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9-25-2009 @ 2:16PM
I think Kill shot worked fine as is...but the added DPS to Volley is nice!
9-25-2009 @ 3:11PM
All shots have a 5 yard firing range and Kill Shot was just brought in line with that. It isn't a nerf, it's a fix.And why is the article claiming stealth nerfs when it isn't anything of that sort? If anything, this patch has been great for hunters, especially PvE hunters of which I'm one so I'm glad that this patch went live. Blizzard acknowledged that the T9-2pc bonus was a bad design choice so even though the patch went live with it still being borked, they hotfixed it pretty damn quickly so the Serpent Sting crits now have a physical crit modifier. It's still a bit wonky with the meta-gem though, but it's way better than before and a step in the right direction.What is funny though is that Volley was nerfed because Blizzard thought Hunters did too much AoE on Naxxramas trash. And now the co-efficient has been buffed back to the pre-nerf value because Hunters did shit AoE on Anub'arak's adds in 25m ToGC. Kinda reinforces the fact that balancing classes based on their trash DPS performance is never a good thing.All in all, I'm happy with this patch, especially since I'm not a PvP hunter.
To be clear, the kill shot change is not a nerf, it is a correction. It did not work "fine," it worked great! Every Hunter it impacted knew they'd fix Kill Shot at some point, though, but it's one bug I will miss.Volley has little use in PvP or boss encounters; buffing it makes sense for heroic and raid trash, and PvE solo farming (e.g. leveling pets and running quests). I'll be interested to see the difference in numbers; looks like I might go back to a multi-shot/volley rotation on trash again.Marks hunters are going to really love this one if they've got points in Barrage.
9-25-2009 @ 4:40PM
"Kinda reinforces the fact that balancing classes based on their trash DPS performance is never a good thing."Sooo, can rogues have the full-damage of their FoK back plx?
9-25-2009 @ 5:05PM
No, because FoK was so OP that it was finding serious use in boss fights.
9-25-2009 @ 5:52PM
Kill Shot min range was not a bug. When originally implemented, it had a min a range and was off GCD. Then they put it on GCD. Then they took away the min range. Now they've brought it back. Most of these changes were actually undocumented because every time they change hunters, somebody cries. Either bad hunters QQ that they get nerfs or bad anything-else QQ that hunters are already OP, which is a joke (maybe true for part of S5 before Glyph of the Monkey nerf tbh, but it didn't matter because DKs were way more OP anyway).This is a nerf, and one that is not needed, although it also not a game-breaker. If you were a gladiator hunter before, this probably won't change that. It just makes it slightly tougher to finish off a DK.
9-25-2009 @ 6:13PM
How about getting rid of the hunter dead zone altogether? It's a mechanic that Blizz has been clinging to forever with no justification for keeping. Today's dead zone is much smaller than the huge dead zone of vanilla WoW, but in some boss fights where positioning is important (eg. Onyxia), large hit boxes can still make getting your hunter into positioning tricky.
9-25-2009 @ 6:45PM
"Sooo, can rogues have the full-damage of their FoK back plx?"Volley got nerfed in January (patch 3.0.8). Come back in 9 months time :)
9-25-2009 @ 7:37PM
"All shots have a 5 yard firing range and Kill Shot was just brought in line with that. It isn't a nerf, it's a fix."err no, some shots do not have the min range like scatter shot.
9-25-2009 @ 8:22PM
If you had a rogue for Faction Champions, they would just spam FoK every time it was off CD, interrupting any casters in the area, and topping the damage meters. High dps during trash if fine. People would rather just get through the trash faster. But FoK did more than just kill trash quickly. It was used to the point that rogues didn't even NEED to use any other interrupts on boss fights, and could spam this one move without a cooldown.
9-26-2009 @ 2:49AM
Rakah, Scatter Shot's entire purpose is to get the hunter out of melee range of a target. Wouldn't make a whole lot of sense if that had a minimum range. :P
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