Patch 3.3 PTR: Tier 10 set bonuses

All set bonuses are listed below, classes arranged in alphabetical order.
Death Knight
- Death Knight T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
- Death Knight T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.
- Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
- Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
Druid
- Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
- Druid T10 Restoration 4P Bonus - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
- Druid T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
- Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
- Druid T10 Feral 2P Bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
- Druid T10 Feral 4P Bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
- Hunter T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
- Hunter T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.
- Mage T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
- Mage T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.
- Paladin T10 Holy 2P Bonus - The cooldown on your Divine Favor talent is reduced by 60 sec.
- Paladin T10 Holy 4P Bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
- Paladin T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage.
- Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
- Paladin T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage.
- Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability.
- Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
- Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
- Priest T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
- Priest T10 Shadow 4P Bonus - Reduces the channel duration and period of your Mind Flay spell by 51%.
- Rogue T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
- Rogue T10 4P Bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
- Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
- Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
- Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
- Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
- Shaman T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
- Shaman T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.
- Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
- Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
- Warrior T10 Protection 2P Bonus - Your Shield Slam and Shockwave abilities deal 20% increased damage.
- Warrior T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health. Lasts until cancelled.
- Warrior T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
- Warrior T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 2 of 6)
Ghallar Oct 7th 2009 9:39PM
Mage T10 4set is probably most pointless thing I've ever seen in WoW xD
Taleb Oct 7th 2009 10:21PM
As a warlock - this makes me very happy indeed! Mwahahahaha
WoWie Zowie Oct 8th 2009 9:06AM
ill assume you meant to say mage 2 set bonus, which it really is. seriously.
the 4 set bonus is nice though. we can pretty much count on having that 12% haste up the whole time we're casting. replace your haste gems with crit gems.
Daniel Oct 8th 2009 6:44PM
Looking at Missile Barrage and those other abilities, the 12% haste would actually be freakin beneficial. The 12% happens after the effect of the move is gone. So in actuality, the extra haste would help you get back up to those abilities even faster, so it's really just a sped up rotation that adds on to dps. So when this procs those 3 sec can be used to apply the next Arcane Blast. Bettering your rotation :D I assume it works the same for hot streak and brain freeze. Bettering your chances your next fire ball spell will be instant cast and no mana for brain freeze by using that 12% haste for the next frostbolt. And then hoping and praying that the next fire ball your toss at the guy will be a crit for the Hot Streak. I'd have to say fire mages will probably like this the least.
Karilyn Oct 7th 2009 9:41PM
"Warrior T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use"
Seriously? -_-;
Karilyn Oct 7th 2009 9:43PM
That's a freaking minor glyph for crying out loud!
regisfrost Oct 7th 2009 9:51PM
Yes, and a minor glyph that any sane warrior picks up. Still, the buff to absorb 20% health is a sweet one. At 40k health it's 8k absorbed, and at 50k it's 10k.
I love panic buttons. But the way you get it is a bit amusing. "I'm dying! Fast pop Bloodrage for more rage!"
TJ Oct 7th 2009 9:41PM
Them rogue bonuses is look HAWT
Mihn Oct 7th 2009 10:04PM
No, they dont.
As it stands, we are short on energy as it is. And, giving us 15 energy every 30 seconds sucks, IMO. Also, giving us 3 combo points after us spending all our energy using 5, is pointless.
We want more DAMAGE dealing bonuses, not this crap. T9 had better energy bonuses.
Minidrake Oct 7th 2009 11:29PM
ITs more like 30 energy: 15 that you didn't spend and 15 that you got back, all for maintaining your redirect.
Also, extra/free combo points is more energy savings and translates into more finishers -- remember, Envenom is generally your single biggest hitter.
Deathgodryuk Oct 8th 2009 12:03AM
Chase is absolutely right about the rogue T10 bonuses. They're a HUGE upgrade over the lame bonuses we had in T9. What combat rogue actually uses Rupture in ToC gear?
Jim Whatshisname Oct 8th 2009 10:22AM
These bonuses are certainly a lot better than the T9 garbage but they're still relatively weak from a dps standpoint. It's also gonna be a bit annoying/scary running in and attacking the boss on the pull without tricks pre-cast on tank. A better bonus would be giving ourselves a damage boost during tricks, in addition to the target.
Morningbell Oct 7th 2009 9:44PM
It's chucked in there with the healing one, foo. Someone forgot to use the enter button I guess.
Prot warrior 4-piece... so... tasty...
Gentlemen, we have ANOTHER sexy panic button. On a 1 minute cooldown. That also makes our minor glyph of choice obsolete.
I'm pleased.
Aralo Oct 7th 2009 9:46PM
The shadow priest set 4 is very nice. After I see the stats this might be thevfirst set to have scaled like it should have. The heal set 2 peice though make me think dev wants us to use our big saves alot more than do. The4 set nouns though, that seems a little busted now I know 15% isn't that high, but making it 15% chance off of your Crits sound more fair. Then again all hte other heal sets get a nice wow factor as well.
Other than that if the preist sets didn't change I would not complain.
Morningbell Oct 7th 2009 9:48PM
"Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000."
Eclipse had a 6000+ second CD?
Noscy Oct 7th 2009 10:04PM
placeholder text I believe, probably goes for mage 4pc bonus too
arcanegod Oct 7th 2009 10:20PM
I believe "Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000." means 6000 milliseconds.
Brune Oct 7th 2009 10:33PM
Yes, that leaves the cooldown at 3001 seconds.
themightysven Oct 7th 2009 10:34PM
actually, it's talking about actual eclipses, which only really have a chance to occur twice a year, so having them occur every two hours is quite an upgrade
Kris Oct 8th 2009 4:00AM
My thought is that both set bonuses for balance are placeholders. There is no point to any of them