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10-09-2009 @ 3:38PM
Gotta agree with you Adamanthis, but the technical challenges in actually implementing that kind of story advancement is just massive. In Classic the basic strategy was that everything is status quo, the only thing that verifies you are advancing in storyline is the grats text, loot, and the following quest sending you somewhere else, which is also what pretty much everybody else did before. In Sunwell, the daily quest advancement was an attempt at implementing advancement but honestly it was a bit far from immersement. With phasing, they can actually change the environment to advance the storyline, but now there is a gap between before and after characters that can't easily be connected. And of course, simply putting everybody on the same page and forcing the advancement will dislocate your new characters since they don't get to experience the previous content. I think the logic behind Cataclysm and using an expansion in a way to force advancement on the old world is a great way overall to advance the storyline, as long as they are able to keep the story fluid for new players. Complete immersion imo, will only be possible in a single-player RPG.
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