Telling a story without quest text

But I can see Tyl's friend's point: games are much less about telling these days and more about showing. You might understand how, if you've never played an MMO before, reading the quest text can take you right out of the game, rather than running off with an NPC or having the game show you rather than just tell you what to do. And Blizzard is getting there: later in the thread Slorkuz points out the recent Afrasiabi interview, and talks about how Alex mentions new ways of doing quests. For example, the quest team is trying to do a quest with no text, or direct players' attention without actually telling them, "look here." Text is the easiest and most basic way to help players accomplish goals, but as the game moves on, even the developers realize it's not the most elegant or immersive way to do it.
Filed under: Odds and ends, Quests, Lore, NPCs
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Reader Comments (Page 2 of 5)
adamcasalino Oct 9th 2009 1:14PM
i like the way oblivion did it, with the npc talking to you. i think that is the best way to communicate a quest
ScorchHellfire Oct 9th 2009 1:32PM
You mean the way that its done in Diablo games? Yeah people just skip that too and read the objectives in the quest log... And if you actually read the quest text, it is the npc talking to you... just in written form much like the chat log talking...
flawless Oct 9th 2009 1:17PM
Games like Half Life 2 do a wonderful job of directing the players attention with visuals, level design, and audio, without forcing it.
With more phasing, I expect Blizzard to rely less on quest text for story progression and instead use ingame cues and actions to move forward.
Nawaf Oct 9th 2009 3:29PM
Blizz is progressing, just quest in dragonblight, then quest in loch modan and compare. That's the point of cataclysm, to bring what blizz put in wrath, and apply it to Azeroth. Too bad outlands are gonna be the worst place to level in when cata comes.
Alar Oct 9th 2009 1:17PM
Personally, I really enjoy quest text. It gives me something interesting to read each time I start a new quest, or gives me a chance to remember a little more about an old quest I was doing. If I don't want to read it, I just skip to the summarized section and go from there. Plus, there are add-ons and whatnot that speed the process up even more. I don't see why people dislike it if you can just skip over most of it.
READING IS NOT A BAD THING.
Eyhk Oct 9th 2009 2:11PM
Definitely agree here. Without the text, how do you know the story of what's going on? Voicing along with the text is definitely an upgrade to story immersion but IMO, RPGs are fun because of the lore, the story that brings you in.
Some aspects of the game may seem like Mario or Tekken where you simply go through the levels and challenges or you simply kill the opponent. I'm not saying that to diss Mario or Tekken (I bring them up because I enjoyed them just as much as WoW), it's just that they are a completely different genre of gaming. The great thing about WoW is that there are elements of the game that appease to a wide audience, the first-person shooter, the action-adventure, the social aspect, the role-playing, and even the AH dominators who seem to have created an entire genre based on playing the game economy. The main thing that differentiates RPGs from the different genres lie within the emphasis on the story and the level of immersion into the character. Without the narration, the lore, WoW no longer is an RPG game, it's more like a simple Action-Adventure game.
Sidenote on reading: There used to be a time when Frodo Baggins, Samwise Gamgee, Gandalf, and Middle-earth was unique in my own imagination. They had a unique color, a look, a voice, that was different and unique to every person who read The Hobbit or The Lord of the Rings. Now all you can think about is Peter Jackson's version of the story, of Elijah Wood, Sean Astin, and Ian McKellen. They definitely did a great job of it and I enjoyed it immensely, but IMHO the book was better.
gratefulcowboy Oct 9th 2009 1:19PM
Yeah, what a chore it is to read two sentences. Just freaks me out so much I usually log immediately and cry the rest of the night.
I wish in a future patch that some advanced gnome engineer comes up with a microchip that can be implanted into my toon's head, so then I will just intuitively know what all the quests are without having to deal with ((shudder)) NPCs.
Terrordactyl Oct 9th 2009 1:19PM
I loved the final Death Knight starter-zone quest. You made your way over to the chapel, and then witnessed the battle. Watching the NPCs /yell and /say as they fought was more engaging than reading, "Fizzle Buttspark wants you to bring him 9 sizzlebot cogzits"
Mopo Oct 9th 2009 6:46PM
I enjoyed that part of Wrath too. I like how some of these people think that reading mindless babble about collecting Goretusk Liver is so important that they make fun of others that do not care about reading it...
eric_barbaric Oct 9th 2009 1:19PM
It seems that more and more I seem to be in the minority that not only doesn't mind reading, but actually enjoys reading. I suppose that it's apparent that the majority has a good bit of disdain for reading though when you look at the spelling and grammar in their posts. That was not meant as a dig at anyone who has posted here so far, just a general observation.
ScorchHellfire Oct 9th 2009 1:24PM
Tyllendel's friend must go out of his mind when trying to read a book then... I mean seriously, why is it that hard to read a paragraph of information about a quest? Hell, if you just read the objectives its only a couple lines...
Sorry, but as someone that reads all the quest text for pretty much every quest (even when I was doing the Loremaster achievement), I have no sympathy for those that neglect it and then often end up lost or confused and feel that repeatedly asking people in general chat what to do or where to go when they could have just spent the few seconds to read the description to find out for themselves...
I really appreciate the work that Blizzard is putting in to make quests more engaging, but the quest text has always been part of the basic interface of the game and I personally enjoy getting the extra tidbits of storyline and general lore that comes with the text... I mean whether the text is in the log or actually coming from the npc's mouth in the chat window, its the same information and I'd rather have it in the log where I can go back to it...
Hitek Oct 9th 2009 1:26PM
Well, I was one of those advocating less reading and that's only because I'm speaking from my point of view. Sure I don't mind reading, but in the case of quest text.. sometimes it's interesting but for ME a lot of the time it isn't and I'd rather be able to STAY INTERESTED in the quest I'm doing in another sort of way; may it be through visuals, sound or whatever else Blizzard may have in store... Options are always good in a game of WoW's magnitude.. Different strokes for different folks right? No need to Bash someone and act like a condescending prick because they don't particularly feel like reading quest text in a video game that they play during their spare time.
JUST SAYING!
Lagavulin Oct 9th 2009 1:44PM
Fair enough. Wasn't trying to bash you personally, just demonstrate how absurd it sounds to argue against reading.
Hitek Oct 9th 2009 1:48PM
I'm not against reading, but FOR other methods of relaying information in regards to quests. No hard feelings though, my friend!
Hollow Leviathan Oct 9th 2009 4:41PM
The problem is the constraints of the genre. I don't really want half-life 2 to implement a non-violent pacifist solution to all the problems that I encounter when I play the game, because it's got shooter right there in its genre.
In the same way, WoW, being an RPG, has quest dialog and character development. Do you really want a RO-style game, where there are 15 quests in the whole game, and you just wander around dungeons without purpose besides killing everything? Also, If the text were replaced by voice acting for the 7,200 quests in the game, it would increase the size of the game by gigs and gigs. Quest text is a mainstay of a good RPG, and should stay.
Introducing more immersive methods of telling stories, like the Death Knight starting area, did not do away with quest text, like people seem to think, but supplemented it. It was a reverse catch-22.; a changing world is more immersive and allows more dynamic quest text and NPC dialog to reflect it, making both the visual and textual experience better.
Draylin Oct 9th 2009 1:32PM
I'm a lore fanatic and just fine with quest text. :) I often screenshot the text that delves into lore, and like having a record of it. I know some people are auditory, others are visual, and some are tactile. I'm more of the visual/tactile type, and would be absolutely rotten at listening to quests. D:
I can't imagine people who aren't interested enough to read text would sit there long enough for an NPC to basically stand there and read it to you. That would absolutely kill my attention span, heh.
ScorchHellfire Oct 9th 2009 1:38PM
Yeah, I've screenshotted like every one time quest I've done at least once... =P
Zhiva Oct 9th 2009 1:34PM
I hope they WILL NOT remove quest text. For me, getting information from reading is much, much easier than listening to sloooooow speech. And faster!
JR Oct 9th 2009 2:18PM
This. Definitely. People are all moaning about text now, but imagine having to listen to a slow speech or watch a scripted scene for every quest? Does it sound imersive to you? It sounds like break time to check wow.com for me. It would be great for 2 or 3 days, then everyone would skip it just like they skip quest text.
Honestly I think people with no patience to read quest texts can never feel "imersed" in this game in the first place. They probably wouldn't care about the lore anyway, unless Blizzard turned WoW into Die Hard or something.
Jon Do Oct 9th 2009 1:35PM
I hear that Blizz is implementing a thing where if you click the NPC quest-giver's hand, the NPC will hold your hand and take you where you need to go and show you what to do.
But if you stand near the NPC quest-giver and emote /cry the quest will auto-complete and the quest reward will appear in your inventory.