Arcane Brilliance: Mage leveling guide: getting started

Welcome to another edition of Arcane Brilliance, the weekly Mage column that believes leveling a Mage is a noble endeavor, worthy of praise, tax breaks, and probably some kind of discount at Denny's. Arcane Brilliance also believes leveling a Warlock means you're going to Hell.
So, you may think I'm doing things backwards. You're right. I totally am. I spent the last two weeks blathering on about gearing up for raiding. This week, we're talking about the first twenty levels of the game. It makes no sense. Feel free to mock me in the comments. I'm freely admitting I'm a sad, confused individual, with little to no sense of journalistic etiquette. Also, bite me.
In any event, the last round of Mage leveling guides are growing decidedly long in the tooth, having been written sometime around the same time as the Carter administration. Back then, Mages were still the "Kings of AoE," 2v2 was still a viable Arena configuration, and crowd control was still something Mages were expected to actually do in instances. Remember all that? Me either. It's a whole new World of Warcraft out there these days, but it's the only World of Warcraft we've got. Let's get out there and nuke the living crap out of it, shall we?
Now before we start, let's lay out a couple basic assumptions. First, I'm going to assume you're not a level 80 Mage, angry about the fact that I still haven't written an encounter guide to hard mode Trial of the Grand Crusader. We'll get to that stuff, I promise, but first, we'll tackle these updated leveling guides. They're so long overdue it's not even funny, so it's high time we revamped them for this brave new world, just in time to revamp them again next year (fingers crossed) when Cataclysm again renders them entirely moot. If the idea of content in this column aimed at lower level characters somehow offends your sensibilities, I humbly request your patience. Come back in like four weeks. We should be done by then. Maybe.
Second, I'm going to assume you're interested in a Mage leveling guide for one of two reasons:
- You just started playing the game, correctly identified the Mage class as the best class in the game, and are looking for advice on how to proceed.
- You are a hardened WoW veteran, are looking to roll an alt, correctly identified the Mage class as the best class in the game (not on your first try, but we can't all hit the bullseye with our first shot, right?), and are looking for some pointers specific to the class.
The final assumption is this: I'm going to assume you're not looking for a "go here, do this" guide. Those guides are boring. And, really, if we're being entirely honest with ourselves, taking into account all of the streamlining the leveling process has undergone in recent times, here's what that kind of guide would look like, stripped down to it's fundamental concept:
"Go...pretty much anywhere. Do...whatever you want. Ding!"
Leveling in WoW is no longer anything even resembling difficult. Not that it was ever really all that hard, but now, you can level to 80 almost without even trying. Just continue to log in, spend time in the game doing things, and watch the experience roll in. Whole chunks of the game can be skipped, entire facets of gameplay can be ignored, and almost everything in the game is entirely optional. With the recent advent of experience gain in Battlegrounds, you can now level from 10-80 without doing a single quest. If you happen to be a giant scumbag and a horrible human being, you could probably just AFK your way up levels in those same Battlegrounds, gaining experience points without pressing a button. Please don't think I'm advocating such nonsense. I'm of the opinion that people who AFK in Battlegrounds should be jettisoned into space to prevent them from spreading their taint any further into the gene pool. I'm just saying.
So instead of giving you a guide on how to do something that's actually incredibly easy to accomplish, I'm going to try to focus on how to do it well. It isn't hard to level. The trick is actually learning how to play a Mage as you go. Those abilities you keep getting every couple of levels--how do they work? What are they good for? What's wrong with just casting my favorite spell over and over till the kobold goes boom? What talents are worthwhile for leveling, and which should I avoid? We'll try to touch on a bit of everything.
Enough with the preamble. Let's get this thing started. We'll begin this week with actually creating your Mage. One thing you should know: Every time a Mage is created, a Warlock gets eaten by an angel.
Why choose a Mage?
Do you like bullet points? I do!
- Mages are damage dealers, rock solid DPS, and stay that way from day one to the day you stop playing. When you roll a Mage, you're getting a top tier nuker, period.
- Mages are incredibly fragile, preserving the whole archetypal "glass cannon" aesthetic Mages have traditionally occupied since the early days of games like Dungeons & Dragons. We wear fancy robes, shadowy cowls, and possess the structural integrity of a snowflake.
- But we're tricky. Eventually, we gain some very fun tools for escape and control. Much like gym class, playing a Mage makes fleeing from a confrontation fun.
- We get to use a magic wand. Mine's made of Griffin poo and Phoenix testes. Just like Harry Potter's. All kidding aside: it's a magic wand. It's impossible for that to not be awesome.
Which race do I choose?
Here's what each race has to offer that's specifically useful to Mages:
- Humans have Human Spirit, which increases total spirit by 3%. This gets more and more helpful as you go up levels. Spirit decreases your downtime by restoring mana, and increases your crit percentage once you get access to Molten Armor at level 62. It's not worth much for most of the leveling process, but becomes quite valuable as you near the end-game. Every Man For Himself is far more useful, providing a much-needed countermeasure against anything that causes you to lose control of your Mage. Losing control of your Mage for even a few seconds can often spell death, especially if you choose to use PvP as a leveling tool. This gives you one more weapon in your arsenal to stave off impending doom. That's life as a Mage, you see: doom is always impending.
- Gnomes get Expansive Mind, which increases a Mage's key leveling stat, intellect, by a flat 5%. This is fantastic. They also get a very nice defensive mechanism in Escape Artist. Again, Mages run into a preponderance of situations that they need to run from, so this is a good thing.
- Draenei make pretty awesome Mages for one reason: Heroic Presence. This increases a stat that helps you increase your damage output against higher-level enemies, hit rating. It becomes almost invaluable at higher levels, as you join groups and fight bosses in instances, because it increases the entire party's chance to hit with spells and attacks. It's only 1%, but trust me when I say that's a lot. Gift of the Naaru is also quite nice while leveling, since Mages need any way to heal themselves they can get.
- Trolls get one of the best racials in the game in Beserking, which is an on-use ability that grants 20% haste. 20% is a good chunk of haste, equal to one of the most valuable Mage DPS talents, Icy Veins. Da Voodoo Shuffle is another good escape skill, and becomes especially handy in PvP.
- Undead have access to one of the best PvP racials in the game: Will of the Forsaken. It removes sleep, charm, and fear effects, making it the perfect anti-Warlock ability, and it doesn't share a cooldown with your PvP trinket like, say Every Man For Himself does for Humans. Also, Undead are undead. That makes them 100% cooler.
- Blood Elves are pretty. Also, they get Arcane Torrent, which is an AoE silence that restores a bit of your mana. It's on a relatively long cooldown, but it can be a lifesaver. It's a fantastic PvP ability, and the mana return comes in very handy in a lot of situations.
A few random general tips
We'll start on the actual leveling process next week, but here are a few tidbits going in:
- Pick up everything, sell everything. When you kill something, don't leave any loot to molder on its corpse. Money is hard to come by if this is your first character, and selling junk that you find on dead enemies is going to be a major source of income for a long time. When your bags fill up, go back to town and sell everything off, unless it's something you can use.
- Visit your skill trainer every two levels, no matter what. Don't put it off any longer than you have to. The new skills they teach you will make everything infinitely easier.
- Don't name your character something stupid. You're stuck with that name for the rest of the game. It costs actual real life money to change it. I'm not saying you can't use the random name generator when you create your character--some of those names are pretty decent--but just don't name your powerful archwizard-in-training "Lolmagelol" or something. Nobody thinks it's funny.
- Take a profession early. Take two, even. You can pick them up at level 10 5 (Edit: I'm a moron), in the second town you visit. Gathering professions are fantastic for making money early, as long as using the auction house doesn't intimidate you. Crafting professions can be a money-sink, but can also be great for providing your Mage with useful gear and items as you level. And more important than that, in my personal opinion, learning a profession as you level adds a lot to the game. It's fun, and gives you a use for a lot of the junk you'll be picking up other than just selling it.
- Take your time. I know. You have heirlooms for every slot. You're gaining 420% experience for every kill. You have a guildmate, standing behind you, healing you. That's nice. I'm not talking to you. I'm talking to you, guy who's just starting out, or you, guy who's rolling a Mage alt but still enjoys playing the game. Or girl. I fully recognize that I have a nasty habit of being very chauvinist with my nouns. I just don't know how to stop. Anyway, the point I'm failing to make here is this: The leveling process is going to be pretty quick, no matter how you do it. There are people who do it naked. There are people who do it without killing anything. Whatever you do, eventually, you're going to hit 80. One way or another, the leveling process will end, and you'll be doing all of the wonderful things there are to do once your experience bar stops moving from left to right across your screen. Leveling provides a tactile sense of progression that you simply can't replace at endgame. Enjoy it while it's going on. There are so many options for leveling, there simply isn't any sense anymore in making it a tedious grind. Switch things up. Learn your class. PvP. Get groups for instances. Quest. Look for rare spawns. Level your professions. Shop at the auction house. Join a guild. Explore the world. Pursue a few achievements. Don't just sit in elwynn forest and kill boars.
Filed under: Mage, Analysis / Opinion, Tips, Features, Leveling, Guides, Classes, Alts, (Mage) Arcane Brilliance
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Reader Comments (Page 4 of 4)
Turtlehead Sep 20th 2009 4:23PM
I'll offer some concrete advice for a new mage.
The single biggest thing is visit a city and buy Lesser Magic Wand (http://www.wowhead.com/?item=11287) from the auction house the moment you hit level five. It does nearly as much damage as your spells and doesn't use your mana. Enchanters make them to level the profession: they're dirt cheap. At level 13 get Greater Magic Wand (http://www.wowhead.com/?item=11288).
You are super squishy. If something is smacking you on the nose RUN AWAY.
Again: RUN AWAY.
Use frost nova to pin the enemy, then run. Use frostbolt (slows target) to keep range open. Worst case, out of mana, run in a big circle and cast fire blast every time you have enough mana. Always wand instead of hitting enemy with your weapon.
The mana issues really aren't that bad with a wand at the ready. wand wand wand
For a new player or someone used to a sturdier class and getting frustrated, Draenei is definitely the best race with its instant heal. (Hordeside for learning mage, Troll has the best racial.) The herbalism profession adds another heal, and glyphing evocation adds a third.
Put the first talent points to speed up casting either firebolt or frostbolt (not both).
Bit disorganized, but there you go: all a baby mage needs to know.
While I don't think Bell offered all that much useful starter info, three cheers for telling people not to choose a stupid @#!%ing name. (By the way, if you have to call yourself Draagon or Wolffkiller because the real spellings are already taken: choose another name entirely, 'kay? Much better to not be Meddic and be confused with Medic, Medicc, and Medicx forever.)
Noscy Sep 20th 2009 8:56PM
I was hoping there was a rebuttle to the new warlock's columnist, but the substantial hate made up for it
Gothia Sep 21st 2009 7:41AM
Mr. Belt,
I have loved your column since day one. This column is how I found wowinsider when I was leveling my 1st mage and googled "mage leveling guide" - and boom - up pops Mr. Bell. I read it from 1st word to last word 3 time because I enjoyed it so much. Frankly, you are one of the best reads on this site and natural born storyteller - there is a huge difference between writter and story teller - if you have read Robert Jordan you know what I mean. Which brings me back to my original thought - Raistlin - the 1st mage that put a hook in my fantasy cheek. Thank you.for bringing that memory and others back. Keep up the great work and do let us know if you ever write a book.
Wellsee Sep 21st 2009 10:25AM
Good article. I enjoyed the content and tone!
I think leveling goes too quickly. I know people who only care about end-game content now are sure I'm an idiot! Something doesn't seem right when you go to an appropriate level zone and the quests there turn grey before you finish them. I feel like I'm missing content, but I also don't really enjoy doing quests that are too easy either.
Jafari Sep 21st 2009 12:08PM
Undead racial which is great for mages is Cannabalize. That little beauty makes killing gnome warlocks that much more tasty. . .
As you said, "Mages need any way to heal themselves they can get," and munching on little gnome corpses is as good of a way to get as any.
Jafari Sep 21st 2009 12:08PM
Professions --
New players should take skinning because it is easy money.
I think every mage should seriously consider herbalism because, again, "Mages need any way to heal themselves they can get," and LifeBlood can be a life-saver. Also it spawns flowers, not at all like anything a warlock would use.
If you don't really need the money from skinning or herbalism, alchemy is really good for levelling mages because of the health and mana potions. Popping a potion and a Life Blood can make the difference more often than you'd think.
MyrddinE Sep 21st 2009 2:50PM
I wrote a post about early mage specs:
http://www.wowhead.com/?forums&topic=11678#p102224
It's still relevant.
Sarabande Sep 22nd 2009 7:04AM
My main is a lvl. 80 mage. When my server went down for an extended period I made some other toons on another server. The one I enjoy? My low lvl mage, questing in Elwynn Forest. I'm doing it a bit differently now - using more than fireball. This time around, I couldn't wait to get Frost Nova as I learned that it does help you NOT DIE. (I didn't realize how useful it was the first time until . . .I'd say, upper 20s). I use more of my spells and am really having fun. It's not one I play often, but I know that when my server is down, I can still have fun.
And as it's the only Alliance side toon I have on that server, I'm basically starting over - and yes picking everything up is very, very useful. They DO add up.
I decided to take up tailoring (again) and the thing I looked forward to the most? Making my own BAGS. :D That will always be useful.
I'll be looking forward to the next few colunns . . . . maybe I can get pointers for my new mage. It's been so long since my Main was that young, it'll be a fun read. :D
Alacran77 Sep 22nd 2009 5:48PM
¨Remember all that? Me either. It's a whole new World of Warcraft out there these days...¨
¨Me either¨ - Grammar Nazi to the rescue!
Your options include:
Remember all that? I don´t, either. Remember all that? Neither do I.
Informal option - Me neither.
Chris Sep 22nd 2009 3:29PM
Thanks for putting Raistlin on your list of "incredibly awesome, you've got to be one of theses guys" list. Seriously, that series of books is just absolutely fantastic. Pretty much the reason I rolled my mage. And then of course, the class itself was the reason I got it to 80 and more geared than my Druid of 4 years. Mage ftw? Yes, ftw!
Greeneggsandsam222 Sep 24th 2009 10:35PM
YOU MENTIONED DRAGONLANCE!!! Go Christian!!
Floxy Sep 26th 2009 3:22AM
When I was new to WoW, I started a mage because I truly wasn't interested in anything else. Levelled her through questing alone (think I should have done more instances, but each to their own i guess). I loved fire for the pewpew, then frost for the survivability. Explored the whole game with her (which took ages) but I can honestly say I wouldn't have done it any differently given the choice to go back and roll something else. She's fab!
Everyone's right, pick up your professions and new skills as soon as you can, get BIG bags as early on as possible, and learn to love your local vendor..
Aw.. I'm feeling quite sentimental now... I might go and roll another mage.