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10-09-2009 @ 2:27PM
I think a lot of the quality is hindered by the medium. There's just not that much you can do with that little text box to convey all that needs to be conveyed. The flow of is a straightjacket compared to what they have started doing to tell stories in this game. Imagine a redesigned Westfall, where instead of reading about how the farmers got driven out and being asked to kill 10 harvest shredders, you report to Moonbrook only to be besieged by Van Cleef, who drives the townfolk into retreat and unleashes the harvesters across the countryside. Over the course of the zone, you help farmers reclaim their farms and finally defeat Van Cleef in the Deadmines.There are a lot of different methods that could be used in concert to tell that story - including - voice acting, phasing, scripted NPC events, quest objectives, and quest text. It's essentially the same story, but by using all the tools at their disposal, it can be told in a much more engaging way.
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