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10-09-2009 @ 1:07PM
I don't understand. Is this an announcement of moving away from text quests, just an observation, or...?
10-09-2009 @ 2:33PM
It's a warning: lazy, illiterates play this game too.
10-09-2009 @ 5:11PM
It's an editorial, an opnion, and nothing else.With that said, I don't see what's wrong with quest text. Short of full voice over, text is just another form of storytelling. People just need to get some more patience and enjoy good writing. If you don't like texts, then RPGs might be a bad genre for you.Also, do you really want a 5 minutes in game cinematic for "we have too many wolves around here, go kill 15 of them"?
10-09-2009 @ 6:32PM
@OliconC'mon, wouldn't it be awesome if every quest started with the same level of intro as ToC (pre-patch)?/sarcasm
10-10-2009 @ 12:09PM
I gotta agree, keep the quest text in please, just imagine this...NPC: Across the expanse of the Northshire abbey, near and inside of the Echo Ridge mines, kobolds have taken root and are stripping away all they can get their hands on. though they have not attacked us as of yet, there is nothing stopping them from doing it tomorrow, or the next day. We are pinned between them and the wolves to the north, and defias to the east. Quick young one, go and clean out these vermin that threaten our safety!Now, you're thinking you are gonna get some epicly sweet loot cause that was SPOKEN! Not read. You run out, slaughter the poor peaceful guys (except for the defias of course), and return, and get handed a bunch of no-stat whites... all that hyped up spoken dialogue for just that? People will be disappointed. You add in an introductionary scene for these guys when you accept the quest ala Aion, and its reaaaaaally going to raise expectations (and exponentially thus, increase disappointment).
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