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Reader Comments (Page 1 of 1)
10-01-2009 @ 9:21AM
Stag said...
Such a terrible BG. This and strand are horrible.
Reply
10-01-2009 @ 9:29AM
Quiz said...
I would tend to agree. Though Strand is certainly the worst bg currently, simply because of the broken two-turn system which feels like you're having to play the same bg twice to win one game.
I think the problem is largely one of vehicles: I don't care much for bg's in which vehicles are more important than your toon's abilities in determining the outcome of the match.
Wintergrasp is an exception, I think, because of the ridiculous honor you make and the fact that it is realm-contained, which is unique and fun.
10-01-2009 @ 9:35AM
Stag said...
Agreed, Strand is the worst. Also agree on the vehicles... hates them.
Bring back pvp to bg's imo.
I want the next BG to be 40 v 40 dumped into an area, once you're dead you're out. To win you have to wipe the other side out. No flags, no towers, no %^&*ing vehicles... just straight up pvp.
10-01-2009 @ 10:39AM
Tarin said...
With the new addition coming out of no BG starting before both sides a re full, it fixes the SotA problem.
10-01-2009 @ 11:45AM
Adamanthis said...
That's the nice thing about having a variety of BGs in the game now; there is something for everyone. I quite like both IoC and SotA, though AV remains my favourite. EotS I simply do not enjoy at all.
10-02-2009 @ 2:37AM
rawrawrawr said...
IoC is my favourite BG. I actually enjoy the vehicle system, and especially in IoC. Each vehicle (and each node, as well) has a clear role to play in the way the BG plays out and each have their own strengths and weaknesses:
Demos, Sieges are slow, but with a lot of HP and a short range attack (demos have the ram, sieges have a ram+ people on the turrets can spew fire at enemies in melee range)
Glaives deal a massive amount of damage, yet have comparatively low amounts of HP and a minimum range.
Catapults are very quick, yet have a tiny amount of health and no defensive abilities.
12-09-2009 @ 3:35PM
Alex said...
SotA: The battleground in which, after you fail, you continue to another round just to stop your opponent from getting 3 marks.