Patch 3.3 PTR: Tier 10 set bonuses

All set bonuses are listed below, classes arranged in alphabetical order.
Death Knight
- Death Knight T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
- Death Knight T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.
- Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
- Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
Druid
- Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
- Druid T10 Restoration 4P Bonus - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
- Druid T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
- Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
- Druid T10 Feral 2P Bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
- Druid T10 Feral 4P Bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
- Hunter T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
- Hunter T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.
- Mage T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
- Mage T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.
- Paladin T10 Holy 2P Bonus - The cooldown on your Divine Favor talent is reduced by 60 sec.
- Paladin T10 Holy 4P Bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
- Paladin T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage.
- Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
- Paladin T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage.
- Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability.
- Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
- Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
- Priest T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
- Priest T10 Shadow 4P Bonus - Reduces the channel duration and period of your Mind Flay spell by 51%.
- Rogue T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
- Rogue T10 4P Bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
- Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
- Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
- Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
- Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
- Shaman T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
- Shaman T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.
- Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
- Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
- Warrior T10 Protection 2P Bonus - Your Shield Slam and Shockwave abilities deal 20% increased damage.
- Warrior T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health. Lasts until cancelled.
- Warrior T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
- Warrior T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.
Filed under: Druid, Analysis / Opinion, Warrior, Warlock, Shaman, Rogue, Priest, Paladin, Mage, Hunter, Death Knight






Reader Comments (Page 1 of 6)
Agerath Oct 7th 2009 9:36PM
Oohh....
Knyle2 Oct 8th 2009 7:12AM
Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
That Cannot be right.
http://www.wowhead.com/?spell=60043
Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
That also makes very little sense
http://www.wowhead.com/?spell=53251
AdamD021 Oct 8th 2009 8:24AM
For Knyle, each wild growth ticks for less heals as the previous one. So the 2 piece bonus means each tick will be as strong as the previous
someone473 Oct 22nd 2009 2:19AM
To Knyle, the tooltip for the T10 Elemental Shaman set says 1.5 secs. They just made a typo.
johnthediver Oct 7th 2009 9:37PM
Oh sure Enhancement Shammys get 15 seconds of bestial wrath with the new tier, but hunters get theirs nerfed.
Superthrust Oct 7th 2009 10:02PM
lolwut?
Scones Oct 7th 2009 9:37PM
Are you serious?!?
Mage T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
Mage T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.
Why does Blizzard keep giving us nyerk bonuses? Was tier 8 really that OP that they need to nerfevery piece that comes after?
travis Oct 7th 2009 10:41PM
/agree... sort of
the 2 bonus is kinda nice, but now almost forces us to use Mirror Image when a Bloodlust (or heroism) is up or when we use a trinket, to get the most out of it. This means that when we will want to use it to dump aggro, it will be on CD.
the 4 bonus, as Ghaller has stated, is total crap. 12% haste (so far so good) for 3 second (wait, WHAT!?!?). Lets say I have 450 haste: 12% is about 54 haste, which translates to about a 1-2% increase in casting speed... and for THREE seconds. That's about enough time to do.... oh yea, NOTHING! But lets see here, maybe this will scale with the gear that we will be taking from Arthas. Lets say I have all BiS gear, and I have 600 haste. Well that transfers to 72 haste (only 18 extra haste): 2-3% increase in casting speed, again, for THREE seconds. Well that's much better.... oh wait, ITS NOT!
As a Mage, I feel it is my duty to QQ... and I think Christian Belt would be proud.
Frodo34x Oct 7th 2009 11:32PM
I'm fairly certain when it says 12% haste it means 12% haste, not 12% of your haste rating. At level 80 that translates to about 393 haste rating.
ascero Oct 7th 2009 11:38PM
Actually, I think you MAY be reading that wrong. It says "grants 12% haste", not "increases your haste RATING by 12%". As such, I take that to mean that it will actually decrease your casting times of spells by 12%. On a 2.0s Arcane Blast, that would decrease the casting time by ~.2 seconds, which isn't bad considering it proc at the start of every rotation (ABx4, Mbarr).
Also, the 2pc bonus seems to be pretty awesome as well. Basically, they are giving us a second Arcane Power, except for its got a ~2-minute CD and doesn't increase the mana cost of spells. Imagine, its AoE time...Mirror Image+Arcane Power+Trinkets+Blizzard = 35+% more damage without having to worry about aggro. Epic.
travis Oct 8th 2009 12:26AM
Ahh, alright, I guess I read it wrong. Ok, so it doesn't look bad, for what it is proposing. I take back my initial QQ. But I think most mages can stand behind me when I say this isn't really a great 4 piece buff
GothicRebel Oct 8th 2009 9:02AM
I Know, i had to keep 2 peices of T8.5 and 2 peices of T7.5, for a while.
The Gem SP was was brill as well as the change to gain X amount of spell power with my FFB.
it rocked and then we get rubish, all T9 stuff is poor...
Turtlehead Oct 10th 2009 5:03AM
To Ascero,
Great call to clarify the difference between rating and %. However....
"As such, I take that to mean that it will actually decrease your casting times of spells by 12%."
That's not quite how spell haste works. Each 1% haste allows one more cast in the time it would normally take to cast 100 of the spell.
Instead of 3sec becoming 2.64 with 12% [3 - (3*.12)] it really is 2.68sec* [3/1.12]** It sounds trivial, but they are different. The way you phrased it while incorrect is a reasonable approximation. Works fine for eyeballing gear but breaks down as more and more haste piles on. The ratio changes when you graph them against haste and cast times.
The GCD reduction, which is ultimately more important, is different math entirely. No idea what the equation is. Also, haste rating is additive (rating + rating = rating that converts to %) but haste % is multiplicative (% * % = %)***.
* No idea where Blizz rounds. 2.67857142857repeating.
**That's 3/(1+(haste/100)) to expand the equation.
***10% from one source and 10% from another = 12.1% haste, not 20%. Or, 327.9 rating + 327.9 rating [32.79 = 1% spellhaste at 80] = 10% * 10% = 12.1% haste. That's not as ugly as it may look. Always up 1% haste can generally be thought of as +1% DPS for casters like mages whose DPS isn't heavily reliant on DoTs or instants until the 1 sec GCD is hit on the nuke(s). It scales very well.
Sweet baby Thrall that's a lot of footnotes! Hope I didn't confuse people even more. If there are any typos in the math, someone please correct them.
Jiigman Oct 12th 2009 4:52PM
Turtlehead, in my mind you could have just said:
HASTE GETS DR'S!
DR = the reduction of a stat the more of it you have, the exact equation that he just put in, look at it the hard way, or know simply that it means less haste for the more you stack.
Baval Oct 23rd 2009 10:55PM
the haste mechanic is brilliant. It effectivly makes it impossible to gain instant cast spells. In a traditional haste system, 100% haste would be a 100% reduction in cast time, making all spells instant. On the other hand, in blizzards system, 100% spell haste will only halve the cast time, 1000% haste will only allow you to cast them 10x faster, etc etc, never going down to instant.
notBowen Oct 7th 2009 9:38PM
As a Disc priest, that 4 piece bonus is pretty god damn tasty.
Drwatson Oct 8th 2009 11:01AM
A-frikken-MEN brother! Ty blizz, for nerfing penance so that this 4 pc bonus could become a reality......PLS
Jeremy George Oct 7th 2009 11:50PM
oh joy... I will be able to cast penance every 4th spell instead of every fifth spell 60% of the time ...
nope disc and holy priest bonuses are just as lame as usual
(honestly, a 10% bonus on our panic spell? that is worth almost no hps in a competent raid after a few cross heals (read heal snipes :-P ...))
makebooms Oct 8th 2009 10:36AM
Very underwhelming. Of course, if you use a throughput playstyle instead of an absorb playstyle, the T4 would be very helpful as disc. But why would you play throughput style? I just don't cast flash heal that often. It might be interesting for Holy. All in all, very lackluster Tier bonuses. Nice to have? I wouldn't turn them down. Will I drop a tier bonus for a little extra spell power? You betcha.
WAka Oct 7th 2009 9:38PM
Shadow priests dont get a 2 piece?