Skip to Content
10-06-2009 @ 2:36PM
Problem with that is that Charge requires a target when pathing while Blink does not. I'm sure that's why Charge is noticeably less buggy than Blink.Both Blink and the Hunter's Disengage are subject to the terrain blowing their escape in their faces. The benefit of the Hunter's Disengage, however, is that they're jumping over some terrain so they won't be subject to the same hassle. So, long story short, Mages should totally jump when they blink. Maybe make it so that they flash up in the air, then back to the ground. That would be awesome.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.