Spiritual Guidance: Healing throughput or mana regeneration?

Update: Couple of errors have been fixed along with extra clarification added. My apologies.
Mana regeneration argument
The general belief here is that the more mana available to the user, the more responses they have at their disposal. Spells cost mana. The more mana, the more spells that can be cast. While the global cooldown limits the rate at which spells can be fired off, at least mana will not be a significant issue unless the fight is considered especially lengthy. For example, I would consider Yogg-Saron a long fight. Illidan in Black Temple and Kael'thas in Tempest Keep were long fights.
Spec wise, there isn't a significant difference between the two specs. Holy and Discipline calculate mana different from each other. Holy Priests rely on Spirit (although not as much as before). Discipline Priests rely on Rapture to do the same due to Intellect. That's the key difference. What draws the two specs together is stacking sheer Intellect. It affects Replenishment, Hymn of Hope, Shadowfiend, and so forth. All of these are based on Intellect values.
Setting up
In order to shoot for this build, almost all augments the Priest has revolve around socketing nothing but Intellect gems. Even if the sockets are red or blue, it doesn't matter. If the socket bonus is above average, in most cases the Priest won't care. Bonuses don't mean anything. This is the type of build where the Priest is extremely hungry or mana. Having Brilliant King's Amber is your best friend. The Insightful Earthsiege Diamond goes directly into your meta and needs to be activated by two blue gems for it to properly work. Players turn to Dazzling Eye of Zul to fulfill that particular requirement.
Enchants are fairly straight forward. You don't want to sacrifice too much healing. Weapons and bracers are generally filled with spell power augments instead of their intellect versions.
Fully raid buffed, it is possible to hit in excess of 34000 mana.Spellpower values will be around the 2200 - 2300 area for Ulduar geared players.
Play style
This a fairly reckless sort of style. By reckless, I don't mean careless. I meant it's not directed and there's no real rhythm or pattern behind it. Most of the time is spent responding to events that happen or using shields to anticipate and prevent damage. The mana pool is large enough for Priests not to worry too much about it. They can proceed to spam their shields without abandon. They're essentially taking the shotgun approach to healing. Get enough mana to power enough spells and fire them out as fast as possible. With enough gas in the mana tank, everything can be covered.
Be prepared to take many risks in terms of healing. On progression fights, one wrong GCD spent could land players into enormous trouble. Having so much mana means every fight done will be scrutinized to see how much they are willing to expend. In encounters with multiple stages (like Yogg or Mimiron), it won't matter. Having such a large pool gives them that sort of flexibility in place.
Healing throughput argument
With regards to healing throughput, there is a cadre of players who believe that mana is a resource that needs to be efficient. I call it the "best bang for the buck" approach. So when it comes to customizing their characters, they prefer to spend their gems on spell power and the like. Spell power will gradually help increase the strength of the healer's heals. Doing so means that each healing spell is powerful to the point where subsequent heals might not be necessary. A player with high spell power can top a tank off in 2 casts whereas a priest with much lower spell power requires 3 or more casts to heal the same deficit. In this sense, it becomes more of a "time spent healing" issue.
Setting up
Gems largely consist of spell Purified Dreadstone or Veiled Ametrine for these types of Priests. Mana regeneration isn't an issue because your individual healing and skill playing were enough to keep players alive. You're Priest is packing as much spell power as possible.
For mana pools, expect a range from 22000 to 27000 for Priests entering Trial of the Crusader. I would not be surprised if the Priest spell power barrier managed to break 2800 by going this route.
Play style
Expect to do a bit more waiting and seeing with this spec. It doesn't feel as fast paced to me even though I've done it many times. This style is more about control and taking things slightly slower to make sure every heal you plan is going to be effective. There is less "spamming" and overhealing involved.
There is a certtain mindset to have when working on heroic level raid bosses. The belief is that since fights aren't going to last that long, the extra level of mana regeneration isn't necessarily a requirement. Hodir is a great example of this. Most guilds don't take more than three healers when executing the hard mode version. There is a high amount of DPS and HPS required in order to get through it.
Going through my head, I understand that Hodir hard mode is a short 3 minute fight. Regeneration is somewhat important, but there's a high amount of incoming raid damage. Every heal cast must be enough to keep players alive long enough. A full Intellect or regeneration type style of play may not work because the strength of healing spells might not be enough to keep players alive.
For example, it might take an Intellect heavy Priest 3 casts to keep their targets alive against Frozen Blows. But a spell power heavy Priest might not run into that problem at all.
In any case, both sides do have their merits and consequences. It's up to you to determine how you gear your character.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Jonathan Dough Sep 21st 2009 5:18PM
Did anyone bother to proofread this article? Don't mean to troll, but beside the amount of spelling errors, it seems you're recommending Hit gems for healing Priests...
elvendude Sep 21st 2009 5:23PM
Aye, I was thinking of making the same comment. I didn't, as I don't want to be "that guy who says, 'proofread much? lolz'".
But I think I think this article needs another pass.
crschmidt Sep 21st 2009 5:41PM
Agreed with both. It looks like the +hit gem got changed to +int, but it could still use another pass from fresh eyes, methinks...
Aedilhild Sep 21st 2009 5:50PM
I wasn't going to say anything, but I will now -- as the editor of an online magazine, I know how the effort to meet deadlines occasionally permits lapses in quality. But even after a skim, I could find several awkward sentences (e.g., "having" something is typically not "your best friend," an object is).
Please, author or editor: proofread this one post-publication, note the correction and let us enjoy the content.
Jonathan Dough Sep 21st 2009 5:51PM
There's also a mistake when referring to the Insightful Earthsiege Diamond. You need 1 of each gem to activate the meta, not 2 blues.
I bet Mr. Low didn't have a good morning :(.
Terethall Sep 21st 2009 8:15PM
"This is the type of build where the Priest is extremely hungry or mana."
I can't decide which! Is it possible to be EXTREMELY mana?
Boz Sep 22nd 2009 9:07AM
"Gems largely consist of spell Purified Dreadstone or Veiled Ametrine for players that need hit to go along those Trolll along with."
Not only are these bad recommendations for gems, but I'm pretty sure that it's not a complete sentence, either.
mel Sep 22nd 2009 9:38AM
Seriously.. can we have a new priest blogger now?
This is 3 strikes in 2 weeks. Its getting a bit silly.
Strike 1. Matt writes an article attempting to convince would-be priests to pick a different class. Through all of the buffs, nerfs and flavors of the month, every other class blogger has stayed true to their class. Campaigning for buffs and adjustments to the class that they love playing so much. What do priests get? "Eh fuck it, roll a hunter".
Strike 2. The state of shadow priests. Jesus christ. Shadow priests are (arguably) the most popular dps hybrid spec in the game. What do us shadow priests get as an article? "Gee I dunno. What do you guys think?"
Strike 3. This mess. I don't even know what to make of this article. All of the comments above me are correct, so I won't restate what's wrong with this.
Anything would be better at this point. The guy from the dwarf priest blog. Misery blog. One of the contributors at shadowpriest.com. Throw us a bone already.
Turtlehead Sep 22nd 2009 2:58PM
"While Priests do rely on Spirit, there are other better and reliable sources for emergency information. I have to get what I know out of the PTR."
Huh. Mashup of healing styles with a post he was writing for one of his other blogs?
jeff Sep 21st 2009 5:22PM
"Gems largely consist of spell Purified Dreadstone or Veiled Ametrine for players that need hit to go along those Trolll along with."
What?
elvendude Sep 21st 2009 5:27PM
Is the "What?" regarding the +hit or the Trolll?
Dazaras Sep 21st 2009 5:47PM
I'm still trying to figure out what that sentence even means, let alone why priests need hit.
Kyle Sep 21st 2009 5:23PM
Personally, I like a good balance between the two. And while that sounds obvious, what i mean is I don't gem or enchant specifically for one much more than the other. As a disc priest in mostly iLevel 219-226 gear, I have (raid buffed) about 2300 spellpower, 26k mana, and 750 regen. When it comes to gems and enchants, I use mostly the basic spellpower enchants, but for gems, my blue slots always have the Royal Dreadstone (sp and mp5), yellow slots always have a Dazzling Eye of Zul (Int and mp5), and only red slots have the Runed Cardinal Ruby (raw SP). My heals are solid enough that I don't have to spam multiple heals for what a raw SP geared healer could have done in a single heal, mana is rarely an issue and the few times I have nearly gone OOM, I always had a mana pot on hand or my shadowfiend to get it back. While it does depend on playstyle and spec, overall you have to look at what you lose as much as what you gain while focusing on one at the expense of others, and try to strike up a good middle ground.
elvendude Sep 21st 2009 5:26PM
I take a similar approach, Kyle. I started my raiding career as holy, then moved to Disc about halfway through Uld progression. As such, my disc gear was made of whatever had the biggest combination of crit and spellpower on it, and borrowed liberally from my shadow set.
Right now, 10-man buffed, I'm rocking about 2600sp (I believe that's flasked and with a totem down), 700out/400in mp5, and about 30% crit. I haven't run out of mana but once since I switched, so I've been focusing on getting as much spellpower as possible.
dtm Sep 21st 2009 5:28PM
With my playstyle, I find a mix of both is good.
Spell power is good in that your heals land bigger and can cover larger gaps in hit points per cast.
Intellect has a three-fold benefit. It increases your mana pool, increases your mana regen (replenishment), and increases your crit.
Crit is very beneficial for both disc and holy.
Generally speaking, if you feel your heals are too small, gem for spell power. If you feel you need more mana gem for intellect (not spirit or mp5)
Gothia Sep 22nd 2009 6:00AM
Well the argument that he is trying to present is the old way to gem (spellpower/spirit) and the new way to gem (intellect) for top raiding priests. If you read EJ you will see that the trend is leaning heavily toward intellect gemming because of the large mana pool and spam healing, be it flash heals or shielding. The concept is to heal the raid as much as possible during fight so dps can beat the enrage timer and this method works better with a large mana pool making regeneration less important due to the dps check.
Matt you took a step back with this article because it reads like you were in a hurry to get it done. .
Avan Sep 21st 2009 5:28PM
Uh, what? Why the +hit rating gem, so you can't miss your heals?
AutumnBringer Sep 21st 2009 5:39PM
Of course - you think tanks have Dodge on their gear for nothing? :P
Pantyraider Sep 21st 2009 5:43PM
Sometimes you have to heal those sneaky rogues and when they pop cloak of shadows they are extra elusive.
Sella Sep 21st 2009 5:35PM
omgwtf.
PROOFREAD.