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Reader Comments (Page 1 of 1)
10-06-2009 @ 2:28PM
ackthbbft said...
Seems to me they just needed to use a similar pathing calculation as Charge, just without the animation in between.
Reply
10-06-2009 @ 2:36PM
Falcon6 said...
Problem with that is that Charge requires a target when pathing while Blink does not. I'm sure that's why Charge is noticeably less buggy than Blink.
Both Blink and the Hunter's Disengage are subject to the terrain blowing their escape in their faces. The benefit of the Hunter's Disengage, however, is that they're jumping over some terrain so they won't be subject to the same hassle.
So, long story short, Mages should totally jump when they blink. Maybe make it so that they flash up in the air, then back to the ground. That would be awesome.
10-06-2009 @ 2:42PM
DeathPaladin said...
The pathing calculation for Charge is "Warrior is Here. Target is There. Warrior is now There."
Part of Blink's problem is that it doesn't require a target. All sorts of restrictions were put on the spell to keep the Mage from getting to places they shouldn't be able to go, and as a result it's all wonky. Heroic Leap had the same problem on the Wrath PTR before the devs decided it wasn't worth the hassle trying to get it to work properly.
10-06-2009 @ 2:44PM
Starlin said...
Charge works because it has a target. Blink has no target.
10-06-2009 @ 7:56PM
Noscy said...
Charge Fails if it cannot calculate the pathway to the target. Blink disregards this, hence the bug...
On a side note, I like blinking in mid air, it kinda makes slow fall redundant in some cases
10-07-2009 @ 11:20AM
ackthbbft said...
OK, I knew people would mention the bit about Charge requiring a target, which is why I said "similar". :Þ
Example, casting blink could generate an invisible target 20 yards away from the caster's current facing (or perhaps even a copy of the caster), then use the Charge calculation to reach the spot, put the caster there, then remove the target.
As far as blinking in mid-air, I've heard that if you are falling and blink near the bottom of a fall, the falling damage calculation is based on the height you are falling from after the blink, not where you originally fell from.