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10-01-2009 @ 7:18PM
The Fire Nova is IDEAL for enhancement - our totems will be in melee range at all times, letting us use Fire nova without special positioning. We have about 2 seconds of downtime in our rotation at times, IIRC, allowing us the time to actually use it. It'll also give us some multi-target DPS aside from Maelstrom Weapon'd Chain Lightnings. This is a very nice change.Apparently, it's a PvP nerf for Elemental, though. But I play enh and don't PvP much, so I can't really say.
10-01-2009 @ 7:46PM
Yes, the old Imp Fire Nova talent had a stun attached to it, and now apparently it does not.
10-01-2009 @ 7:47PM
No I would never use it in PvE, if it has a cast time, it takes away from MW procs which are more important IMO. Those two seconds of nothing are several white hits that give more MW procs. So just like Lava Burst it will never be used by Enh. OTOH, it is very definitely a PvP nerf, and I think it sucks. We are losing a good AOE stun in PvP because Blizzard couldn't figure out how they broke Elemetntal in the first place, so they went with this lame "fix". You still have to get into melee range for it to be of any use.Why the hell didn't they just do this for magma totem??? Then everyone would have been happy.
10-01-2009 @ 8:30PM
(Replying to Edge)Do we know it has a cast time? Maybe I missed it, but I didn't see anything about a cast time in the note. It could very well be instant, with the 1.5 global cooldown afterward being the tradeoff, rather than a cast time. If it's instant, what I said is true. If it has a cast time, then you're right, and it's useless to enh in any practical capacity.
10-01-2009 @ 11:00PM
It has no cast time. It's an instant spell subject to the same standard 1.5 second GCD that everything else is.I, too, think that this is a really nice bonus for enhancement, and depending on how much damage it does and how the cooldown comes together with those of SS, ES, LL, and MW procs, it might even be worth using all the time, not just on multi-target fights.
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