Spiritual Guidance: Healing throughput or mana regeneration?

Update: Couple of errors have been fixed along with extra clarification added. My apologies.
Mana regeneration argument
The general belief here is that the more mana available to the user, the more responses they have at their disposal. Spells cost mana. The more mana, the more spells that can be cast. While the global cooldown limits the rate at which spells can be fired off, at least mana will not be a significant issue unless the fight is considered especially lengthy. For example, I would consider Yogg-Saron a long fight. Illidan in Black Temple and Kael'thas in Tempest Keep were long fights.
Spec wise, there isn't a significant difference between the two specs. Holy and Discipline calculate mana different from each other. Holy Priests rely on Spirit (although not as much as before). Discipline Priests rely on Rapture to do the same due to Intellect. That's the key difference. What draws the two specs together is stacking sheer Intellect. It affects Replenishment, Hymn of Hope, Shadowfiend, and so forth. All of these are based on Intellect values.
Setting up
In order to shoot for this build, almost all augments the Priest has revolve around socketing nothing but Intellect gems. Even if the sockets are red or blue, it doesn't matter. If the socket bonus is above average, in most cases the Priest won't care. Bonuses don't mean anything. This is the type of build where the Priest is extremely hungry or mana. Having Brilliant King's Amber is your best friend. The Insightful Earthsiege Diamond goes directly into your meta and needs to be activated by two blue gems for it to properly work. Players turn to Dazzling Eye of Zul to fulfill that particular requirement.
Enchants are fairly straight forward. You don't want to sacrifice too much healing. Weapons and bracers are generally filled with spell power augments instead of their intellect versions.
Fully raid buffed, it is possible to hit in excess of 34000 mana.Spellpower values will be around the 2200 - 2300 area for Ulduar geared players.
Play style
This a fairly reckless sort of style. By reckless, I don't mean careless. I meant it's not directed and there's no real rhythm or pattern behind it. Most of the time is spent responding to events that happen or using shields to anticipate and prevent damage. The mana pool is large enough for Priests not to worry too much about it. They can proceed to spam their shields without abandon. They're essentially taking the shotgun approach to healing. Get enough mana to power enough spells and fire them out as fast as possible. With enough gas in the mana tank, everything can be covered.
Be prepared to take many risks in terms of healing. On progression fights, one wrong GCD spent could land players into enormous trouble. Having so much mana means every fight done will be scrutinized to see how much they are willing to expend. In encounters with multiple stages (like Yogg or Mimiron), it won't matter. Having such a large pool gives them that sort of flexibility in place.
Healing throughput argument
With regards to healing throughput, there is a cadre of players who believe that mana is a resource that needs to be efficient. I call it the "best bang for the buck" approach. So when it comes to customizing their characters, they prefer to spend their gems on spell power and the like. Spell power will gradually help increase the strength of the healer's heals. Doing so means that each healing spell is powerful to the point where subsequent heals might not be necessary. A player with high spell power can top a tank off in 2 casts whereas a priest with much lower spell power requires 3 or more casts to heal the same deficit. In this sense, it becomes more of a "time spent healing" issue.
Setting up
Gems largely consist of spell Purified Dreadstone or Veiled Ametrine for these types of Priests. Mana regeneration isn't an issue because your individual healing and skill playing were enough to keep players alive. You're Priest is packing as much spell power as possible.
For mana pools, expect a range from 22000 to 27000 for Priests entering Trial of the Crusader. I would not be surprised if the Priest spell power barrier managed to break 2800 by going this route.
Play style
Expect to do a bit more waiting and seeing with this spec. It doesn't feel as fast paced to me even though I've done it many times. This style is more about control and taking things slightly slower to make sure every heal you plan is going to be effective. There is less "spamming" and overhealing involved.
There is a certtain mindset to have when working on heroic level raid bosses. The belief is that since fights aren't going to last that long, the extra level of mana regeneration isn't necessarily a requirement. Hodir is a great example of this. Most guilds don't take more than three healers when executing the hard mode version. There is a high amount of DPS and HPS required in order to get through it.
Going through my head, I understand that Hodir hard mode is a short 3 minute fight. Regeneration is somewhat important, but there's a high amount of incoming raid damage. Every heal cast must be enough to keep players alive long enough. A full Intellect or regeneration type style of play may not work because the strength of healing spells might not be enough to keep players alive.
For example, it might take an Intellect heavy Priest 3 casts to keep their targets alive against Frozen Blows. But a spell power heavy Priest might not run into that problem at all.
In any case, both sides do have their merits and consequences. It's up to you to determine how you gear your character.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 3 of 3)
Azrill Sep 21st 2009 6:46PM
come on matt, take 5 minutes to go over your stuff man...
good post, well thought out, obviously you spent some time on it, otherwise there wouldn't be a sense of start/stop throughout the blog...
but really, take 5 minutes to read it before hitting "submit" :)
existant0o0 Sep 21st 2009 6:51PM
I've seen a priest with 2945 spellpower before any kind of buff, including Inner Fire. Consider the 2800 spellpower barrier broken.
existant0o0 Sep 21st 2009 6:56PM
By including Inner Fire, I mean counting it as a buff. That's 2945 without Inner Fire. Sorry for being unclear xD
con-man Sep 21st 2009 6:52PM
failblog is fail. lrn2proofread
atr Sep 21st 2009 7:04PM
This article doesn't make much sense. Well, we knew that. You didn't need my comment to tell you that.
I'm gemmed much as the 'throughput' spec says - spellpower or hybrid spellpower gems (purified dreadstones fill the majority of my slots). I rarely hit rock bottom on mana - only on hard modes. And despite that the thing that invariably I wish for is less restriction on the GCD. In otherwords, my heals are bigger but I *still* usually end up with an excess of mana and an inability to get enough heal out. If anything I should be dropping my hybrid gems.
Now, I'm part of a team, and maybe the synergy between me and them isn't working as it could at its peak, but I struggle to see how honestly someone could gem for greater mana regen and not waste half their spells on heals that weren't needed.
Olicon Sep 21st 2009 7:32PM
What about in PvP? Which approach do you think is more effective there? I would go with larger mana pool if I have to choose purely one route, since you can't anticipate incoming damage nearly as well as in PvE.
SmokeTheBear Sep 21st 2009 7:50PM
Would you like your answer in english or in "just woke up, hungover, haven't had coffee, rushing to meet deadline" like Matt here is speaking?
Terethall Sep 21st 2009 8:29PM
Looks like it's another HOLY FUCK IT'S MONDAY ALREADY SHIT DIDN'T POST YET for Spiritual Guidance.
Olicon Sep 21st 2009 7:57PM
I'd like that in plain US English please. (Australian English also acceptable).
Glad to see I wasn't the only one who finds the article a little hard to grasp.
Maxpowr Sep 21st 2009 8:10PM
Besides the wtf grammar, I would take this mostly as a disc gearing strat (sans the hit which he probably meant to be int). You would be hard pressed to find a holy priest in excess of 20k mana (selfbuffed) when entering TOC.
Disregarding the meta gem, once you reach in excess of 1100 intellect (1100*.02=22), you get better regen from Ember Skyflare Diamond (with replenishment) than you would Insightful Earthsiege Diamond irregardless of your spec.
Terethall Sep 21st 2009 8:23PM
I mean Jesus Christ...
"Spec wise, there isn't a significant difference between the two specs. Holy and Discipline calculate mana different from each other. While Priests do rely on Spirit, there are other better and reliable sources for emergency information. I have to get what I know out of the PTR."
Wtf does this paragraph even mean??? No difference between Holy and Disc??? Emergency information? The PTR?
I have not seen such a poorly-written article on this site in... Frankly, I don't think I've seen this many glaring errors/awkward sentences on WoW.com before. How did this get published?
Gigantor1960 Sep 21st 2009 10:11PM
Sorry to pile on the slam Matt train but come on! Please pass you articles by someone before you publishing them. If you are doing so find someone else. Please note the new Warlock contributor. Bang up job IMO.
As a long time Priest I find it hard to recommend your WoW.com pieces to up and coming Priest. I find myself either aghast at glaring omissions or misinformation or grossly underwhelmed by the obvious. I know its tough to meet deadlines at times but you need to bring your A game at all times. The community deserves no less.
visitingl337n00b Sep 22nd 2009 9:49AM
Well, clearly this article is poorly written and noone took a second look at it once it was finished (five minutes from when he started typing to being put on the website?) but also it shows a real lack of knowledge of how each strategy works. I focus on mana pool and gem for int. But I don't know anyone who does this who doesn't match red sockets. You may think int is the best stat, but spell power is fair from useless for sure, and using luminous gems to get the socket bonus just makes you better. Using this strategy, wearing Ulduar 10 gear and still have not regemmed most of it to epic gems I have over 35,000 mana raid buffed. Much like the 2800 spell power barrier presented here, the 34000 mana barrier is obviously made up because it seemed like a bit number to the author. This shows that the author doesn't raid (or doesn't raid seriously, or isn't successful when raiding), because he is unfamiliar with the numbers that raiders are used to seeing. Since choosing between these two approaches is only a meaningful choice when doing top-tier raiding content (it really doesn't matter which approach you take if you are doing heroics or Naxx), an oversight like this sort of suggests the author just has no place approaching this topic.
Malkie Sep 22nd 2009 9:50AM
I've found most of Matt's past pieces to be absolutely excellent. I think he just dropped the ball on this one.
Amapele Sep 22nd 2009 1:02PM
Really?
I'm honestly surprised people even bother to read his articles anymore. I read in hopes to find something useful and I can't say I ever have. It's usually too wordy and too complex, capped with a "it's all about personal preference" or "I'm no expert" or it's "this is why priests suck" article.
I've even attempted reading his blog and find that I'm not a fan of that or his contributing staff.
Not to jump on the bandwagon but this just caps it for me. I'll be skipping over this post every Sunday...no wait Monday, shit sorry Tuesday.
Randal Sep 22nd 2009 1:14PM
I'm going to ask a serious question that might seem like trolling because I, unlike people who actually play priests, just don't know the answer.
The author recommends 12 Spellpower / 12 Spirit as a throughput gem. Is that correct? He doesn't say whether this is for Disc or Holy, but considering my wife is Disc and I'm reading this to help her...I wouldn't want to lead her astray.
What are the best gems for red/blue/yellow sockets for throughput on a Disc Priest? I just don't get the feeling that 12 SP / 12 Spirit fits that bill.
Dharmabhum Sep 22nd 2009 2:55PM
To offer a bit of my own:
For red sockets, Runed Scarlet Ruby +23 spell power (obviously throughput).
For yellow sockets, Luminous Ametrine +12 spell power/+10 intellect (balance of both but really for throughput IMHO).
For blue sockets, I've used a +10 intellect/+10 spirit for the meta gem but anything more I use +23 spell power.
I can haz a job now? Love you Matt and I'll still check out Matticus and NoStock, but I'm hoping you were high when you wrote and published this.
Dharmabhum Sep 22nd 2009 2:59PM
@ Randal:
Sorry, to clarify, I'm a disc priest in mostly 25 naxx and some badge gear, 4 pc T8 bonus (which is sweeeet for disc). I don't really gear for throughput or regen exclusively, but I find that I'm just fine in either one. My regen suffers in heroics and any 10 man in which we don't have replenishment since I've switched out my MP5 gear for spirit gear, but my mana regen is pretty solid anytime replenishment is available. I only get near OOM when I'm one of two healers on more spam-friendly 10 ulduar fights and trying to cover more than just a tank or just the raid.
Here's hoping you learn something about priests today.