Patch 3.3 PTR: Tier 10 set bonuses

All set bonuses are listed below, classes arranged in alphabetical order.
Death Knight
- Death Knight T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
- Death Knight T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.
- Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
- Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
Druid
- Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
- Druid T10 Restoration 4P Bonus - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
- Druid T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
- Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
- Druid T10 Feral 2P Bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
- Druid T10 Feral 4P Bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
- Hunter T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
- Hunter T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.
- Mage T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
- Mage T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.
- Paladin T10 Holy 2P Bonus - The cooldown on your Divine Favor talent is reduced by 60 sec.
- Paladin T10 Holy 4P Bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
- Paladin T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage.
- Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
- Paladin T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage.
- Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability.
- Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
- Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
- Priest T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
- Priest T10 Shadow 4P Bonus - Reduces the channel duration and period of your Mind Flay spell by 51%.
- Rogue T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
- Rogue T10 4P Bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
- Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
- Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
- Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
- Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
- Shaman T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
- Shaman T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.
- Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
- Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
- Warrior T10 Protection 2P Bonus - Your Shield Slam and Shockwave abilities deal 20% increased damage.
- Warrior T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health. Lasts until cancelled.
- Warrior T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
- Warrior T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight
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Reader Comments (Page 3 of 6)
tatsumasa Oct 8th 2009 3:57PM
the logical conclusion would be that it's removing some of the hidden (or not so hidden anymore) cooldown allowing your eclipses to overlap slightly so that you are not wasting that one last cast of wrath without eclipse when your starfire one procs (and starfire cast on wrath proc) and you go straight from eclipse to eclipse.
so with this bonus you'd be casting your wraths still in their eclipse when your starfire one procs, thus your last wrath cast is still getting the eclipse bonus when you switch over to casting starfires, and of course the same thing while in your lunar eclipse when it procs solar.
maybe i'm interpreting it wrong but that's how i read it.
Meethan Oct 7th 2009 9:49PM
"Rogue T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target."
Makes me want to play rogue again.
Jenessa Oct 7th 2009 9:50PM
If I were a man the resto druid bonuses would have made me jizz, a lot.
Jay Oct 7th 2009 10:10PM
I did
TheRiverDragon Oct 7th 2009 11:37PM
Your comment requires this NSFW video.
http://www.youtube.com/watch?v=4pXfHLUlZf4
Might have been seen before, but yes. Win.
Frijona Oct 7th 2009 9:50PM
What's with the Dwarf Death Knight Warlock?
thehoodie Oct 7th 2009 10:48PM
The elemental shaman one makes no sense, it only has an 8 second CD as it is.
Sawlid Oct 7th 2009 11:48PM
Yeah, what the fuck.
The 2 piece is kinda confusing, too. So every time I cast lightning bolt, it reduces the cooldown on Elemental Mastery by 1 sec? If so, very nice
Squeek Oct 8th 2009 2:02AM
Blizz never writes the Elemental one right. Last time, they had them backwards, so I assume these are backwards too.
Flipped:
# Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Lava Burst ability by 1 sec.
# Shaman T10 Elemental 4P Bonus - The cooldown on your Elemental Mastery talent is reduced by 15 sec.
If this is true, then we might as well keep 2 pieces of tier 9 (even though that's hardly a buff in itself) and get 2 pieces of tier 10. Elemental Mastery is one of the most worthless cooldowns ever as it is.
thebitterfig Oct 8th 2009 11:54AM
i'll put forward an alternate version, since 15 seconds off of elemental mastery is such utter trash that bliz would be halfway suicidal to even mention it to already P.O.d elemental shaman who are almost as left behind in gear/raid scaling as shadow priests, and i bet no self-respecting shaman would even bother with 4t10 and just stick at 2 with either 2t9 or new offset peices.
2t10: as written. Elemental Mastery isn't great, but one second per LiB could actually be a meaningful enough reduction. if you figure 3 or 4 Lightning Bolts per 10 seconds, that adds up to the cooldown ending 30% sooner, which closes in on a minute off of the 3 minute CD...
4t10: The cooldown of your Lava Burst is reduced by 1.5 seconds, which makes enough sense. just a change in decimal point.
on the other hand... if it is LiB reducing the LvB cooldown, that could be blizzard's way of trying to get Chain Lightning out of the standard elemental rotation...
Miwabo Oct 7th 2009 9:54PM
"Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%."
While more crit rating is always good, this is probably the most boring set bonus ever.
Bludstorm Oct 7th 2009 9:56PM
I would have liked the AP boost chance to be a bit higher for the Enh Shaman 4p bonus, but both the 2 piece and 4 piece bonus are so awesome that I cannot complain.
L8onautry Oct 7th 2009 10:02PM
The 2P rogue bonus is definitely awesome, but I don't get the 4P one at all....every 30 seconds TotT comes off CD, so I cast it and it gives me back 15 energy and that's it? 15 energy every 30 seconds? Stop the presses.... :-P
Rupture crit is the coolest rogue tier ability EVER....
Deathgodryuk Oct 8th 2009 12:08AM
As was pointed out by someone else, Rogues should be using ToT on cooldown as it is. The fact that you no longer have to spend 15 energy and instead get 15 energy means that it's a benefit of 30 energy.
Getting 15 energy in exchange for either giving a tank more threat or buffing the damage of another raid member is freaking hot anyway.
flint Oct 7th 2009 9:59PM
Some of these bonuses are really nice.
The ele shaman 4 pc is very nice, and 2 pc is kind cool, except i always forget to use Elemental Mastery =/
But the shaman healing....20% haste after riptide AND the haste bonus from tidal waves? Super fast healing waves are awesome.
Priest ones are also pretty cool.
I hope these go live. Not that Im gonna get t10 though, based on how much i've been raiding recently (i.e., not at all).
Malachi Oct 7th 2009 10:14PM
I forgot I even had Elemental Mastery when I went Elemental after hitting 80 for about a week. Then I was going through my spellbook and saw it. I ended up macroing it to Chain Lightning so I'd never forget to use it.
elchuchopisado Oct 8th 2009 3:38PM
DPS Warrior bonuses are sexy especially the 4P bonus.
Socialcockroach Oct 7th 2009 10:09PM
The shadow priest T4 set bonus is... amazing.
theRaptor Oct 8th 2009 8:38AM
Yeah I mean "WTFOMGBBQ".
Especially if that is a 51% reduction AFTER the haste cap. If it isn't then haste got even more worthless for Spriests.
Socialcockroach Oct 7th 2009 10:11PM
errr... 4 part set bonus. >_