Ask Mr. Robot
Simulators for WoW are nothing new -- Rawr, for instance, has been around for years, and is steadily snowballing into a one-stop shop for simulating all classes (it's not there yet, but I still love it). In case you're scratching your head at this point, a simulator is like a spreadsheet, but much smarter -- instead of using some general approximations to calculate how your gear is going to change your DPS, it basically goes ahead and plays a model version of the game for you. Edit: apparently Rawr is not a simulator -- it uses formulas that come up with the same answer every time, much like spreadsheets. We still love it anyway.
What is new about the simulator I want to talk about today, which seems to be entitled "Mr. Robot," is that it runs on the web, in Microsoft's Silverlight framework (Silverlight seems to have come about because someone at MS saw Flash and decided they wanted one too). This means it's cross-platform and there's nothing to install (well, except Silverlight, but you may have that already). They're only doing sims for Death Knights right now, but the team says more classes are coming (I hear Warlock is next, but don't quote me).
It's pretty nifty, and putting a simulator on the web is a great idea. Loading your character from the armory is a breeze, as is configuring what buffs to test with and customizing your gear. It has a great display of how much it thinks any given piece of new gear will improve your character. And for the very-beta state it's currently in, it's a great piece of software (it was developed in a hurry for a Silverlight competition).
That's not to say, of course, that I don't have some problems with it. The UI takes some getting used to, but it's actually surprisingly usable. A bigger issue is that I don't really trust the numbers it's putting out. My DK may not be the most geared in the world (my raid tends to need my tank or healer more), but I'm pretty sure he puts out more than 2.9k DPS self-buffed.
One source of error may lie in the rotation system. Correct me if I'm wrong, people who know how the site works, but it appears that Mr. Robot literally uses a rotation to choose what abilities your character uses in the simulator. This is pretty old-fashioned - at this point, the theorycrafting for most classes uses a priority list to choose abilities, not a fixed rotation. However, Mr. Robot does get points for having a cool rotation editor.
By the way, the app itself is not going to be open-source (like Rawr is), but Team Robot promises to make the formulas involved "open to the community for debate," so we can tear them apart in best Elitist Jerks tradition.
I also need the app to output stat weightings for it to be very useful to me. Here's my gear theorycrafting workflow: load up my character in a simulator or spreadsheet, configure if necessary, get stat weightings, import them into Pawn. Now I can quickly see in game whether a given piece of gear is an upgrade for me, and if so, how much. Before you knowledgeable people start glaring at me, I know stat weightings change as your gear changes. That's why I generate new weightings every time I get new gear. It's still easier than tabbing out of game to compare every item I come across.
Overall, though, it's a very cool project, and when it starts to mature, it may provide some worthy competition in the WoW theorycrafting space.
Filed under: Classes, Death Knight
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Reader Comments (Page 3 of 3)
Felix_NZ Oct 7th 2009 10:48PM
...cross-platform...
I do not think this hyphenated conjunction word means what you think it means.
(Although admittedly it is better now than when it first came out)
Ebs2002 Oct 8th 2009 11:24AM
Rawr Developer speaking here.
Firstly, Rawr does work in Mono, so long as it's not Mono 2.4. I don't run a Mac myself, but we have Mac users posting all the time. Also, Rawr 3.0 is written in Silverlight, and is available for beta-testing.
Secondly, we appreciate the media coverage, but one correction: Rawr isn't a Simulator (nor are most spreadsheets). Simulators run through a rotation/priority list multiple times to give you an average DPS. Each time you run a simulator there is a chance that the number you get is different because it relies on random number generation to "simulate" combat.
What Rawr instead does is model gear-score in a function. A bunch of numbers go in (your gear/buffs/talents) and they map to only one number, every time. Behind the scenes, there's ability damage weighing, time calculations, proc chances, but never a random number generated.
Not that I'm digging on Simulators; they are an important part of WoW theorycrafting, as are the Rawr/Spreadsheet category.
Eliah Hecht Oct 8th 2009 11:25AM
My mistake -- for some reason, I always thought Rawr was a simulator. I'll correct the article.
gcbirzan Oct 11th 2009 11:34AM
A simpler way to look at it is that rawr/spreadsheets give you an "average" damage done based on some formulae, while simulators simply simulate a fight a number of times then average the results.
Irate Oct 8th 2009 2:54PM
Are there any programs or websites like this or something like maxdps.com which focuses on tanking gear instead of DPS gear?
Or a website that lists gear for tanking for certain classes in quality order. One that does this based on current gear would be awesome, so that some stats like Defense aren’t stacked too high over cap.
I was looking at the gear for DK and I didn’t see any Tanking gear on there, it is pretty much solely focused on DPS.
Ebs2002 Oct 8th 2009 7:31PM
Rawr does ;)