Patch 3.3 PTR: Tier 10 set bonuses

All set bonuses are listed below, classes arranged in alphabetical order.
Death Knight
- Death Knight T10 Tank 2P Bonus - Increases the damage done by your Death and Decay ability by 20%.
- Death Knight T10 Tank 4P Bonus - When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 sec.
- Death Knight T10 Melee 2P Bonus - Your Obliterate, Scourge Strike, and Death Strike abilities deal 10% increased damage.
- Death Knight T10 Melee 4P Bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 sec.
Druid
- Druid T10 Restoration 2P Bonus - The healing granted by your Wild Growth spell reduces 0% less over time.
- Druid T10 Restoration 4P Bonus - Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
- Druid T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
- Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
- Druid T10 Feral 2P Bonus - Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
- Druid T10 Feral 4P Bonus - Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
- Hunter T10 2P Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
- Hunter T10 4P Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.
- Mage T10 2P Bonus - Your Mirror Image ability also causes you to deal 15% additional damage for 10 sec.
- Mage T10 4P Bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 3 sec when the effect of the talent is consumed.
- Paladin T10 Holy 2P Bonus - The cooldown on your Divine Favor talent is reduced by 60 sec.
- Paladin T10 Holy 4P Bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
- Paladin T10 Protection 2P Bonus - Your Hammer of the Righteous ability deals 20% increased damage.
- Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec.
- Paladin T10 Retribution 2P Bonus - Your Seals and Judgements deal 10% additional damage.
- Paladin T10 Retribution 4P Bonus - Your melee attacks have a 4% chance to reset the cooldown on your Divine Storm ability.
- Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
- Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
- Priest T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
- Priest T10 Shadow 4P Bonus - Reduces the channel duration and period of your Mind Flay spell by 51%.
- Rogue T10 2P Bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
- Rogue T10 4P Bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
- Shaman T10 Restoration 2P Bonus - Your Riptide spell grants 20% spell haste for your next spellcast.
- Shaman T10 Restoration 4P Bonus - Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over until cancelled.
- Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
- Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
- Shaman T10 Enhancement 2P Bonus - When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec.
- Shaman T10 Enhancement 4P Bonus - Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 sec.
- Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
- Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
- Warrior T10 Protection 2P Bonus - Your Shield Slam and Shockwave abilities deal 20% increased damage.
- Warrior T10 Protection 4P Bonus - Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health. Lasts until cancelled.
- Warrior T10 Melee 2P Bonus - When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for until cancelled.
- Warrior T10 Melee 4P Bonus - You have a 20% chance for your Blood Surge and Sudden Death talents to grant 2 charges of their effect instead of 1 and for the duration of the effect to be increased by 100%.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight
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Reader Comments (Page 4 of 6)
Cyanea Oct 7th 2009 10:11PM
The Resto Shaman ones made me wet myself.
nieboh Oct 7th 2009 10:17PM
"Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec."
too bad the dodge effect is only 10 seconds after cast and not "as long as divine plea is active"...but I guess people would have called that OP or something.
Yeechang Lee Oct 7th 2009 10:32PM
The change effectively turns Divine Plea (which already, with the glyph any tank would have, reduces all damage by 3%) into another panic button with a 60-second cooldown. Very, very nice.
McRaider Oct 8th 2009 5:45AM
+12% dodge would mean 40% dodge and 21% parry + around 44% block during raids...
a) Yes. that would be OP
b) Paladins are not druids, I guess.
Wilyumwallus Oct 8th 2009 12:04PM
Another OH SH*T button without having to replace a trinket is very win.
Obeyfez Oct 8th 2009 12:40PM
Just to be clear, on longer fights I will need to hit Divine Plea every time its off CD, even though I didn't need to hit Divine Plea because it is always up due to Guarded by the Light, in order to activate the 4-piece bonus?
Not a complaint, just wondering if that is the way Blizzard is intending this 4-piece bonus to work.
Helasmoth Oct 11th 2009 10:38AM
""Paladin T10 Protection 4P Bonus - When you activate Divine Plea, you gain 12% dodge for 10 sec."
too bad the dodge effect is only 10 seconds after cast and not "as long as divine plea is active"...but I guess people would have called that OP or something."
If this refreshes every time Divine Plea does, then this will be pretty cool. But If it only activates once when you active Divine Plea the first time then it is a crappy mechanic and will keep a lot of Pally tanks out of full T10 just because it will not benefit them at all. The stats on the gear would have to make up for the lack of a decent mechanic.
Hope Oct 7th 2009 10:55PM
I think the shaman timers are backwards for ele. Lava burst only has an 8 sec CD but it reduces the cooldown by 15 seconds? how does that work? I'd be willing to believe dropping a second off the cooldown, and 15 seconds off of elemental mastery....
Ethan Oct 8th 2009 4:14AM
It was like this when T9 came out. A lot of the numbers are dummies, placeholders, test values that they constantly fiddle with, etc.
ph Oct 7th 2009 10:57PM
# Shaman T10 Elemental 2P Bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 sec.
# Shaman T10 Elemental 4P Bonus - The cooldown on your Lava Burst ability is reduced by 15 sec.
I don't really get the 2P bonus - each time we cast L.bolt it shaves 1 second off Ele Mastery? That's not terribly great if I understand it correctly... My bolts still have a lot more than 1 second cast time.
As for the 4P bonus.. I hope it's 1.5 sec otherwise it makes no sense. Should be a nice boost!
alpha5099 Oct 7th 2009 11:24PM
Holy crap, the Shaman bonuses sound awesome.
PodPeople Oct 8th 2009 1:30PM
except for the 4-set resto bonus, that's not even a complete sentence. I'm guessing that there's just a number of sec missing, probably 10 or 15sec HoT off of a crit CH. which does sound pretty HOT! except for the whole until canceled part, I'm not sure what that would entail.
Erin Oct 7th 2009 11:44PM
My heart just exploded at the melee warrior tier bonuses. /drool
Maymer Oct 8th 2009 12:48AM
I agree. But I'm curious about the 20% AP increase. It says until cancelled, so though I'm sure there will be a time limit, but i still wonder what exactly they mean by "until cancelled". Would we have to mail a GM to cancel our AP increase? "Hi, um, can i cancel my subscription for 20% increase AP? I keep crushing the life out of my girlfriend everytime I hug her, and she hates to corpse run". But the 4 piece bonus will be a wonderful addition to the warrior arsenal. This will help when overpower pops, but either execute is about to expire, or OP will die out. And the fact that it carries not 1, but 2...2 executes! (for us Arms warriors) will make killing things so much more enjoyable. That buff will help with pulling individual mobs that are distanced away from each other, because we can use charge and use the rage gained to slash our way right into a critical. Also, it helps if bored. Just got down after a messy PvP battle, but still have 1 charge left? No problem! See that squirrel over there? That's right, go ahead. You know those little bastards deserve your over 1 min to expiration execute. They had it coming, laughing at you when you were a simple noob, being ganked by murlocs. Now use your swift justice of Tier 10 4-piece bonus, and rain steel hell upon them!!!....did i mention you will get that much closer to an achievement?
Irontoof Oct 8th 2009 9:34AM
i suppose its untill the deep wounds or rend fades, so if after it comes up you keep rend/deep wounds up, you can potentially have +20% ap for the whole fight, which will make rogues cry.
on the other hand it could be until this specific instance of rend or DW fades, so if its refreshed it goes off :( which would suck, what if it procs on the last tick?
Sarakin Oct 7th 2009 11:35PM
Loving the Enhancement bonuses. Really makes me wish I had time to Raid more often so I could pick those up.
thelsumazu Oct 7th 2009 11:45PM
FINALLY a Priest Tier set that does not give the shaft to holy or disc!! I hated when the 2 set was holy and the 4 set was disc or vise versa. It is about time! Thanks you BLizz!
Oars Oct 8th 2009 12:01AM
Wondering why there are no comments on 4 piece resto drood. Making rejuv act in a way like PoM.... AWESOME! My brain is melting just thinking of what i'll be able to do with that.
If I read that correctly it's 2% every tick, that's like a free rejuv every 10 rejuvs? which to be honest I'd cast every 30 seconds ish, that's sweet! can't wait!
Kyle Oct 8th 2009 12:25AM
ele shaman 2/4 peice bonuses might be the most overpowered thing i've ever heard of. let's just spam those 15k crits, fill in a with a lb here and there so we can speed up that instant cast 15k crit. lol, this will be nerfed.
adam Oct 8th 2009 12:25AM
wtf is up with boomikin reduces eclipse cooldown by 6000? so no CD for eclipse at all ? it just doesnt make sense to me at all