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10-01-2009 @ 9:24AM
I disagree seriously with this critique. While the boss delineation is correct, the strategy is wrong. FIRST of all, AFAIK, the side gates have 75% as much hp as the main gate, meaning that if you were going for a hangar assault, you'd focus seaforium on one side gate, to break it quicker and gain access to the boss. Second, there is a serious lack of emphasis on the use of the hangar or the docks as a means of gaining entry (face it - unless both teams zerg WS, there's really no chance of having a turtle resource battle). Current strategy revolves around two options, as assaulting WS leaves you with a melee battle on the front gate with underpowered siege vehicles on a more heavily armored and HPed (and defended) entry point. One strat is taking and holding docks, and using the highly powered and long ranged glaives to assault a side gate. This is the most effective strategy for breaking the enemy gate. West gate, with two glaves, takes about 3 minutes to break. The problem with it, is that the glaves have 70k hp, and are easily killed. A glaive strategy revolves around taking and holding the docks, and sending a large portion of the offensive force to swarm and surround the glaives as they assault the west gate of the enemy keep - keeping any and all enemy dps off the glaives while they (the glaives) hammer away - the range on the glaives is JUST outside the range of the keep cannons, meaning that any defense MUST go on foot and destroy the glaives. The second option (which is slower and which relies on a base defense which neutralizes enemy glaive assaults) is to zerg hangar - originally the most desirable strategy for the instance, but hotfixed with hangar nerfs to make it less powerful. WIth a hangar assault, assuming that you're not being broken into on your own base with glaives, you can send in 20 people, and cart bombs to a side gate...which, along with diligent bombing from the airship (focus fire on a specified side gate) will bring a gate down in about 5-6 minutes. The next step, typically, is a free for all assault of the in-keep graveyard flag, to remove respawns of the enemy inside the base. With proper numbers (really, I've four manned the keep boss before), you can then get the win. However, without taking out that graveyard, if your numbers are insufficient to outlive a keep respawn, you will wipe, and have to wait to drive back to your enemy's keep - rallying into the base at the break point on the wall.All things being perfect...you'd have about 5-6 people defending, and zerg docks, with heavy pressure on the hangar. Keeping the glaives safe as first priority, you'd kill west gate, using the hangar if you have it, to quicken the destruction of that gate. .Once down, an "all in" scenario ensues, putting people on the keep gy flag and in the courtyard to destroy remaining opposition, and using whatever you can get, to go in and kill the boss.I had a couple other points, but I honestly forget.
10-01-2009 @ 9:26AM
Glaives couldn't destroy that wall of text.
10-01-2009 @ 10:45AM
Wall of text or no, this is an excellent strategy to winning IoC
10-01-2009 @ 2:11PM
These are some great strategies here, but the hardest part is getting everyone in a BG to act as a team and use some strategy. IoC chat usually goes like this.Hangar.DocksHangarDocksWorkshop noobs!No HangarDOCKS OR WE LOSE! ALL IS LOST!…Blacksmith?NOOB!NOOB!ZOMG (insert whichever faction is on) CAREBEARS!Now, I would really like to see an article that tells one how to deal with this. How the heck do you get 40 random maniacs to act as a team?
10-02-2009 @ 2:29AM
Another major reason for attacking the side gates is that you only have half the amount of turrets defending the side gates, in comparison to the front gate.
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