Ready Check: Onyxia

Hi howdy and hello, everyone. I'm Matthew Rossi, famous for being tail whipped into the cave on our first Onyxia 10 attempt yesterday. Twice. Despite having been a veteran of the original raid, which means I've heard this kind of ranting many, many times. What I'm getting at is, there are certain things you do not do in a successful Onyxia kill (then and now) and if you go in cocky, thinking that you're mister fancy pants Conquerer of Ulduar, then she's going to embarrass you. If, on the other hand, you just go in and kill her, it's much less embarrassing all told. As long as you keep her mechanics in mind, she's not a terribly complicated or hard fight, but she's been updated and tuned fairly well for an 80 raid.
Before we get to the meat of things, two caveats: one, she can hit very, very hard. On 10 man, as I dragged her back into position (we'll go more into that) I found that I went from 45k health to 11k health in two seconds. My healer actually screamed on vent. Later, we had a discussion about how mister tank doesn't go out of range on mister healer without warning. Secondly, I'm not sure if I'm just remembering it differently or if it has actually changed, but her hit box seems a lot smaller than it was at 60. It does not seem possible to melee her while she's in the air, for instance, and my melee DPS reporting having to come in fairly close to hit her.
Not to worry, though. You'll have plenty to do without being able to melee Ony. She brought friends! Oh, so many friends if you're not careful.
The Fight
Onyxia has a fair amount of abilities which come into play as the fight progresses.
Phase One
Ony really only has four abilities to worry about in phase one. What they all basically boil down to is, if you are not the tank, do not stand in front of Onyxia. If you are in the raid at all, do not stand directly behind Onyxia. These are both bad places to be. In front of Onyxia, you will be subject to Wing Buffet, which will not only knock you back but will deal up to 24k damage (31k on 25's) to you (ignoring any armor) - this ability fires in a cone, so it's best to make sure you don't inch up into it by mistake. If this ability fires at the same time as her Cleave, any non-tank unlucky or stupid enough to be in front of her will be dead. So please, please, please don't stand in front of Onyxia if you are not the tank.
It's usual for the tank to run in ahead of everyone else and then move Onyxia into position facing away from the entrance to her cave so that he can ensure he won't be Wing Buffeted too far away from where he is tanking her, using the wall as a backstop.
She also breathes fire on people in front of her. You don't want that either. Fire bad. Fire very bad. Fire hit for 22k or so (as much as 30k in 25's) so all told, being in front of Onyxia is something only one very strongly motivated brick of meat should be attempting.
Meanwhile, while all of that horrible spiky and burny stuff is going on in front of Ony, the one place you may feel motivated to stand in (directly away from it all) may ultimately be worse for the raid. Onyxia also has an ability called Tail Sweep, and what that does is inflict a bunch of damage to you (I didn't take it in 25's, but in 10's it did about 6k to me) and toss you backwards. Now, to the left and right of Onyxia's cave as you enter are two side chambers full of whelp eggs. If you get hit by Tail Sweep, you have a good chance of breaking some or all of these eggs and spawning a whole lot of annoying little dragon whelp adds to come swarm your raid while they're trying to deal with that great big giant dragon, which is very very bad. So it's best not to stand directly behind her, as Tail Sweep is also a cone and can be avoided by standing to one side or another instead.
So there's phase one for you: don't stand in front or behind her unless you're the tank, who will be in front of her, and do that funky DPS. Once you get her to about 65%, the fun really starts happening.
Phase Two
Ony is a fickle lady, and she gets bored easily. At about 65% health she decides that she's not really interested in being stabbed, shot and set on fire (or whatever it is you're hitting her with) and she walks to the back of her cave and takes off into the air. That's when several things start to happen.
First off, she breaks a lot of the eggs in her whelp caves herself and unleashes about 40 whelps on the raid. This is fairly easily dealt with. The entire raid collapses to a center point and the tank (or tanks if you have more than one) gathers up the whelps, which are then DPS'd down by the raid. It shouldn't take long if the raid gives the tank enough time to lock down threat so they don't peel off of him and run around the room chasing that one nuke-happy mage who opened up before the tank had even reached them.
Yes, I'm looking right at you here. You know who you are.
After the whelps are dealt with, we still have another party favor, as Onyxia begins summoning lair guards. These are basically just beefier versions of the patrols you face cutting your way to Onyxia, with a couple of abilities to make tanking them interesting. First off, they cast Cleave just like their momma. Yet again the core lesson of raiding here is don't stand in front of anything. Secondly, they cast Ignite Weapon which gives them a huge AoE damage ability while it's up, so warriors or rogues should be using their various disarms to keep this mob from having a polearm equipped as much as possible. (I know hunters with Chimera Shot can technically disarm, but as ranged you're more valuable DPSing Ony, which we'll get to in a second.) Thirdly, they have a channeled Fire Nova that does a lot of damage to anyone in melee range if they don't die fast enough. Basically, since melee can't hit Onyxia very effectively during this phase (I couldn't at all) a good strategy for these Lair Guards is to have them tanked and burned by melee before they can do much damage, either killing them quickly or ranging the Fire Nova depending on how much melee DPS you have available.
If you have two tanks, it's best to have the off-tank tanking these and the MT picking up any that spawn while the current one is still up. I've seen reports that two are supposed to spawn at once every 30 seconds, but I didn't see more than one spawn every 30 in both 10 and 25, so pay attention as they may change this.
Meanwhile, Ony herself isn't idle. She's up in the air, pelting the raid with Fireballs that do significant damage (around 5k in 10 and 8k in 25's) and also breathing. Like humans, Onyxia takes a lot of deep breaths following the birth of her whelps. Unlike humans, her deep breaths create a patch of flames on the floor that ticks for about 9k damage every quarter of a second. This is a cone cast on the ground directly in front of where she's facing while she's airborne, and it can be avoided by not being where she's facing when she's casting (it's an 8 second cast, meaning that you should have plenty of time to get out of the way especially if you have someone calling it).
As long as people don't stand in the burning floor (and really, now, if you've played WoW at all the past four years you've already learned that the floor is where all evil lurks and you're properly suspicious of it) the ranged can simply keep pumping as much damage as possible (especially damage over time spells which continue to tick while everyone is running away from the cone of burning death on the floor) until Onyxia is at 40%.
At this point she lands. Finish off any remaining Lair Guards fast (this is why we have the MT trying not to be tanking any adds if possible) as the tank picks Ony up. Get some Fear Wards out, drop some tremor totems, do anything you can think of to break or interrupt fears because here comes phase three, the original 'running around like a chicken' phase.
Phase Three
Phase three basically repeats phase one with two exceptions. You still don't want to be standing in front of or behind her, as all those Cleaves, Fire Breaths and Wing Buffets still apply. (Again, if you are the tank, go ahead and stand in all that.) The two new abilities added to the mix are Bellowing Roar - everyone runs around screaming "OMG I just remembered I'm fighting a huge freaking dragon we're all gonna die aaaaaaaah" for three seconds unless various fear breaks are used - everything from Will of the Forsaken to Every Man for Himself to Berserker Rage to Fear Ward or Tremor Totem - heck, a PvP trinket works if that's all you have access to - and Eruption, where molten hot magma bursts forth from the incredibly visible cracks in the floor.
Ah, the floor. Source of all that's deadly and corrupt in the World of Warcraft. Horde and Alliance could be at peace if not for the floor. In all sincerety, the only time you should take any damage from Eruption is if you're unlucky enough to be feared into it.
There are also a few straggler whelps to deal with from time to time, but they're almost more atmosphere than an actual threat at this point. Just burn her down and collect your shiny new retro skinned loots, I say. Congratulations! You've just killed Onyxia. Again. You monsters! She had a family! And you killed all of them, too!
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Reader Comments (Page 2 of 4)
theRaptor Sep 24th 2009 2:50AM
@Killchrono
Oh wow a third tier raid requires more than greens to pull off? Color me surprised!
And sorry but it is easy if you are actually in Uld level gear. You don't need monstrous amounts of DPS, you don't need masses of heals (we two healed it on 10), and the tanks don't die due to king hits in 1 GCD. 90% of the fight is people being awake and not standing in the fire, and as you don't need to push DPS or heals that's it.
"Easy boss" does not mean "can be done in greens". Tank and spank fights are easy but you still need the DPS and HPS to complete them.
The only thing "hard" about Ony-10 is people forgetting how dragons work (frontal cleave, and tail swipe) and have always worked. Oh and the whelps DCing people.
Ony-25 on the other hand is a bigger step up depending on your raid comp. If you took all ranged it would probably be a joke as the biggest problem is melee dying to the guardian nova's (or being distracted by them and taking a deep breath).
Dranaerys Sep 24th 2009 3:54AM
Ony 25 is a joke. We went without our best raid comp with a few trials and friend ranks in the raid, and one shot her without trying hard. Breaths are easy to avoid, I mean, when she starts to cast it, move aside. Novas? They are tanked away from the raid, guardians are dpsed down in under 10 seconds. Whelps? Please. This is all raiding 101, if youve cleared ulduar this is not a challenge.
Yet heres a piƱata you can have a whack at every week for easy fast gear. Im tired of faceroll bosses, I mean I understood Naxx was meant as an easy entry level raid, but it seems to me every new raid, every new boss is "entry level" by now and the only hard content left is in hard modes, which are exceedingly hard when you look at stuff like Yogg +0 and TotGC 25.
noelkytty Sep 24th 2009 6:57AM
I don't know about the rest of my guild, but I never went to the Ony raid in Vanilla WoW. In BC, I recall going with a group of 14 other people, levels ranging from 63-70, ONCE to kill Onyxia.
My opinion of this is that she was a pushover. With just that little bit of experience I had no problem at all in our 25 and 10 man groups last night. 25 and 10-man Onyxia both were very easy for us - as in, we 1-shot both, and we had very few, if any deaths [I believe one or two died in 25m and none died in 10m]. 10-man, we 2-healed it. These are people who are geared fairly well and are used to working together, who have a little bit of common sense and actually take the time to read up on [and understand] how the encounter goes.
If you are in a poorly geared group, you could have problems.
If a few people do not know the encounter, you could have problems.
If both are true, you absolutely WILL have problems.
Know the encounter and don't expect a cakewalk going into it if there is any doubt over your gear, skill, or cohesion as a team. Read the strategy, because if you don't know WTF to do, it could be 50 DKP minus. Kick people who screw up if you actually have a problem wiping on this, and as my raid leader says: "If you aren't a baller, don't try baller moves." Stick to the plan, stick to your role.
I did find that there were some things that were factually inaccurate. As melee, I could not attack Onyxia when she was in the air [I had read that you could]. I kept trying to find the "sweet spot" under her. After trying to attack her [unsuccessfully] from the same spot that a hunter pet was trained on her I decided to put my efforts elsewhere. Despite this setback, I still pulled over 6k DPS. I reiterate: she seemed a pushover.
Killchrono Sep 24th 2009 9:01AM
@Raptor
The way everyone was going on about how it was a welfare epics fight, yeah, I honestly did expect it to be a faceroll. Not 'noob 80 in greens' easy but certainly T7-8 easy. In the end we had to kick some people who weren't pulling their dps and that's when we got the fight down. People have just got so caught up in the whole 'Blizz is dumbing down the game' mentality that the phrase 'loot Pinata' is like a reflex reaction to anything they bring out.
And I wasn't complaining about how hard it is, if anything I thought it was a decent level of difficulty. I was simply agreeing with the OP that people have blown how easy it is out of proportion. It was still tricky in parts, mainly the transition from phase 2 to 3, and I admit I was slightly caught off by the new adds in phase 2, but it was nothing a competant group of raiders couldn't get, certainly after some practice.
Randal Sep 24th 2009 10:08AM
Okay, Ony was easy. I have the achievement, check my armory...Randul on Malygos server. I believe we got her on our fourth try. On every try (including our successful one) our add tank disconnected. That was the hardest part of this fight.
Once we saw what was going to happen, seeing as 8 out of 10 of us had never been there, it was a piece of cake. If you can keep the adds from running amok during phase 2, you can beat this fight.
We 2-healed this with a druid healer who has been 80 for about a week and a half.
I believe this fight is too easy for the level of gear/emblems it gives out. See my blog post on http://wheresmedrink.wordpress.com for the whole story.
QQinsider Sep 24th 2009 2:49PM
Dear retards,
This is not supposed to be a progression raid, it's a 5th anniversary celebration. Stop whining about how easy you think it is and go do something that challenges your e-peen more.
Hellgaze Sep 23rd 2009 8:43PM
What do you get from skinning her now? Icy dragonscales? if so, that'd be weird.
nieboh Sep 23rd 2009 8:48PM
same thing as always, scales of onyxia (or some such. i've never brought a skinner into ony's lair so i never paid much attention to the names.) I also happened to note that one of our skinners skinned the trash mobs leading to her lair and got rugged leather x20. i thought it was odd, rugged leather coming off a lvl 80.
JoeShmoe64 Sep 23rd 2009 8:49PM
I think all the skinning is still the same, I saw someone on the general forums pointing out that he got rugged leather off the guards. Mosst likely this is so that you can still get the mats for the BWL cape.
Menel Sep 23rd 2009 8:53PM
Anyone know if the Hunter quests and that Warrior/Pally sword quest from Dire Maul still work? Just curious
Matthew Rossi Sep 23rd 2009 8:55PM
In two kills yesterday I saw no form of the Mature Black Dragon Sinew.
Eli Sep 23rd 2009 9:46PM
@Matt THANK GOD I already got my sinew a few weeks ago... now all I have to do is get a new laptop so I can actually run WoW again, put together a group for MC, then down that one boss whose name sounds like a japanese judo instructor, and hope the petrified leaf drops.
Torchwood Sep 23rd 2009 10:57PM
http://www.wowhead.com/?item=49303
I know you can get this one. :)
Geranamo Sep 24th 2009 12:29PM
Yes the Mature Black Dragon Sinew does still drop, I got mine on our first 10man kill. Not as an actual drop that everyone can see, much like other quest items you need to have the quest, if you have the quest you must then loot Ony to get the item. It won't drop for everyone to see like original Ony. Ii appeared to be a 100% drop rate as long as you had the quest (or maybe we just got lucky lol)
Meethan Sep 23rd 2009 8:57PM
Finally did it first time today. After like 5-8 tries we finished in a bravado. I gotta say that one wipe was really embarassing because I got TAIL SWIPED INTO THE WHELP CAVE. I felt like Macheath...
Got my onxyia head though.
Randomize Sep 23rd 2009 9:08PM
Just watch the onyxia wipe animation, it will give you all the info you need to know.
"you are going to dps very slowly, and by slow i mean #^&!(*@ slow!"
"Moar dots now!"
"Hit it like you mean it!"
"Whatever the @! you do, do not stand next to each other!"
"WHAT TEH *%*(!!!!!!!"
"Many whelps, now, HANDLE IT!!!"
"THAT'S A @&%&@^$ 50 DKP MINUS!!!"
watch it on youtube http://www.youtube.com/watch?v=HtvIYRrgZ04
ash Sep 23rd 2009 9:14PM
Does she still have touchy aggro in the beginning where wing buffet decreases aggro and taunts do not work?
Xiol Sep 23rd 2009 9:22PM
She no longer drops threat (as mentioned on wowwiki). I'm unable to find any information on her taunt immunity, but I reckon she won't be immune to taunt anymore, sadly.
Nascair Sep 23rd 2009 10:52PM
ther is no aggro reset
Shoryu Sep 23rd 2009 11:12PM
"theres some shit about an aggro reset, when people dont know what the fuck to"