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10-07-2009 @ 5:36PM
One example is when I'm healing Hodir, during Frozen Blows (or whatever it's called, where everyone takes a ticking damage). I'm at the gear level where I just need to Rejuv everyone once and they'll be back to full health or near full at the end of Frozen Blows. But say my haste causes my hot to tick faster, then at the end of Rejuv, the Frozen Blow has not yet ended, but my Rejuv has expired on most of them, and the next tick of Frozen Blow will damage everyone.Also, because it ticks unnecessarily faster, I'm sure a large amount of them are wasted (over healed).But I agree, when I'm healing MT (5 man or 10 man), faster tick is always nice and I'd never complain. This is why I vote for glyph to allow haste to affect only selected spells. For example, I'd glyph for Rejuvenation to NOT be affected by haste, but for Regrowth (including the hot part) or even Lifebloom to be affected.
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