WoW Rookie: PUGging without the bad apples
New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.
PUGs (PickUp Groups), which are groups of players that come together on the fly to run instance groups or raids, are a fact of life for most WoW players. Especially in today's WoW, when instances fly by more quickly than ever before (a quick TotC before dinnertime, anyone?), PUGs help you accomplish your quest, gear and achievement goals when you can't run them with a regular group or guild. And now that most players are concentrated in endgame content, PUGs are likely to be the only way you'll get a shot at running earlier instances as intended, with a group of the appropriate level.
Sounds like a winner ... So why do PUGs get such a bad rap? Mostly, it's the bad apple theory – but as Donny Osmond warbled so winningly above, "one bad apple don't spoil the whole bunch, girl." In a Massively Multiplayer Online RPG like WoW, you shouldn't be afraid to get involved with other players. Let's see how you can dig into PUGs without biting into (or being) the worm.
PUGs can be viewed with disdain (and even ire) by players who've suffered through bad PUG experiences or who have progressed so far in the game that they can't contain their impatience with others who aren't intimately familiar with the encounters. PUG turnoffs include:
- loot ninjas
- immature, rude, uncooperative or vindictive players
- incompetent or inexperienced players
- insecurity; fear of attempting content without the benefit of experienced or overgeared members
It's important as a new player that you not fall prey to the notion that members of progressed raiding guilds are by definition "better" than you are. Some may be; successful raiding does demand and develop certain gaming skills. However, a certain number of less-skilled raiders inevitably get carried along on the backs of more-skilled guildmates and the relentless march into ever-stronger gear. Their skills are essentially no better than anyone else's. So don't apologize for being a PUGger, and don't let anyone belittle you for being newer at the game than they are (or want you to think that they are).
Not coincidentally, PUGs are a great way to tune your play skills. As we've mentioned, if you're a strong player, a PUG is your time to shine. You can make a huge impact in a group that needs steady direction, quick thinking and swift reactions. If you're still building group awareness and a solid skill base, PUGs will give you the chance to flex your muscles -- a chance you'd never get if all you did was ride the coat-tails of stronger, established players.
Looking for group
Ok, so you're officially LFG. For the best chance of getting into a successful group, follow the basics of grouping:
- Get comfortable joining groups.
- Know what's expected of you as a group member and how to act in a group.
- Find level-appropriate instances at the early levels.
- Make sure you know the ground rules of effective group play.
- Handle yourself with savoir faire.
- Respect other players' time – don't be a quitter.
- Build a friends list of people you enjoy grouping with.
- Use the Looking for Group feature.
- When you're LFG, set yourself apart from the crowd with a note about what you bring to the table ("2.5k DPS," "well geared for level," "experienced alt," etc.).
- Keep an eye on trade and city chat as well as the local zone channel of the area near the instance you'd like to run.
- Strike a balance between gear vs. skill.
If you're level 80
If you're a level 80 looking for Heroics and raid content, make sure you've covered the basics. Read up on your class and the places you're seeking to go, and make sure you meet minimum expectations for gear and DPS/HPS. Bone up on raid terminology and get a handle on what to expect during your first raid before you get your feet wet.
One development that may put a damper on your spirits is the trend of screening the gear and achievements of players who are looking for groups for Heroics or raids. PUG leaders will either check you out on the Armory or ask you to link an achievement that proves you have successfully completed the content in question. (Yes, they're requiring you to have completed the content you're interested in doing; that's the state of things today).
Don't be put off by achievement requirements. Heroics and raids demand that certain roles be filled and that strong players be slotted for key roles. As long as you're not seeking one of those pivotal positions or as long as there are other strong players to help support you in those more challenging roles, you may find that your piece fits into the puzzle quite nicely. If a PUG is asking for achievement or performance requirements, reply with a whisper explaining what you can contribute (your DPS, other instance/Heroic/raid experience). Then don't buzz the leader with questions; assembling a PUG can be hectic. If you see that the group is still LFM after 15 minutes or so, you can send a simple "I'm still available if you're still looking for members," but don't beg or pester. If the group doesn't pick you up at that point, take the hint and move on.
Some groups seek strong players so they can muscle through content in minimum time. Don't feel slighted -- you don't need groups like that. Speed runs won't give you a chance to develop your own skills and knowledge or even to have much fun. You'll be so busy racing from one pack of mobs to the next that you building relationships with your groupmates will be out, too. There's nothing here for you. Don't think twice about passing speed groups by.
Filed under: Tips, How-tos, Instances, Features, Raiding, WoW Rookie







Reader Comments (Page 1 of 5)
Jay Oct 7th 2009 9:15AM
I really enjoy PUGs. It's so hard as an older player with limited time to keep up with a bunch of high school boys in a raiding guild. I seem to find PUGs a lot more friendly than the guild runs.
Darkember Oct 7th 2009 10:39AM
I am very fond of PUGs, be it a part guild run or complete group of randoms. I get to meet some characters I might not have chatted to before and usually have a bit of a laugh along the way.
I found myself in my current guild because I came along with them in a few PUGs I really enjoyed their layed back atmosphere and requested to join their guild, for which I was thankfully allowed :)
To keep it short, a PUG holds all kinds of opertunities, sure some of them can be a little unsavoury.. But in my experience I have had more positive PUGs then negative ones.
Although this isn't including Naxx 25 PUGs back in the day, where Thaddius would just turn into a big pile of sad face and bitching would commence followed by a side of raid disband ^^.
tim Oct 7th 2009 10:55AM
This would be true if (and only if) all the guilds were made of "a bunch of high school boys." There are plenty of mature, relaxed/casual guilds out there. I'm in a 25+ guild myself and (mostly being a healer) unequivocally prefer running with my guild than a PUG.
Vladeon Oct 7th 2009 10:57AM
Sounds to me like you need a new guild Jay. There are guilds out there that center around working adults who have limited play time but want to hang out and see the content they pay 15 bucks a month for. As an example, my guild has mostly working adults that don't have nearly as much /played time as the younger high school kids do, but still want to do heroics and raid dungeons. Just yesterday we did 10 man OS and did pretty well (no one died :D). It may not seem like much to those people who play 8 hours a day running 25 man Ulduar, but it sure meant a lot to everyone that we were able to get our guildies together and run a raid and have a hell of a time doing it. This isn't meant to be a guild recruitment message, just to let you know that there are guilds out there that center around the working adult that wants to see endgame content. The trick of course is to find that guild.
Erlug Oct 7th 2009 12:45PM
The 'high-school' raiding guilds generally fail. All current content can be completed by guilds who raid 4hrsx3days a week. I have been an evening/night raider for the past four years now and the caliber of players in such guilds seem to be higher, although I tend to be the youngest person in the guild (I'm in my early 20s). Your safest bet is to check sites like wowmatcher.com or if you feel like picking a needle out of a haystack, check the wow recruitment forums. I assume if you're unguilded you probably don't have a terrible attachment to your current server.
Plastic Rat Oct 7th 2009 11:12PM
To me PUGs represent everything that a "Massively MULTIPLAYER Online rpg" is. It's about other people. Meeting other people, getting to know them. Interacting with people. Working with what you get.
Only sticking with your guild or worse ONLY ever soloing is really pointless if you think about it.
I used to hate pugs until I changed my attitude on it slightly.
1) Be extremely polite, but don't put up with people's crap. If somebody is talking trash, engaging in bad behavior (rolling need when they can't use the item/pulling before the tank is read etc), warn them once, boot them the second time and get somebody else.
2) Talk to other people in the PUG. Joke about stuff. Ask them about their gear/character/news whatever. Obviously you don't have to blabber on constantly, especially not when the group needs to focus on fights, but whatever you do, engage with people. Don't just sit there and treat the other players like NPCs.
3) Be polite. Use full sentences and words where you can. People tend to respect you more and have more confidence in you when you type like a mature human being.
---------
Quick tip:
---------
This may be obvious to some, but I figure a few newbies out there don't know about it. When you need say just 1 or 2 additional party members and there is nobody in your LFG, there is another way to get somebody.
Work out the level range of the instance. Let's say you're doing Drak'Tharon Keep. It's around L74-78.
In the chatbox type: /who 74-78
This will give you a list of all players on the server in that level bracket. You can then start selecting classes that would be a good fit for your group and POLITELY, I mean ULTRA POLITELY ask them if they would like to accompany your group. Tell them you already have say 3 or 5 members and what you need.
DO NOT just spam invites. Look at people's locations. If they're already in an instance, do not bother them. Explain what you need them for clearly.
e.g. talking to a shaman you would like to heal for you: "Hi there, sorry for bothering you, but would you be interested in healing with us? We already have 3 DPS and a tank."
If they decline, send them a whisper saying thanks for the reply and wish them well.
Very often you can find the last few members for a group in minutes this way and you'll likely make some new friends along the way.
Kiralinn Oct 7th 2009 9:24AM
Hey you managed to put my two favoriate things together - Donny and WoW!! Thanks!
(yeah you can harrass and flame me all you want people - I'll still love them both!)
Pemberton Oct 7th 2009 9:32AM
I get tired of people whining about PUGs and refusing to do them. I have limited time and can't schedule with my guild for runs, so I PUG everything and most of the time it's a very decent experience. PUGs are just frustrating for people who have their eyes on the loot and gearing up.
Clairedelune Oct 7th 2009 9:36AM
I PuG a lot of heroics on different toons with varying levels of gear in all roles, and almost always it is the geared players who cause trouble by going too fast, or not respecting party roles (hunters pulling with a misdirect before the tank is ready, for example). I think it's also worth pointing out that regardless if you're running with uber dps, or people that just dinged 80, proper use of utility skills (buffs, interrupts, dispels) can really make a group go much more smoothly. And remember the healer can't heal everybody at once - dps is last priority. Sorry guys, but just don't stand in the fire!
Flad Oct 7th 2009 1:48PM
Totally agreed - good use of utility skills is part of what separates great players from mediocre ones.
Dwuffy Oct 7th 2009 9:37AM
* Respect other players' time – don't be a quitter.
This, please. This is the #1 reason I hate pugs. I don't mind wiping a few times while new people figure out what they're supposed to do. But when you know at least 5 out of 25 people are gonna nerdrage "this pug sucks" after the first wipe and bail (sometimes even after you've downed a boss or two...lol, you're already saved to the instance, might as well stick out a bit longer, eh?), I just don't look forward to sitting around watching my flask's timer tick down while the raid leader scrambles to fill those spots back up.
Zoe Oct 7th 2009 9:53AM
I totally agree with this. I'd like to add: be prepared and ready to go soon. Don't be the guy who has 24 other people wait because they really want to finish that AV
Boz Oct 7th 2009 9:55AM
This is a very gray area; while it is important to stick with a group and help new players learn content, it is also important to know when you are wasting your time.
For example, wiping twice during jousting in ToC because you've never done it before is fine, it's a unique encounter for a fresh 80. However, multiple wipes on trash pulls in a heroic require a reassessment of the group.
When to leave and how to leave politely are both very difficult calls to make and execute gracefully.
SamLowry Oct 7th 2009 6:30PM
Perhaps there should be a debuff similar to Deserter for folks who bail on a PUG.
I, too, am frustrated by having to spend an hour or two looking for a fifth member only to see the group knocked back down to four or even three after the first wipe. Back in his pre-nerf days, I must have made 10 unsuccessful runs against Skadi just to get to the Elder on the other side of his locked gate, yet these runs occurred with probably five different groups because folks kept dropping out each time we wiped. And no, I never did get the "Elder" title, and it was entirely because of him.
And then there were the Direbrew jerks I had to deal with just to complete Brewmaster. This was a trio of self-admitted 12 year-olds who invited folks into their PUG only if they still had a summon, and once it was used suddenly Master Looter was activated, denying the unsuspecting sap any drops. The moment Direbrew was dead they were kicked from the group and replaced by another sap.
And you wonder why I wish Blizzard would let us hire NPC mercenaries that we can take into instances.
SUnwing Oct 8th 2009 3:42AM
Sometimes you need to know when to bail. Today I pugged ony10 with a group mostly consisting of players from the 2nd best hordeside guild on my server and yet we wiped 3 times due to tailswipes and a sleeping offtank. When your group is bad enough that their gear cant carry them to ony10 then it's time to bubble hearth. Which I chose to do while main tanking ony on our third wipe.
wolfsterne Oct 7th 2009 9:38AM
You know I'm certain there is a certain place in Hell just waiting for WoW.com Bloggers. First we have that Bizarro interview back in sept with Felicia Day where they guy all but asked her to produce a earnings statement for the year, and now this one is correlating the Osmonds with WoW...I pretty certain the universe should be asploding any second.
Vladeon Oct 7th 2009 10:49AM
Hey, ProTip: Don't be a jerk.
t0xic Oct 7th 2009 10:54AM
I tried drawing a straight line between your two points, but all I came up with was a circle.
wolfsterne Oct 7th 2009 11:08AM
And this is why WoW.com isn't relevant any longer; a couple of slobbering fanbois voting down comments that they percive to be against their current E-crush.
t0xic Oct 7th 2009 11:20AM
I suppose I'm feeding the troll here, but I'll bite.
If you had made two points, both factual, that indicated a clear trend of poor blogging/reporting I would have agreed with you. What I saw was one valid point and one opinion with no correlation joining the two.