Blood Sport: Patch 3.2.2, the times they are a-changin, Part I

Okay, I'm a bit of a music buff. I love Bob Dylan, one of the most influential American singer/songwriters of our time. Here's some listening music while reading -- you can probably guess what it is. I selected it primarily because the song title goes well with our discussion -- and I love Dylan's brilliant live performance in Budokan. It's a bit much if you're not a Dylan fan, I'll freely admit.
Patch 3.2.2 has a myriad of PvP changes in it; I am stunned to see so little conversation on the interwebz about it. In fact, I've written so much about these changes that I was advised to split the article into parts. A lengthy article here on WoW.com is approximately 1000 words -- this article was over 3,000. (No, not over 9,000.)
I'm going to split up this article into three parts.
- Overall changes
- Class changes
- Bug fixes and Glyph Changes
Absurdly long essay on square arena pillars incoming! Take cover!
Nagrand Arena and Blade's Edge Arena have had their circular and pentagonal pillars changed to square pillars
- Circular Nagrand Pillars (Old)
- Cubed Nagrand Pillars (New)
- Pentagonal Blade's Edge Arena Pillars (Old)
- Cubed Blade's Edge Arena Pillars (New)
So why the change? We can only speculate as there is no blue post out right now to elaborate.
This might seem like a miniscule modification. In reality, it is a game-changing transformation that will impact not only the strategy of playing on these maps, but the outcome of many arena matches.
"Pillar humping" is much easier with circular or many-sided objects compared to square or triangular-shaped pillars. I think we've all experienced trying to chase someone (perhaps a resto druid) around a nagrand pillar. It feels a game of duck-duck-goose more than an epic gladiator death match. Now, that's not necessarily a detrimental sentiment if you really enjoyed DDG in Kindergarten, or if your games of DDG were very similar to epic gladiator death matches (that would be awesome), but work with me here.
The new design will allow for 1.5 second crowd control (such as fear, polymorph, cyclone, etc) to be executed with vastly greater accuracy. I've dodged many a warlock fear on Nagrand by "schwiff, round the corner," (NSFW language) than I would like to admit. This wouldn't be so frustrating for my opponent if she knew I was going to line of sight her cast. Standing next to a square pillar makes it more clear whether an opponent is in a position to line of sight -- with a circular pillar it is much more difficult to discern. Adding latency into the mix can get even more frustrating with trying to use cast-time crowd control around circular pillars.
It's harder to discern because circular pillars have odd pixel schemes. Most of us have probably experienced something peculiar in Nagrand Arena, and it goes something like this:
- DPS: "Wow, I died, where were the heals?"
- Healer: "It said you were out of line of sight."
- DPS: "It did? Look where I am, I'm totally in LOS of you."
- Healer: "Yeah, it does look like that, but my heal didn't hit you."

The new polygon might help less buggy-deaths due to lack of heals, but I wouldn't care to wager that healing has become easier. In a "open" map (i.e. ring of valor / orgrimmar arena), the weight is very heavy on a healer's shoulders to keep his teammates up while avoiding crowd control. Imagine a completely open map with no objects for LOS (pillars) at all. An entirely blank plane filled with nothing other than the players themselves. Damage on this map would be incredibly high, increasing the need for healers to "stand and heal" as opposed to running around doing other things. This, of course, would play into getting crowd controlled more easily due to unfavorable positioning. While these recently revised arena maps are far from completely barren, they have been transformed to allow for slightly easier access to DPS freely.
Some of you might be scratching your heads, "Wait, so they just made arena PvP more difficult to heal? Wasn't this a huge problem in season five, and in general for nearly all of Wrath?" While it does lend itself for a heavier burden on healers, it's nothing like the beginning of arenas in Lich King. Season seven looks to be very balanced, perhaps more than any season yet. Blizzard can take the risk of changing a few arenas for the better now that the hype about PvP being ridiculously imbalanced has settled down, and for that I applaud them. Classy move, Blizzard. Self-modeled ice sculpture covered in chocolate-covered-strawberries wearing a tophat, cane, monocle, and tuxedo -- classy.
The cube-ish pillars also diminish access to "resets." You're probably familiar with what an arena reset is, even if you're not up to date on terminology. Essentially, a reset happens when teams separate from one another and drink to full and/or wait until cooldowns come back up to start combat. Teams almost always retreat behind pillars to do such. The most common teams which use resets to their fullest ability are Warrior-Druid and Mage-Rogue. You might have been on the other side of the arena when you noticed that even though you almost killed the opposing team's rogue, he restealthed while the mage blinked away and went invisible. When you spot them behind a pillar, they're at full health and mana (from mage food) mounting up to come back for round two.
So... anyone else think I find square pillars far too interesting? I gotta get out of the house more.
Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
I'm not a math guy. I'm not terrible at it, I just don't prefer to spend my time doing it. I haven't looked into the nitty-gritty much, but what I've been hearing from the PvP community on the issue is that the nerf is bringing the stat down in line with other stats so that it's comparable; the armor pen nerf is also largely a PvE issue that's spilled over a bit to PvP. The idea is to get armor pen to an area where preference comes into play with it vs. other stats. Warlocks, for instance, have a pretty even choice between crit or haste as a secondary stat -- strength and agility should be in competition with armor penetration for that gem slot.
It still might be favorable for some classes to stack armor pen at the expense of other stats (namely warriors). Players who use a lot of armor pen will suffer a drop in both constant and burst damage in PvP, which isn't the worst thing that could happen to arena PvP. If you have any extra information to add to the discussion, I welcome it -- please leave a comment, I'll do some research and make an edit.
The size of the Focus Frame can now be adjusted via the Interface Options menu.
Sweet! I'm sure a ton of people are happy about this one. I don't use the default frames (I prefer Pitbull), but one of the main reasons I got into using Pitbull was because I could adjust the size of everything. I might give the default bars a try now that I can make them a bit smaller.
Flying in Battlegrounds? What?
A thread popped up on Arenajunkies recently claiming that players can fly in battlegrounds. It might be nice to know what's going on if you see a few people flying over the gates. The bug involves using an obvious exploit, so beware of possible injuries to your account if you decide to use this information for ill-will.
Onyxia loot table is uninteresting for PvP
Unless I missed something (correct me if I'm wrong), there's nothing from Onyxia's Lair that's unbelievable. A few of the weapons are nice, and obviously high ilvl gear is great if you're a class that can afford to wear PvE gear in arena, but nothing jumps out as saying "wow look at that, can't wait to get my hands on it."
That is, of course, if we're leaving out that sweet 310% speed mount. That brings me to a question for you, readers: What 310% speed mount would you prefer if you had access to it? The Onyxia Mount, Ashes of Al'ar, Mimiron's Head, the Violet Proto-Drake, a raiding mount like the Ironbound Proto-Drake, or one of the gladiator mounts?
Tune in next time when we'll talk about class changes.
Do you want to read more about what 3.2.2 has to offer? Check out the full patch notes here. If that's not enough to wet your PvP whistle, check out WoW.com's articles on arena, successful arena PvPers, PvP, and our arena column, Blood Sport.Filed under: Items, Analysis / Opinion, Bugs, News items, PvP, Wrath of the Lich King, Blood Sport (Arena PvP), Arena






Reader Comments (Page 1 of 1)
Lemons Sep 25th 2009 1:09PM
I've done some pillar-humping myself,and it's probably saved my ass a few tims...but I think overall this will be a good thing. I was getting tired of chasing those pesky druids around those pillars.
Syd Sep 25th 2009 1:19PM
Frost wyrm Baby... Frost wyrm
erknost Sep 25th 2009 1:34PM
Maybe it's just me but I don't like too much the Proto-drake models. I'm such a old fashion guy and the idea of riding an ACTUAL and REAL dragon make me crazy. So... the Ironbound Proto-Drake and Rusted Proto-Drake (I think they are the best Proto-Drake) they look amazing but I prefer a mount like the Black Drake or Onyxian Drake, and Blue Drake or Azure Drake or Twilight Drake.
By the way I will LOVE to see a incoming in-the-next-expansion Green Drake and Emerald Drake and why not a Scarlet Drake or Copper Drake.
Ringo Flinthammer Sep 25th 2009 1:39PM
How will scarlet and copper drakes be different from the red and bronze drake mounts we can already get now?
Ringo Flinthammer Sep 25th 2009 1:38PM
Frostwyrm, for sure. It means something more than Onyxia (which is like the blue proto-drake and Alar: "I got really lucky on drops and won the roll") and there are two 310 PvE protodrakes available for at least one season at a time. But there's only one window to get a frostwyrm and it's not at all clear if there will be a way to get one out of Icecrown Citadel.
Plus, they look crazy awesome, and still will, several expansions from now.
Meccaryn Sep 25th 2009 1:47PM
What 310% speed mount would i prefer, if i had access to it?
the obvious answer: as many as i can, even at a much later date/higher price
i get the idea of rewarding achievements/hardwork - that sweet new hot weapon/armor/mount etc sent an aura of pride and awe around you, making others drool/wept while you stand tall upfront, casting your enormous shadow over them
my problem is - blizzard's philosophy on risk/reward now really gets in the way for 'casual' fun, or late bloomers for that matter.
its absolutely fine if you're on the cutting edge of raiding scene/top spots on gladiatorial sport, where such items will eventually fall into your hands - but not so if you are a casual player, living your wow 'life' on a limited time and loose schedule
gears/items like older arena season gear can still be of use - all they need, is a more balanced yet flexible system that rewards efforts as well, just like the honor gear.
older gladiator mounts can be placed on honor+bg badges with appropriate pricing, while raiding mounts like the much-loved black proto-drake? Adding a gear-check related achievement to it, like the ToC achievement A Tribute to Dedicated Insanity would be enough to beat the 'blowing through encounters' argument.
i find it rather amusing that they add gimmick achievements like Mountain o' Mounts - yet keep reducing the total amount at the same time.
G Sep 25th 2009 1:46PM
Not a big deal, but a little bit of image prep is preferable to a list of ImageShack links.
Pantyraider Sep 25th 2009 1:56PM
I'm still waiting for the death match battleground. Big open area with no pillars to hump. Just an open field massacre. 40v40 would work. But I wouldn't complain if it were 25s.
Hell, they could do it 5v5 for arena, even. Just add some raid boss tigers that come up and maul everyone to death after a set amount of time so it forces people to fight instead of seeing who can run away the longest to try and drink 10 times a match.
Ryohalt Sep 25th 2009 2:02PM
In my case would be the Ashes of Al'ar, i loved it since i knew of it and the protodrakes don't really matter to me at all.
Karilyn Sep 25th 2009 2:55PM
Agree. Ashes of Al'ar is the most unique, and probably the most beautiful model in the game.
The trails of fire twisting and twirling behind you as it flies are utterly amazing.
Eyhk Sep 25th 2009 5:09PM
Definitely the most noticeable.. Back when everybody was mounting up and showing off their mounts at the portal entrance to Naax, Ashes of Al'ar beats all hands down
Bravofox Sep 25th 2009 3:04PM
Well-written article **Golf clap**
yayforwow Sep 25th 2009 3:11PM
"A lengthy article here on WoW.com is approximately 1000 words -- this article was over 3,000. (No, not over 9,000.)"
"VEGETA, WHAT DOES THE SCOUTER SAY ABOUT THE AMOUNT OF LETTERS IN THOSE WORDS?!"
"IT'S OVER 9000!!!!"
zetathran Sep 25th 2009 3:32PM
I wouldn't be surprised if some rogues try out the Onyxia weapons. Getting a 2k Vis'Kag (http://www.wowhead.com/?item=49501) weapon proc, combined with stuff like Darkmoon Card: Death, or Bandit's Insignia is quite a lot of pressure that could all be frontloaded during a CS -> KS.
Also, the dual Shard trinkets could be godly in the hands of a human caster. (http://www.wowhead.com/?itemset=882)
Still a bit too early to tell, though.
Virgoninja Sep 25th 2009 5:55PM
I love Bob Dylan
iamwolfthing Sep 26th 2009 6:57AM
Mimiron's Head, no question.
Nick Buffalo Sep 29th 2009 5:22PM
This has come from being a pvp thread to everyone replying about mounts?