated so you can buff yourself first and not anyone else.
Also, some other things that could be changed:
-Battle Shout and Commanding Shout are Free to cast like DK's Horn of Winter but with a cooldown.
-Pummel without stance requirements or at least castable in Battle Stance, you could at least increase the rage cost to compensate.
-Every ability that uses Attack Power in their formula (Bloodthirst, Battle Shout, etc) should be changed to increase Strength directly
Remember that Heroic Strike is nearly the only thing warriors can use at lower levels until they get their 31 pointer talent, so putting a cooldown on it won't help a lot. (You also get Mocking Blow, or you deal damage with Rend)
Speaking in PvP terms, the warrior is so well balanced right now imo, not overpowered neither underpowered, a good player can make it shine.