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10-07-2009 @ 11:16PM
I loved the way hard modes were toggled in Ulduar/Obsidian Sanctum. It added depth to the encounter, and ensured in most cases that raids wouldn't attempt hard modes if they weren't capable of first activating them. It's too bad they tried to fix something that wasn't broken, and ended up with the convoluted system that is used for ToC/ToGC.Anyways, I guess this new system is a good middle-ground.
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