MMO Roundup: Last week on Massively - Double launch day edition

| A WoW player's guide to Aion So, you're a big fan of World of Warcraft (or at least you were at one time) and you've heard about this new MMO called Aion. "Hmmm, I wonder what that's all about?" you ponder. "Anything similar?" you posit. "What's so different?" Well, we've written a WoW player's guide to Aion just for you! Sit back with a cup o' joe, while we compare and contrast the two MMOs for you. |
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| A WoW player's guide to Fallen Earth At Massively, we like to focus on making more MMOs accessible to more people. That accessibility to other MMOs is initially started by the 800 lb gorilla: World of Warcraft. Without WoW, a large percentage of MMO players would not be enjoying their current game today, even if they haven't stuck by WoW this whole time. |
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| Massively's Aion and Fallen Earth launch day schedule As we mentioned on Friday, we are excited to join you in-game for the launches of both Aion and Fallen Earth tomorrow. We'll have staff in both games, ready to group up and play with any readers who want to experience the beginning areas with other readers. In addition to this, we'll have contests, giveaways and prizes to those who attend or meet-up with us. |
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| The Aion server queue survival guide So you pre-ordered Aion and you're super excited to jump into the game during the headstart release that's going on right now. You've set aside a whole block of time for your game play, you have your snacks at your side and your DVR ready to play some great entertainment while you grind your night away. You type in your username and password, accept the EULA, select the server that you made your character on during the pre-selection annnndd..... ...you get slapped in the face with a 2 hour wait time. |
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| Redefining MMOs: The Shooter Invasion The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The Redefining MMOs series at Massively is our look at the state of massively multiplayer online games as it is today, and where we see it going. This week we're going to look at how shooters have invaded the MMO space, give you a run-down of some promising MMO shooters on the horizon, and finally tackle the question of whether or not they should be covered here at Massively. |
| Champions Online's Bill Roper talks retcons, powers and more We've been having a lot of fun with Champions Online here at Massively, but with the launch of any MMO there are always questions of how current issues will be handled and what's coming in the near future. So, we spoke with the game's Design Director Bill Roper on several subjects ranging from powers balancing to the upcoming free content update Blood Moon and the reinforcement system. |
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| Black Prophecy launches new site, delves into game's lore Black Prophecy is one of the new crop of sci-fi MMOs we hope to see enter the market in the coming years. The title is in development at Reakktor Media in Germany, and last we heard is currently seeking a publisher for the ship-based game. While we've seen early footage of gameplay and a fair number of screenshots showing off the vibrant space backdrops of Black Prophecy, we've heard comparatively little about the game's lore of late. |
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| AGDC09: EVE's Nathan Richardsson on the Dominion expansion and beyond Massively was on the ground at the Game Developers Conference 2009 in Austin this week, and had a chance to sit down with Nathan "Oveur" Richardsson, Executive Producer of EVE Online. We discussed EVE's winter expansion, Dominion, and the new dimensions to the sci-fi MMO's setting that CCP Games hopes to introduce. We also learned a bit more about the company's plans to expand EVE into other platforms, namely through the COSMOS social network which will tie in with the game from Dominion onward. |
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| Latest APB trailer shoots, drives, pops and locks onto your screen Before you wonder, we'll answer: The third All Points Bulletin official trailer is pretty much all gameplay footage. We say pretty much, because there is a little dancing in it and, well, you'll just have to see for yourselves. |
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| Turbine confirms console MMO in the works During his talk at AGDC entitled "MMOs to Consoles -- Challenges, Opportunities, Emerging Trends," Turbine's Craig Alexander, the VP of project development for the company, has confirmed that they are working on a console MMO. |
Filed under: Analysis / Opinion, News items, Features






Reader Comments (Page 1 of 1)
Leonora Sep 22nd 2009 1:49PM
I much like the approach, its needed to make a reasonable attempt to pr new games to wow players - and that is a large group.
Having said that, the writers did not do a very good job.
- How does combat compare to WoW? In WoW we have the agro mechanism... what is it in these new games that gives incentive to teamplay?
- The problem (if any) for factions in Wow is (or was, but now for rl money) that you cant change between factions. How *hard* is that in the new setup?
- The guild options in wow are actually outdated - new games have much better synergies and goals. How sophisticated is guild management and are guildgoals in the new games?
- One of WoWs strongest points is pve, and then the encounter designs - raids are immensely popular, and for a reason. How are the efforts on this? Most new games secretly hold efforts back here and opt for pvp since that is much more based on player action than design.
There are probably more things that are open for comparison. Also, the reviews were pretty "nice" - tell where in the reviewers opinion wow wins, or where the new game wins, and why.