Skip to Content
9-25-2009 @ 11:03AM
That's interesting!Too bad about Silithus, though - that's one of the zones that needs the most "freshening up", in my opinion.
9-25-2009 @ 11:13AM
I say drop a huge can of RAID in that zone and then pave that damn place! I hated it... stupid bugs!
9-25-2009 @ 11:18AM
I love Silithus as well as AQ, mainly because I love the plotline of, "Oh..we've been fighting amongst ourselves for all this time, and meanwhile these bugs are set to destroy the world? Oops." I just wish the zone wasn't based primarily on mindless grinding anymore. That may have worked when it was end-game, but now it's just plain stupid. Seriously? I gotta wait for this bug to spawn everytime I wanna pick up a repeatable quest? Seriously? The repeatable quest is to kill 120 friggin' bugs?Get rid of the grind, and give some more plot-driven nonrepeatable quests and the zone could be saved, if you ask me.
9-25-2009 @ 11:29AM
That place needs a complete overhaul, though with the Old Gods being more in the forefront, with Ulduar and then Uldum, maybe it'll see more traffic, which would make it more enjoyable as well. Travel's the main issue there, but with flight being possible, it will be a definite upgrade.
9-25-2009 @ 11:50AM
"The repeatable quest is to kill 120 friggin' bugs?"Should change them to the daily format. 5 or 6 dailies, 2 to kill 10 to 20 bugs, 1 to get something or other that drops, 1 to kill some boss (elite or non) and one to do something else, and adjust the rep to fit the new faction grind format used for several things now that started with Sunwell factions.It's still a grind but it's broken up so it doesn't seem so grindy. Course doesn't really matter anymore except for vanilla accounts and exalted rep collectors.
9-25-2009 @ 12:06PM
I agree about Silthius, but how many of us really see it. I was hoping they would tune down the old world max level areas so you were encouraged to go see them before heading to Outland. Without a retuning of those areas, it seems like a waste of effort to adjust them though.AND...I know this will sound like I’m trying to be a jerk, but I SWEAR, I’m not. I read, listen, write enough Blizzard bashing.MIKE SCHRAMM IS BACK! FANBOYS REJOICE! It doesn’t hurt to have some positive spin every now and then with so much negativity.Nice post Mike, liked the troll jabs and grats on the successful move.
9-25-2009 @ 1:18PM
Time to comment jack.So is this developer calling GC a liar? GC had previously stated that phasing technology has been in the game since day one and that stealth is handled the same way phasing is.Is Ghostcrawler wrong again or just lying?
9-25-2009 @ 3:24PM
Bullseyed: Sounds like you need to provide some sauce for your comment.
9-25-2009 @ 4:28PM
@BullseyedI'd guess that they're both correct. Code-wise, the function would look something like:PersonA.CanSee(PersonB)(or NPC, or whatever.) In the initial version of WoW, this would return a true or false value based entirely on whether PersonB was stealthed/invisible, combined with a check as to whether PersonA had a 'see invis' ability. During BC, they had a bug, and someone had an idea to use the CanSee function for another purpose to fix it. The results of that were pretty cool, so they expanded it into the whole phasing thing, by not just checking for stealth, but also what quests you're on or have completed. The basic technology WAS there from the beginning, but is now vastly expanded and serving a much larger purpose.
9-25-2009 @ 4:57PM
Well put, DI think we have one person on one side explaining how phasing is ok and swell. The other side is referring to how phasing is used now in these newer situations.Neither one is a liar, they're just talking about different things.Looking forward, not that phasing hasn't already done some sweet stuff, they're looking at group mechanics and how to force one side of phase or the other with the least necessary input of players.All extremely cool stuff. This means if you come to ice crown and don't know where something is or need help in a certain part of the phasing, it will be easier than ever to group up and have someone that's done with all of it help you.What it means to the game is amazing advancing story in an actually changing world more and more with a rediculous ease for the end user.YAY
9-25-2009 @ 5:02PM
Oh yeah, I believe I also read they're looking at tinier bits of phasing andgetting it to work for things that "you can't use that yet" like portals etc you can't click on till level 50 or whatever.That would also be awesome, since you're not at that point in the story and that portal hasn't been created yet. Would make you feel less noobish not seeing all the stuff you can't even do. That way you're not someone who hasn't made it to 80. You're an amazing lvl42 killing stuff like nobody has before.
9-25-2009 @ 11:52PM
I had also read recently that phasing has been in the game from the beginning, with corpse recovery being the most obvious example. So I, too, was surprised to read this claim that it was something new, dating only to BC.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.