15 Minutes of Fame: Games designer James Wallis Part 2
Is there anything about WoW that as a game designer you especially admire?It's hard not to admire WoW. With 12 million players, it's clearly doing an awful lot right. The ease of use, the sense of being in a world that has its own reality and physical existence - those are terrific. As a game ... I'd give it maybe 7/10. It's a good game, qua game, but it's not a great one.
What it does brilliantly, better than any other game I've ever seen, is the constant reinforcement of success: whenever you do something good, the game praises you for it. It starts immediately: You've earned money! You've earned XP! Your weapon skill's gone up! Wow, you leveled! You've found a magic item --and you equipped it, and now you're tougher! Hey, you discovered a new place! Wow, you got an achievement! These come at exactly the right moment to keep you playing and even to shrug off the difficulties and defeats you encounter (and let's face it, at very low level if you're attacked by two mobs, you are almost certainly dead.)
It's what Alice Taylor calls the "lovely dopamine drip"; it's basic Skinner-box behaviour reinforcement through brain chemistry. And gradually, these rewards become rarer and spaced further apart, and your brain craves them more, and two years later there you are with four active toons, 5,300 achievement points on your main, and a guild of sarcastic new media types with busy evening schedules that make getting 10 people together for a raid a nightmare.
This is not a criticism. But when we say we keep playing WoW because we enjoy it, let's understand why we enjoy it. It doesn't necessarily have anything to do with Druid BASE Jumping.
Conversely, is there anything about WoW's design that particularly perturbs you?
A lot of the world of WoW simply doesn't make sense. There are solid game design reasons for the quirks, and Blizzard has done an amazing job of making you forget about the fact that, for example, when you drop something it simply disappears or that you can walk through other people like they're not there. But the moment you step back and take all these little quirks as a whole, your suspension of disbelief never quite recovers. That's what the whole Brave n00b World thing was about.

Of course, if Azeroth has an edge, then it can't be a sphere. Is it flat or is it round? It's an interesting question. There's a lot of evidence in both directions: you can find globes around the world, and you can see it as a sphere from the courtyard of Black Temple, but yet sunrise and sunset happen at the same time wherever you are in the world, which imply that it's flat. More work needs to be done in this field.
Also the lore is horrible. I've written fantasy novels, published fantasy RPGs and worked with Games Workshop on the Warhammer line, and I know cobbled-together hack-fantasy nonsense when I see it. WoW's lore and storytelling is getting better, but the background, plots and text in the original game was fourth-generation watered-down post-post-post-post-Tolkien rubbish, and the storytelling was dreadful.
What's on your plate these days as far as game design? Mostly I'm preparing for the new semester and a new intake of students on the university course I lecture on (Computer Game Development, University of Westminster). In my guise as the games consultancy Spaaace, I've recently been approached about designing some iPhone games and working on another ARG, which is cool. I've had a couple of ideas for a new type of card game, which I'm going to start prototyping soon, and I've been doing some work with the pervasive-gamers behind Sandpit and will be test-running out some new designs there over the next few months. I run a publishing company, Magnum Opus Press, that sells tabletop role-playing games, and that's busy with new releases and new ideas. It's a busy time.
And where can we currently find James Wallis in print?
I've been working through some ideas about where the boundaries between games and game-like activities lie, and I've been going back to the early books on games and play - Johan Huizinga's "Homo Ludens," Roger Caillois' "Man, Play and Games," stuff like that, mostly written decades before the first video game - to see what they said about the subject. That may spin off into a series of articles re-examining the classic books about games and games design. So that'll be boring my regular blog readers in the near future.
And I'll be releasing Interactive Fantasy, the journal of games design I published in the mid-'90s, as a series of free PDFs, just as soon as I can work out how to turn 15-year-old DTP files into electronic documents that don't look like crap.
I hear you have a WoW ultra-newbie in your family. What's her favorite WoW activity?
She's not ultra-new, she dinged two last week and learned the phrase "Shut up, Daddy" to celebrate it. When she was a few months old she'd sit on my knee and watch as I ran through Azeroth; the sense of forward motion through a virtual world would keep her quiet for minutes at a time.
She's not so interested in WoW these days - mobs and fighting scare her - though she loves telling me where to go when I zoom into a first-person viewpoint and walk around Thunder Bluff. But she has a laptop of her own, it's orange and it makes monkey noises ... and for the moment, that's enough.
Filed under: Features, Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 1)
Fatherkilly Sep 22nd 2009 3:25PM
Nice one -- James Wallis is absolute A-list. Could you maybe parley this into a podcast interview? I'd particularly like to hear him trash the lore more, as it really is caught somewhere warm and runny between drivel and shite. I'm surprised he also didn't mention as a severe flaw how hard it is to play with your friends -- they have to be same server, same faction, same level, and (often) same gear level. In the paper RPG world he comes from, that won't fly. Baron Munchausen didn't even have character sheets -- just GO. That's good design.
yonwater Sep 22nd 2009 3:26PM
SUGGESTION FOR THE DRUID BASE JUMPING IF U COULD FORWARD TO JAMES WALLIS,
try jumping of the edge of hellfire Peninsula in outlands, and change before u hit the dead zone, that way its truely more of a timing thing than just watching the ground come at you
Alanid Sep 22nd 2009 3:28PM
Very nice! I have to agree with the lore as far as the first couple of warcraft games were concerned. But from the warcraft 2 expansion onwards I've thought the storytelling was quite good.
Also - Computer Game Development courses FTW!
Ringo Flinthammer Sep 22nd 2009 3:38PM
I can't figure out what the inscription item he references would be.
Frank Sep 22nd 2009 3:41PM
his papers on the physics and natural world observations of azeroth are both hilarious and thought-provoking. i started up an RSS feed for him last year when he started putting them out, and i wasn't disappointed. HIGHLY RECOMMENDED READING.
also, i love to hear him trashing the lore. i always suspected as much!
julian Sep 22nd 2009 4:13PM
One thing confuses me, but maybe I'm too tired to think straight. It says in the article that he plays on Nordrassil-EU. But... isn't he an American? And he talks about getting ganked a lot as a Tauren hunter. But... Nordrassil-EU (which happens to be my server) is a PvE-server?
Manadar Sep 22nd 2009 4:47PM
I think he meant in PvP (BG:s and such).
julian Sep 22nd 2009 4:50PM
Oh I see. I guess I just assumed he was American because of his published work and such, and I also put another meaning in the word "ganked" than as meaning "being killed in a BG". I remember with a shiver being ganked, in my interpretation of the term, while playing on a PvP server... Never again I say.
Mytholder Sep 22nd 2009 7:21PM
James is very, very, very, very English.
julian Sep 22nd 2009 7:29PM
Haha you say it like it's a bad thing. Anyway, it seems like a cool guy and a fun guild. Too bad they are horde... I guess they don't take in much random people anyway, but it sounds like the kind of guild I like.
Mr. Tastix Sep 22nd 2009 6:04PM
Decent read but ugh... game development bores me. I am an avid gamer, been a gamer since I was a small tot but the idea of writing line after line of code seems boring to me and, as a web designer, I know how tedious it can get (and web design isn't even THAT tedious compared to lines upon lines of ERRORS in a 20+ hour game).
Game Design however (which includes the programming side) interests me. I would never do any coding for any part of the game but I've been attempting to hone up my 3D modelling skills for a while now.
Gadai Sep 23rd 2009 5:25AM
I've had the pleasure of getting riotously drunk in the company of Mr Wallis many years ago at a number of Irish RPG conventions and all I can say is that, while always remaining a complete gentleman, James is one of the most interesting drunken conversationalists I've known. The only caveat to this was his distaste for another one of the Convention circuit 'guests' of the time, which in retrospect I've come to agree with. James, if you're reading this, WARPCON attendee's still remember your visits warmly ; )