The Care and Feeding of Warriors: Arms gearing for beginners

Let's get this out of the way up front: if every week you're rolling over Trial of the Crusader and Trial of the Grand Crusader heading for A Tribute to Insanity, then this column will be completely wasted on you. It's like bringing coals to Newcastle (not the bitter, the actual town). While my human warrior is geared pretty well by this point, he's a fury/prot warrior most of the time, so the test bed for most of my Arms play is my tauren, who is mainly gearing up via Wintergrasp and various Battlegrounds as well as five man TotC and its heroic counterpart. (As an aside, if someone could explain to me why the Grand Champions and Paletress seem to have forgotten that they have 2H weapons on their loot tables, I'd really appreciate it.)
This column will be focused on a general overview of gear specifically for an arms warrior that you can acquire via PvP (not Arena, but Wintergrasp and BG's), reputation grinding, emblem vendors and running TotC 5/heroic 5. There's actually a great deal of easily acquired gear out there to catch up your new arms warrior.
Things to Remember
While the Expertise goal for a DPS arms warrior in PvE is the same as it has been (26 expertise to push dodges off of the table, and no, you don't want to be dodged to proc Overpower, trust me it's going to be lit up plenty from talents like Taste for Blood) unlike a fury warrior you have talents that can help compensate for it. (When I last visited this subject, Fury had Weapon Mastery, it's an Arms talent now.) If you are an arms warrior looking to raid, you only need 18 expertise if you have full Weapon Mastery, and Strength of Arms can provide 4 of that 18 expertise. This means that if you max both WM and SoA you only need roughly 115 expertise rating on gear to hit the dodge expertise goal.
As for hit, Arms doesn't have access to talents like Precision, but neither does it particularly need them. Since Arms isn't subject to the ridiculously large dual wield miss penalty, hit rating for an arms warrior can cap both special attacks and chance to miss with normal (or 'white' for the color of the damage numbers in Scrolling Combat Text/Damage logs) with the same rating of 263 hit rating/8% chance to hit. 263 hit rating will completely remove an arms warrior's chance to miss entirely on both specials and white or normal attacks. Once you have that much, stop. Don't get any more. Unlike a fury warrior, you're done at 263.
For PvP of course you don't really need to worry as much about hit and expertise. 5% chance to hit is pretty much all you need for Arms PvP unless you're fighting players higher level or in high defense gear.
As for things like Crit, ArP, Attack Power and so forth, well, we could write another 600 words on each subject. Armor Pen has recently been adjusted downward again, but it's still a solid stat for DPS warriors due to the fact that pretty much all of our damage is physical and thus mitigated by armor with the sole exception of bleeds. Rather than go into crazy detail (consider that pending for another column) I'll say aim for 50% armor reduction, and then stack as much AP and Crit as you can get. (If you have Armor Penetration procs like Grim Toll, that 50% will often be much higher, but I'm not assuming you do because that's a 25 man raid trinket.)
Now let's start looking at some gear.
Trial of the Champion/Heroic TotC
For more in depth discussion, check out our TotC roundups. For now, we'll just list the items.
- Marrowstrike
- Edge of Ruin
- True-aim Long Rifle (yes, arms warriors, you do need a ranged weapon)
- Banner of Victory (very helpful for hitting that 50% ArP goal)
- Uruka's Band of Zeal (not the best arms stats but expertise is always nice)
- Ancient Pendant of Arathor
- Breastplate of the Imperial Joust
- Drape of the Undefeated
- Gauntlets of the Stouthearted Crusader (still somewhat vexed by these gloves)
- Girdle of Arrogant Downfall
- Helm of the Violent Fray
- Legplates of Relentless Onslaught
- Majestic Silversmith Shoulders
- Plated Greaves of Providence
- Vambraces of Unholy Command
Emblems of Conquest - Honor Purchases
The far more easily obtained solutions for a new Arms warrior. What's worth looking at?
- Belt of the Singing Blade
- Bladebreaker Gauntlets
- Legplates of the Violet Champion
- Conqueror's Siegebreaker's Battleplate
- Conqueror's Siegebreaker Helmet
- Spiked Battleguard Choker
- Broach of Wailing Night (Note: I recommend the Broach over the Spiked for Arms, but as always tastes vary.)
Honor will also purchase you a wide assortment of accessories. Pretty much the entire range of Furious necks, rings and capes. Speaking of Wintergrasp, let's go over what you can get just for participating in the WG matches (we'll not cover the loot pinata bosses because, well, you still have to raid them to get the gear they drop, and this column is covering what you can get via 5 mans and relatively solo PvP. I know Wintergrasp itself is a raid, but you can queue for it solo.)
Wintergrasp
For starters, there's plenty of PvP plate available from the WG vendors. You'd probably prefer the Deadly in cases where it overlaps, but these are purchasable for WG marks which means you can conserve your honor and fill gaps in your gear at the same time. (These are also itemized towards hit, which on the one hand you only need 263 hit rating but it's not a stat made less powerful by Resilience, either.) There's also some solid PvP trinkets in there as well. (Yeah, I know there's two caster trinkets left, I seem to be lacking in Wowhead fu today.)
All of this without raiding or even running the daily heroic for Emblems of Triumph. (That being said, run the daily heroic for Emblems of Triumph.) Even a baby arms warrior fresh to 80 can have full epics for PvE or PvP with a couple of weeks of solid effort at this point, so go forth and Bladestorm, Bladestorm, Bladestorm towards greatness!
Next week we talk a lot about Armor Penetration. I hate talking about Armor Pen because back when I said it was going to be good in patch 3.1, y'all went nuts telling me how wrong I was. Then y'all went out and stacked it like crazy. So basically, I hate talking about armor pen because you guys have traumatized me. Still, it's got to be talked about, so stay tuned next week.
Filed under: (Warrior) The Care and Feeding of Warriors, Warrior, Items, Analysis / Opinion, Odds and ends, Instances, Guides, Battlegrounds






Reader Comments (Page 1 of 3)
Kanap Sep 28th 2009 4:12PM
I have to say thank you. I have a very low grasp on Warrior gear and this did help me. I am currently leveling an arms warrior. (its an orc so it has the 5 expertise axe racial) Thanks again.
Jeff Sep 28th 2009 4:19PM
"As an aside, if someone could explain to me why the Grand Champions and Paletress seem to have forgotten that they have 2H weapons on their loot tables, I'd really appreciate it."
Heroic Trial of the Champion is a vile, evil place. I am certain that Blizzard is working some witchcraft in there, to ensure that what you actually need never drops. My DK has been running it literally for weeks in the hopes of getting Plated Greaves of Providence. No such luck as of yet.
uncaringbear Sep 28th 2009 11:21PM
Yes, I agree, that place is evil. I ran it everyday since it launched, trying to get the healing mace for my pally and the polearm for my hunter. It is a stressful place to heal, especially in a PuG. The mace finally dropped a few days ago. Of course it was the one day I was in there as DPS on my pally. The polearm also dropped this week, and you guessed it, there was another hunter in the group. /wrist
Evelinda Sep 29th 2009 10:03AM
omg, yes... i only just got marrowstrike for my druid, despite heading in there at every opportunity, and i am yet to even see edge of ruin drop on any char, let alone my poor arms warrior. I know it exists because i've seen other people with it, but if it weren't for that, i'd say its just another cow level...
Bob Dewane Sep 28th 2009 4:52PM
I'd just be happy with the confessor remembering she could fight!! I've run reg and heroic combined over 40 times and ive fought here 3 times. Literally. Marrowstrike has never dropped and the dps trinket has only dropped once (and I lost the roll to a rogue). I now have the most pronounced feeling of dread as the gates open, knowing that I am going to see Edric the Permanent and not her. Ugh!
Rhabella Sep 28th 2009 5:08PM
Blizzard really needs to rethink the random boss mechanic. The daily lockout on heroics is one thing, but when you want a specific drop, the will I even get a chance at the boss that drops my loot is absolutely ridiculous.
I can’t comment on ToC, but it literally took me about 2 months to see the block trinket from HVH right after launch. It’s a bad mechanic, and a bad way of prolonging bad content. ToC is a terrible instance that took little work, and they insist on shoving it down our throats with a chance drop of a chance encounte?
I feel your pain!
jbodar Sep 28th 2009 8:19PM
Isn't Edge of Ruin preferable to Marrowstrike anyway stat-wise? And EoR drops from the Champions. IIRC, which means you always have a shot at it.
uncaringbear Sep 28th 2009 11:24PM
"Edric the Permanent". That is total win, lol.
I know that feeling of dread waiting to see who emerges from that gate. Multiply it by the number of alts you have running that place.
JBluntz Sep 29th 2009 12:47AM
That's funny; I have the exact opposite problem; I've run HToC a billion times on my enhancement shaman, and Eadric NEVER shows his whiny little face! The one and only time I've seen aledar's battlestar drop, I lost the roll to a DK. I hate DKs...
On that note, is respectable dps possible while dual-wielding 1H weapons in Arms spec? I've been thinking of rolling a toon that can dual wield swords (just think it's cool in concept). Titan's grip isn't the effect I'm looking for, rogues seem to be all about daggers, and lastly, I hate DKs. So basically, DW in Arms spec? Is it worth investigating?
Bob Dewane Sep 29th 2009 9:11AM
@jbodar
I was referring to Marrowstrike b/c my hunter alt is the one who has run ToC the most and REALLY wants it. I DO want the Edge for my warrior and I have seen it drop a total of two times. Lost the roll both times to DKs. /cursestheRNGgods
IMHO, the bosses you fight in the second spot ought to have a shared loot table.
Evelinda Sep 29th 2009 10:42AM
@jbluntz
I'm not going to claim to be an expert here, but arms really seems to be about whacking something very hard with one very big weapon. Things like overpower and ms are all based off your weapon damage, which means that a single 2h weapon is going to put out a lot more damage for arms than two 1h weapons. There's also the fact that the talents aimed at buffing dual wielding are over in fury.
If i was you, i'd be speccing fury, but passing on titan's grip, and running a dual wield 1h fury spec, just like in the old days :) You probably wont be topping the dps charts, but the important thing is that youre having fun, right?
jbodar Sep 29th 2009 8:38PM
Ahh, it's all clear to me now. BTW, you'll just make the RNG gods hate you more that way. They are vengeful gods... in the BEST possible sense *looks around*
Cambro Sep 28th 2009 4:52PM
"...aim for 50% armor reduction, and then stack as much AP and Crit as you can get..."
I think you want to qualify this a bit more. Maybe you're assuming the majority of readers gearing up are already near 80, but arms warriors in general need to know that it is a mistake to gear up armor penetration at the expense of strength (strength > straight AP, because of the 2 attack power per 1 strength and the scaling with blessing of kings) and crit. True, lower level gear doesn't even tend to have armor penetration as a stat, but a dps warrior is going to seriously gimp himself if he aims for the armor penetration first. It should be a goal, but only favored slightly over the other stats while gearing up.
Always like your posts, Matt!
Shoryu Sep 28th 2009 7:09PM
do not gem for armor pen period. any plate piece with arp will automatically have more str on it than arp. haste is bad so if a piece has less str and arp pick it over the one with haste and more str. never gem for armor pen rely on your gear to get it for you. because of the change you wont be able to cap it until you are in colluseum gear. the closer to 100% you get the better the stat becomes. and no you will not be gimping yourself by aiming for armor pen bc it is on all of the same gear str is on. the new cap for grim toll is 57% ie 47% arp in battle stance and DO NOT GO MACE SPEC. also do not stack crit rating, you stack ap and str once you reach your cap. never gem for crit or haste bc the SEP is always lower than str. and if you are magically somehow 5% or so fromthe cap, then yes do gem for it bc at that point the SEP will be higher than str but until 50%, arp's SEP is less than str but still higher than haste/crit.
Miloh Sep 28th 2009 4:54PM
Expertise does not need to be sought after nor capped. Moreover to your dubious assertion that "you don't want to be dodged to proc Overpower," the spell itself (Overpower, that is) cannot be dodged or parried. As Overpower is a significant portion of Arms damage, this makes a great deal of one's dps unaffected by the stat Expertise.
Its down there with Haste. Don't seek it out, but take it if it is on an otherwise acceptable piece of gear.
Evelinda Sep 29th 2009 10:46AM
i dunno about you, but i dont like the idea of people dodging my white swings, or ms, or execute, or bs whirlwinds, or slams, or rends, so i think i'll stick to capping expertise...
Miloh Sep 29th 2009 5:48PM
You may not "like the idea," but gemming/gearing for Expertise over Strength/ArP will be an overall DPS loss.
I'm just refuting the misinformation regarding "If you are an arms warrior looking to raid" as stated in the article. If you are raiding or preparing to raid, you should know that Expertise is a very low priority stat.
The "Weapon Mastery" talent should have no more than one point for PvE, and that is considering a 55/8/8 build. A 54/17/0 build will place NO points into Weapon Mastery.
Evelinda Sep 30th 2009 3:03AM
yeah, fair call... i have to admit, you dont really need to go out of your way in order to cap expertise anyway... 214 is not really a strain, and considering its even less if you have strength of arms (which you almost certainly would), you can pretty much cap it without trying. That being said, capping it IS a good thing...
swampsquatch Sep 28th 2009 4:57PM
Speaking of getting effed in the a for mentioning how armor penetration was going to be good for warriors, I wish that "Bangin" guy that was talking all that shit would come post his thoughts on Grim Toll and armor penetration now. Apology maybe?
Karilyn Sep 28th 2009 5:24PM
Here's a question.
My offspec Arms Warrior set currently has 7.99% hit.
A guildie told me that hit chance rounds down to the nearest percent, and thus I have a 1% chance to miss, not a 0.01% miss chance. Is this true?