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Reader Comments (Page 1 of 1)
10-07-2009 @ 4:46PM
rychan said...
Of course it would be extremely powerful to have HoTs and DoTs affected by haste. Of course you want to do damage or healing faster. Haste already lowers your global cooldown, so it's not a big deal if the spells finish faster because you'll also be able to cast more. And frankly mana is not a huge issue in raiding right now.
I can't envision a situation where a healer says "Oh, my HoTs are healing too quickly I want to get rid of this haste". The faster the HoTs heal, the less they need to supplement healing with other spells.
Reply
10-07-2009 @ 7:07PM
bushkanaka86 said...
I detect a problem here...
Some times I don't want my HoTs to heal fast. I want them to be spaced out and slowly heal people up. For one, when I am healing the raid, I like to through out a Renew on the tank just to help a little with the damage. Well, he isn't always hurt, and so if my entire renew ticks off before he even gets hurt, then it was a complete waste of my spell. I want it to sit there as sort of a buffer and just hang out until he does get some damage.
The other case, and this is more important, is the Anub'arak fight. I have to keep the entire raid at 50% or lower. I through out a Renew on everyone to help keep them up without going over and a Renew does a good job of balancing their health.
Now what happens when I have a lot of haste? My renew ticks too fast and all of a sudden, the players health is above 50% because my renew ticked faster than the damage came, unlike now.
So in some ways, it could be good. But this is a case in which yes, I as a priest would not like my HoT to tick faster. (Not that anyone will be doing ToC in 3.3 since we will be able to farm Triumph...)
10-07-2009 @ 7:57PM
Continuum6 said...
Not to troll or anything... but....
Through : preposition : (example) We gazed through the windows.
Throw : verb : (example) I throw HoTs on people.
I'm sorry, but you are a good example of why America's public schools aren't worth the tax dollars.
Might want to buy a dictionary to keep around the house. Go ask people in third world countries -- literacy matters. You have a responsibility to be literate if literacy is available to you.
10-07-2009 @ 8:06PM
ramdon Cow said...
"Will it work? It's an interesting idea, but mana cost seems to be the toughest problem to deal with -- any time you're casting spells more often, you'll be going through more mana"
If our esteemed author actually *played* the game he writes about every day, he would know that if you have the gear for the haste to have a noticeable affect, you also are very likely to not be experiencing any sort of mana issues.
10-08-2009 @ 9:42AM
ZMES_Matt said...
@bushkanaka86
Yeah, I do the exact same thing using Renew as a buffer, and I do like for it to linger on a tank whether I'm assigned to them or not. However, I believe most priests' Haste rating are around 15%, so while it normally lasts 15 seconds, it will then last for around 12.75 seconds, it's not losing really all that much time.Alternatively, if you're using Glyph of Renew so it normally only ticks for 12 seconds, then it'll tick for around 10.2 seconds, which is still a pretty decent buffer.
I think this is mostly intended as a buff for Shadow Priests, as they'll always have 3 different DoTs rolling at a time, so they're gaining around 6 seconds of time on their DoTs to do full damage over 15-18 seconds, then multiply that by the length of the fight, and it's a fairly significant damage increase.
10-09-2009 @ 6:57PM
Eisengel said...
I agree with this as a loss of control of healing output. I can see both Holy and Disc wanting predictable/unchanging HoT speeds. Holy can use HoTs to top people off, or throw HoTs to control damage while a bigger heal is spooling up. Disc can toss them as a nice fire & forget on group members during AoE damage while they concentrate on the tank. Haste being an unavoidable element of caster gear that speeds up HoTs will mean you'll have to do more and more direct healing as you gear up... essentially pushing Holy toward Disc gameplay and making Disc more frantic.
I can also see Shadow having trouble with this too. Sure it will might increase dps and dpm, however Shadow's rotation is already an act in balancing on a razor's edge. This will change your spell expire time as you gear up, and may at some point create dead zones in your rotation/priority list easily. If you are waiting for a spell to come off of CD and it had less than a GCD to go, but one of your DoTs expires before then, you're in a bad spot. You need to keep your DoTs rolling, however if you push that DoT you're adding a GCD to your long spell's CD, decreasing DPS. It may be that given your current haste rating and DoT speedup due to haste, there is no better cast sequence. One of the biggest problems with this is not only that this balance could change heavily as you gear up, but that buffs, elixirs, procs, and fight mechanics can rebalance all of this in an instant... and it is possible that your CD sequence before a given haste proc or buff may tank your DPS once you have the buff since your entirely priority system has changed, and it may make reshuffling your CDs once the haste buff/proc has very difficult.
I'm not sure this is a good idea for any spec of Priest.
11-17-2009 @ 5:02AM
Luke said...
It DOES NOT increase the actual mana, just the mana used during the fight.