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10-07-2009 @ 2:25PM
@PodPeopleI completely agree that those mechanics are what makes a rogue a rogue, however I don't think it invalidates my original point: those same mechanics are flawed. And that's what makes fixing them so difficult.Arguably Shamans are in the same position. I've played one to level cap and while totems are probably the single most defining aspect of the class, I'd argue that the implementation of totems is fundamentally flawed. In effect, totems are a gimmick - they add flavor to the class while relying on broken mechanics. And how exactly do you fix a class who's underlying problems are the single most defining aspects of the class in question? Thankfully that's not my job, because I have no idea. As an end user its simply my duty to point out the flaws and provide feedback. Hopefully Blizzard is clever enough to figure out the rest.
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