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10-07-2009 @ 5:15PM
It's an interesting idea, but it's one of those that is going to mean a lot of screwing around with gear and tweaking, and that's something they're trying to get away from.To illustrate, let's say you have a hypothetical hot that lasts 8 seconds and ticks 4 times, before your proposed haste fix. Then you add in some haste. There's going to be a dead zone where you've got enough haste to make it tick faster, but no enough to get a fifth tick. And it's a pretty sizeable dead zone; you'd have to speed up the ticks by 25ish% before you'd see a fifth tick. Then add in another hot that you've got that lasts 15 seconds and ticks 5 times. That one has an entirely different haste dead zone.A possible fix would be to make it so that there's always one final tick that ticks for whatever percent of a full tick the haste would give you, i.e., if you had enough haste to give you 50% of an additional tick, you'd get one more half strength tick at the end of the DOT's duration, but you would still probably see people overwriting their own buffs instead if they were in difficult content.The easiest fix might be to simply have the HoTs scale by a percentage of spell haste. That is, if you've got enough haste for 20% haste, for example, your HoTs simply do 20% more healing per tick, or possibly a smaller amount; this would make haste be a throughput and also sort of a mana-saving buff, so something like half haste (in the example 10%) might be more appropriate. It might scale too well, thought.
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