Patch 3.3 PTR: Shamans

Shamans
- Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
- Talents
- Elemental Combat
- Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
What changes, you may ask? I'm glad you did.
Classes: General
- Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
- Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
- Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
It's pretty clear this is the patch aimed at softening leveling up in order to get as many people into endgame as possible with the time we have left in Wrath. On the whole, just having the option to do real AoE without losing your totem buffs in the process would be a nice change for all shamans, especially our elemental brothers. Adding the leveling improvements in and we have a solid if small positive change all told.
Filed under: Shaman, Patches, Analysis / Opinion, News items, Expansions, Wrath of the Lich King
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
Angus Oct 1st 2009 7:50PM
You know how awesome AE is when you have to spend 3-5 seconds running in, dropping a totem, and running back out?
PVP is meh. You can't cast that while stunned, silenced or dead.
D Oct 2nd 2009 9:12AM
The boost is that we will be able to buff the raid with Totem of Wrath... AND... AOE at the same time. We won't be forced between lowering our DPS to buff the raid... or screwing over the raid to bump up our DPS with AOE.
It's massive and something the shaman community has been asking for (in some form) for quite a long time.
Now, if they get around to making ToW scale, shaman will be all set!
habutai Oct 2nd 2009 1:17PM
The thing is though, of the Shaman community, the vast, vast majority of us DO NOT MULTIBOX SHAMAN. Saying "this is durr awesome for multibox shaman" is ridiculous. We don't care. It is a PVP nerf to any normal player of any of the 3 specs since a PVP enh is going to give up talents in enh to get into ele for it and likewise for resto. It was one of the few things that given a little luck bought us enough breathing room to not be swarmed and killed. Not to mention is extremely fun to use against impatient rogues.
Edge Oct 1st 2009 7:51PM
As an Enhance PvP player, this change really pisses me off. This is Blizzards retarded way of fixing Elemental DPS, because they couldn't figure out how they broke it way back when. And it still isn't very useful. For Enh it will have a cast time, so it won't be used. For Elemental, you still have to get into melee range to drop the fricken totem.
If they did this for Magma totem instead, leaving us our stun, it wouldn't been nearly as bad and there would still be some decent AoE damage for Elemental.
Stupid Blizzard, just stupid. There is no other way to describe this change.
Bludstorm Oct 1st 2009 9:00PM
why does everyone keep insisting that there is a cast time? As for as I can see it only triggers a GCD for 1.5 secs and has a 10 sec cooldown.
Edge Oct 2nd 2009 12:22AM
It still a tradeoff for pvp utility, but without a cast time it should improve dps. Down to 3 seconds it is nice for PvE, but I will lose that last second survivability that the AoE stun gave me. Guess we'll find out soon enough.
Brune Oct 1st 2009 9:36PM
Well, call me short sighted, but the question that I most wondered about (and, to be honest, excluding the few PvPing elemental non-multiboxing shammies, is most important) is will this count as pet damage or player damage? i.e, without any tagging items etc, will shammies finally have a convenient AoE for boosting?
alpha5099 Oct 1st 2009 10:13PM
I'm very curious to know why Shamans were the only class to not see any pet changes. Everyone else with a pet, permanent or temporary, is seeing a change to PvP avoidance. Do our puppies not deserve the same consideration? And what about the Elemental Totems? I'm not even sure if they're classed as pets.
I'm definitely looking forward to seeing more details on Fire Nova. One, a lot of people seem to be jumping to the conclusion that it'll have a cast time, which I've seen no indication of. I'm also curious to see just what Improved Fire Nova does. It looks like they've removed the stun from the talent, but I'm not 100% certain that's the case. Don't patch notes usually include some note about how a talent used to function when it's drastically redesigned? It's possible we'll see IFN giving the listed boosts while preserving IFNT's stun.
alpha5099 Oct 1st 2009 10:15PM
WTB edit button. Noticed a mistake (see next post, "AoE avoidance" instead of this post's "PvP avoidance") ended up posting twice.
alpha5099 Oct 1st 2009 10:14PM
I'm very curious to know why Shamans were the only class to not see any pet changes. Everyone else with a pet, permanent or temporary, is seeing a change to AoE avoidance. Do our puppies not deserve the same consideration? And what about the Elemental Totems? I'm not even sure if they're classed as pets.
I'm definitely looking forward to seeing more details on Fire Nova. One, a lot of people seem to be jumping to the conclusion that it'll have a cast time, which I've seen no indication of. I'm also curious to see just what Improved Fire Nova does. It looks like they've removed the stun from the talent, but I'm not 100% certain that's the case. Don't patch notes usually include some note about how a talent used to function when it's drastically redesigned? It's possible we'll see IFN giving the listed boosts while preserving IFNT's stun.
Savage Oct 1st 2009 11:07PM
I wonder why no one has thought of wat this could do for shaman tanking. My off spec is a tanking spec and i use a mix of Def and resil to become uncritable. as a single target tank even on bosses im a great main tank but when it comes to more then one target unless ur in a group with guildies being very nice on their threat its a wipe but with this glyphed and talented its like our own personal thunderclap. this could be all i need to become a perfect main tank. any thoughts on this? or am i just crazy
Brune Oct 1st 2009 11:20PM
You're just crazy. We may have defense- We lack dodge, parry and stam.
Is this a great tank on HC bosses? I think you could just tank them, it'd just be crazily suboptimal.
Edge Oct 2nd 2009 12:40AM
I don't believe resilience works against mobs only other players, so it's not helping you tank.
Brune Oct 2nd 2009 1:24AM
Actually edge, resilience provides more uncrittability per point than def, just none of the other handy tanking stuff.
Sowwy, the guy stuck in vanilla knew more about this than you :P
Bamd Oct 2nd 2009 3:20AM
You do know there are Shaman out there tanking current content right? Just search you tube. They use PVP gear to get uncrittable and enough stam, would be nice if blizz stuck a talented taunt into enhc.
habutai Oct 2nd 2009 1:24PM
^^ this.
I too, shaman tank. I also wield 2h as enhancement in PVP. People laugh, but my methods work.
With how they are reworking defense into talents, I really don't see why they can't talent enhancement into defense cap like they did for druids. They keep pointing out how they can't give us "top dps" because we are a "hybrid" class, but we are less hybrid than druids and paladins yet less able to do as much dps as either of these despite the fact that they both have proc/on-ability self-heals and shaman have to do a raw-heal to heal ourselves in battle while dpsing.
I don't understand why shaman is so difficult to figure out. We are supposed to be /rolling boulders of elemental devastation/. People should see shaman and have the same oh-shit moment they would if they were to see a volcano asplode in front of them in a fury of lava and lightning. Granted we don't control the elements, but rather wield them at the leisure of their will, but if I were an elemental, I wouldn't want to be represented by today's shaman.
nekorion Oct 3rd 2009 4:03AM
a talent? why make it so complicated. Make rock biter weapon provide extra threat and defense, give it a use :P
Angus Oct 2nd 2009 6:03PM
"The boost is that we will be able to buff the raid with Totem of Wrath... AND... AOE at the same time. We won't be forced between lowering our DPS to buff the raid... or screwing over the raid to bump up our DPS with AOE."
Did you bother reading my comment about that?
Most pulls want you out of melee as a caster.
So that mythical AoE is just that, mythical.
Spend 5 seconds running into melee.
Drop your totems.
Start running out hitting the Fire Nova once.
Cast CL.
Hit fire nova.
See last mob die.
While you did that, the mage and warlock just did about 5 times the damage you did and didn't even care about your ToW since it didn't show up for 5 seconds. The melee were doing damage the entire time you were running out and are more likely to survive the occasional cleave in there.
This fixes very little. It's like Hex. "Oh look, something we needed last expansion that shows up too late and isn't even as good as the other people's versions." Seriously, Fire Nova would be great, IF you could target your fire totem. As it stands, a melee range AE that isn't mobile for a caster is worthless. This isn't arcane explosion. That at least moves as you do and isn't killed by a level 1 with good reaction time.
In PVP, this fix is crap and it lost shaman a stun.
In PVE it is AWESOME. FOR ENHANCE. (Though weaving this in means that lava lash is likely going to almost never be used.)
For resto or elemental it is pretty much worthless.
If the packs would have died in the amount of time that using it would be okay as elemental, you likely should have been doing single target damage on them anyway.
Edge Oct 6th 2009 2:03PM
Problem is that Lava Lash works closely with the BiS totem, giving a chance for 400ap every time you lava lash. Nova will be a lower priority than Lava Lash for me for sure, to the point where I probably won't ever use it. The loss of my stun is much much worse and turns this into a complete nerf for me personally. I hate, hate, HATE this change. It doesn't really do anything new that magma totem didn't already do.
In fact, the better option would be to do this with magma totem instead of nova totem (and leave my nova alone). You still get AoE and ToW, in one shot, you just don't screw over the last remaining PvP shaman.
Angus Oct 6th 2009 6:15PM
"you just don't screw over the last remaining PvP shaman."
Truth is, they need to do this. Shaman with a stun are obviously OP. I mean look at the last tournament they had with 3v3. No shaman showed up. When they competitors ALL know shaman are so OP that they are too good to bring there's a problem. I mean it had to be them all wanting to continue to dominate the highest ratings with those shaman and not letting the devs see them in action so they'd get nerfed...
I did plenty of PVP as a shaman, and I will tell you now, give up. If it isn't a battleground where there are dozens of much more important and dangerous targets than you, they will simply burn you down, laugh at how easy it was to do so and work on the real dangers of your team. Horrible CC and easily dealt with anti-CC make for a poor class in situations where being in control is key to winning.
The BiS totem is dependent on a low priority attack and nova can replace it safely every now and then. Really, there aren't enough GCDs for enhance. Haste needs to cut down the GCD of instants more for enhance to be fully capable of working at max potential with this change, that I do agree on.