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10-11-2009 @ 2:31PM
My mage is level 11. I now have enough money to buy some things for her (150g). What should I buy to make leveling quicker? This is my only toon on the server.
10-12-2009 @ 7:40AM
The series has covered the non-blowing cash stuff.There aren't too many things at 11; options open as you go up. But, since you clearly can make money, I'll mention some of the blowing cash stuff. :) I made a new mage on a new server to play along w/series (and see if my comments were still accurate) and found money no problem (~150g at 10, 550 at 25) so I went gear shopping! Toon is http://www.wowarmory.com/character-sheet.xml?r=Trollbane&n=Foil.Basically I bought every piece of +spellpower or +fire spell damage (or whatever tree you're in) that was a half-reasonable price. "Of the eagle" is also good, with stam and int. Blues tend to be overpriced.There are exceptions, mostly crafted ones. At 15 http://www.wowhead.com/?item=43515 is available, often cheap for the power. It can be tough to find a decent one hand to go with it. (I haven't.) JCs make tons of rings leveling, some blue, so it's always worth looking for those. Low level armor patches are almost free so I generally use those over enchants unless it's a really nice piece that will last like the Arugal robes.There's tons of crafted cloth for mages later. In the 35-45 range there's shadoweave, red mageweave, and dreamweave sets. Can wear that stuff straight to 58 if you want.Depending on the major glyph you choose it may be as much as 30g, so plan for that expense. Evocation is a strong choice for first major; the added heal is both an "oh shit" button and time saver. Mount and portal training will also eat some gold. Teleporting = best leveling boost EVER.Try to get a feel for how much damage your different spells do. Overkill is wasted mana which is wasted time.Hope that helped. Have fun!
10-12-2009 @ 8:25AM
That does help, thanks! I've taken up the silly idea of rolling a DK for the purpose of two more profesions. I am tailor/enchant on him, to trick out the mage. So far I'm level 130ish on each, and haven't spent anything. I got out of the DK zone with about 25g in my pocket, used that to buy linen and some enchant mats, made a bunch of greens, DEed, repeat. For the Wool stage I ran stocks 3-4x, now I'm ready for silk. I'm already way ahead of the mage but I did find 5 or so crafted pieces that I could enchant and send to the mage. So that's an option ifyou are thinking of rerolling on another server.
10-12-2009 @ 10:33AM
Don't buy anything - it's not worth it. Quest gear will do just fine, though heirloom stuff is worthwhile. For pve, if you must buy stuff, go for "of the Owl" instead of Eagle or +damage. The spirit and int on those things will keep you going longer between drinks. If you need the extra stam on Eagle gear you're doing something wrong - you shouldn't be getting hit at all. The +damage gear is nice for your little ego, but i've done the math and pre-Outland it's itemized so poorly that it's a liability.
10-12-2009 @ 8:10PM
"Don't buy anything - it's not worth it. Quest gear will do just fine, though heirloom stuff is worthwhile."Normally I'd agree, but if money simply isn't a problem it's a "why not?" as long as you don't go nuts. Rob's not finding gold difficult to get. I was surprised how quickly I racked it up myself so I started buying. If gold is tight, I wouldn't buy anything (except wand and bags) you won't use for 20+ levels."For pve, if you must buy stuff, go for "of the Owl" instead of Eagle or +damage. The spirit and int on those things will keep you going longer between drinks. If you need the extra stam on Eagle gear you're doing something wrong - you shouldn't be getting hit at all. The +damage gear is nice for your little ego, but i've done the math and pre-Outland it's itemized so poorly that it's a liability."Couldn't disagree more. The spirit is almost useless early on. At low levels one of two things is happening: cast, cast, cast mob dead (always in five second rule) loot, cast at next or dealing with several mobs in tight quarters like caves (unavoidably getting hit, which sucks). So spirit basically means you can drink a little more quickly vs stam which makes some quests much less dangerous vs spellpower which is often a two cast kill instead of a three kill which means less drinking. Having 70 spellpower at 25 is rather nice. I don't think my first mage had that much at 60; had no idea what I was doing.It's arguable if eagle is better than SP. At very low levels the int on eagle pieces gives a ton of crit and good mana regen. I prefer the more reliable damage curve of +SP pieces. For a new mage used to playing a character in real armor or not good at staying away from stuff, it's worth doing a mix. By the 35-50 range the crafted items I mentioned pull waaay ahead of quest rewards. It's not an epeen thing. And those JC crafted items are dirt cheap and fill slots, particularly neck, which were previously really tough to do for new toons. Hm, quest reward and get a +3 str +5 spirit neck at 18 or something or buy one with better stats cheap earlier. Easy choice IMO.I have found mana a problem in instances as fire at low levels even with a 2000+ pool. Got to drop and get a few ticks off water between pulls if the tank is going quickly.Pipboy avatar uber alles!To Rob: yeah, a DK on a new server is a great way to get some quick cash. I did it myself. Didn't end up needing it but that'd been the plan. Good idea to use it as a prof mule. Using wool+ to get yours up on tailoring to DE may or may not come out ahead. It'll depend on the server's market. I've been selling wool for stupid amounts on AH (used it early for FA on mage). Some of the mats for the gear I listed in the previous reply are strange. If you want to plan ahead watch the AH for them. It's the kinda of stuff no one buys unless they NEED it, so it's always cheap or very high if it's there at all.Oh, and the five second bit... when you cast a spell it triggers the "five second rule" which shuts off all mana regen from spirit & int for five seconds unless you have specific talents to get around that. Mages don't have those talents for a long time unless they go arcane.
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