Patch 3.2.2 changes for Druids

Moonkin Form: This form now also reduces the damage the Druid takes while stunned by 15%.
A buff to Moonkin defense, pure and simple, and a welcome addition versus the wide array of stuns available to enemy players. As Ghostcrawler's mentioned previously, their main concern related to Balance PvP is survivability, and this is an improvement to precisely that.
Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
Between this and the increase to Typhoon's knockback distance (20 yards to equal Thunderstorm), Typhoon should be a more useful ability for both offensive and defensive purposes. The knockback distance was so small previously that the addition of a Daze effect seemed superfluous. We'll see how this does.
Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
For PvE purposes, this results in a faster application of the attack speed debuff meant to mimic Thunder Clap for both single-target and multi-target tanking. However, bears are still unable to apply it to 2+ targets simultaneously the way Thunder Clap does, so for 5-man work you'll still be tab-targeting to get it applied to all the mobs on larger pulls. It does remove a number of global cooldowns that would otherwise have been devoted to Mangling/Mauling targets in need of the second stack though, so -- /thumbs-up.
For PvP purposes, this is just a straight-up buff, period, but Ferals got an even bigger one --
Predatory Strikes: This talent now also causes the Druid's finishing moves to provide a 7/12/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Oy. I still want to curl into a ball and die over posting about this in the middle of falling asleep on my keyboard previously, but c'est la vie. What surprises me most is that this change went to a talent that all Ferals should have regardless of spec -- it's the sort of thing you'd expect to see yoked to, say, Primal Tenacity, although doing so might have made it overbudget in the same way that Blizzard's acknowledged Survival of the Fittest is. Oh well.
As we've noted previously, this is a somewhat more convoluted version of the old Tier 5 Feral bonus, and while it has limited PvE use, it will shine in the hands of a skilled PvP Feral. The vast majority of the Druid's spell arsenal is Nature-based, so all of our healing abilities, plus Entangling Roots, Hibernate, and Cyclone will now be insta-cast assuming 5 combo points and a finisher on your target. The option that immediately came to mind would be a 5-CP Maim on one target with an instant Cyclone on another, allowing you and your partner/s a 5-second period to heal up and/or get out of combat. Being able to take 2 enemies out simultaneously borders on overpowered for 2v2 and 3v3 arena, and would allow you the opportunity to try bursting down other opponents in 5v5 (not that Feral has made a big showing in any bracket, but I'm curious to see what results).
Appropriately enough for a patch playing on nostalgia, you can also use the bonus to get what amounts to a Nature's Swiftness + Healing Touch combination with the benefit of a minimal "cooldown." This is bound to make all old-school Ferals remember the classic days of the 1/29/21 or 0/30/21 "Feral" PvP spec that invariably took Nature's Swiftness because it outclassed anything you could get in the Feral tree.
For myself, I'll mostly be using it to make Feral grinding even faster than it is already, or for the amusement of an instant midair heal after switching to flight form.
2n - 1 go left, 2n go right. I don't see enough DoTs! More DoTs now! Are you ready for the return of Onyxia? With the Brood Mother being revitalized as a 10 and 25 person raid, you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure your set for the next patch!
Filed under: Druid, Analysis / Opinion, Patches






Reader Comments (Page 1 of 2)
Cygon Sep 24th 2009 2:03PM
Ehh... same as it ever was i guess...
JLocke Sep 24th 2009 2:07PM
Predatory Stroke, think its a typo there, hopefully us predators wont have any strokes real soon o.0
Cygon Sep 24th 2009 2:09PM
or it is the Chris Hansen effect finally hitting wow
BearSayWhat Sep 24th 2009 2:13PM
I haven't been able to test 3.2.2 much because of lag and UI issues, but a few things in this article don't match with what has been more widely reported.
1) "Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.Between this and the increase to Typhoon's knockback distance (20 yards to equal Thunderstorm), Typhoon should be a more useful ability"
I thought the knockback distance was only on the PTR and was reverted on live. If that's not the case, color me delighted, but I'm skeptical.
2) "Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application. For PvE purposes, this results in a faster application of the attack speed debuff meant to mimic Thunder Clap for both single-target and multi-target tanking. However, bears are still unable to apply it to 2+ targets simultaneously the way Thunder Clap does"
A properly glyphed bear should be able to hit more than 2 targets with Maul. Does infected wounds only work against the targetted mob? Also, with Bezerk your Mangle will hit multiple targets as well.
Some clarification on both these issues would be nice
Lavode Sep 24th 2009 2:57PM
A berserking bear could hit up to 3 targets with mangle, but no bear can hit more than 2 targets with maul in a single attack.
Cyrus Sep 24th 2009 2:13PM
"the increase to Typhoon's knockback distance (20 yards to equal Thunderstorm),"
I don't think they made this change after all, did they? I thought the increased daze duration was instead of the knockback, not in addition to it.
Nightweaver Sep 24th 2009 2:16PM
As a feral I like the instant heal spell for a quick B-Rez in raids
Lish Sep 24th 2009 2:29PM
Exactly. Instant battle rez is where I've gotten the most use so far from the new Predatory Strikes.
I've heard some scoff at it since b-rez is only a 2-second cast time anyways, but that's 2 seconds that I'm not doing any dps and 2 seconds longer that my raid member is out of the fight and not able to help, too. That can make a difference.
Quorniya Sep 24th 2009 2:16PM
There is actually one change for resto that wasn't mentioned - not a change to our core talents, but a nerf to our T8 4-pc bonus, which many resto druids are still using because it's so good:
Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
As much as I loved this bonus, I do have to admit that it was pretty OP. We could own the healing meters without even trying just by rolling rejuvs on multiple raid members. (Not that the goal should be owning the meters, but you get what I'm saying.)
Xtofer Sep 24th 2009 3:46PM
yeah, I was wondering if this was going to be mentioned too. I noticed the nerf last night while I was healing and now I'm considering trading my tier 8 4-piece bonus for a tier 9/8 2-piece combo while I grind the rest of my emblems for the tier 9 4-piece.
Er Sep 24th 2009 2:20PM
While the single application of Infected Wounds is great for PvE, it can be seen as a buff and a nerf for PvP.
Having the debuff stack allows more dispel protection and more GCDs spent removing it, but also leads to a generally not as strong debuff. With the full effect on a single stack now, it's great for the quick snare but it really loses a lot of its touch against those with dispels.
Boize Sep 24th 2009 3:03PM
Indeed.
"For PvP purposes, this is just a straight-up buff, period" is not quite right in this case, as now the target affected by this can be sent back to regular speed with only one dispel.
Druidski Sep 24th 2009 2:35PM
I love the new instant cast nature spell! I was fishing in the basin on my 80 feral when a level 76 hunter and rogue attempted to kill me. I promptly kitty-charged the hunter and roflpwned him, popped off a insta-healing touch (much to the dismay of the rogue), shifted back in to meowmix form and crushed the tiny rag doll....er....gnome rogue.
richardeholder Sep 24th 2009 3:07PM
Typhoon knockback did not change, /sadpanda
snowleopard233 Sep 24th 2009 2:47PM
These Tauren sororities need to learn the dangers about posting your pics from fall break on the internet! Now, how is she supposed to get that internship at Grom’gol base camp with prospective employers seeing that on facebook?
ParagusofEonar Sep 24th 2009 3:00PM
ROFL, nice.
haffeysucks Sep 24th 2009 3:09PM
Is that Predatory Strikes buff for Nature spells 10 seconds and under? Or just under 10 seconds?
Jonathan Sep 24th 2009 4:36PM
I don't see that it particularly matters. The only nature spell we have that's 10 seconds is Revive, and that's not usable in combat anyway, so it's not like it will be effected except for the occasional extremely rare instance in PVP which would make Druids extremely OP anyway.
Flame Sep 25th 2009 11:13AM
I see the Predatory Strikes change as a way for ferals (cats at least) to cast Rebirth without as much downtime.
Icephoenix231 Sep 24th 2009 4:42PM
How do they not even mention the big BIG nerf to the resto T8/8.5 4PC set bonus? /sigh this site fails so many times.