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10-12-2009 @ 8:10PM
"Don't buy anything - it's not worth it. Quest gear will do just fine, though heirloom stuff is worthwhile."Normally I'd agree, but if money simply isn't a problem it's a "why not?" as long as you don't go nuts. Rob's not finding gold difficult to get. I was surprised how quickly I racked it up myself so I started buying. If gold is tight, I wouldn't buy anything (except wand and bags) you won't use for 20+ levels."For pve, if you must buy stuff, go for "of the Owl" instead of Eagle or +damage. The spirit and int on those things will keep you going longer between drinks. If you need the extra stam on Eagle gear you're doing something wrong - you shouldn't be getting hit at all. The +damage gear is nice for your little ego, but i've done the math and pre-Outland it's itemized so poorly that it's a liability."Couldn't disagree more. The spirit is almost useless early on. At low levels one of two things is happening: cast, cast, cast mob dead (always in five second rule) loot, cast at next or dealing with several mobs in tight quarters like caves (unavoidably getting hit, which sucks). So spirit basically means you can drink a little more quickly vs stam which makes some quests much less dangerous vs spellpower which is often a two cast kill instead of a three kill which means less drinking. Having 70 spellpower at 25 is rather nice. I don't think my first mage had that much at 60; had no idea what I was doing.It's arguable if eagle is better than SP. At very low levels the int on eagle pieces gives a ton of crit and good mana regen. I prefer the more reliable damage curve of +SP pieces. For a new mage used to playing a character in real armor or not good at staying away from stuff, it's worth doing a mix. By the 35-50 range the crafted items I mentioned pull waaay ahead of quest rewards. It's not an epeen thing. And those JC crafted items are dirt cheap and fill slots, particularly neck, which were previously really tough to do for new toons. Hm, quest reward and get a +3 str +5 spirit neck at 18 or something or buy one with better stats cheap earlier. Easy choice IMO.I have found mana a problem in instances as fire at low levels even with a 2000+ pool. Got to drop and get a few ticks off water between pulls if the tank is going quickly.Pipboy avatar uber alles!To Rob: yeah, a DK on a new server is a great way to get some quick cash. I did it myself. Didn't end up needing it but that'd been the plan. Good idea to use it as a prof mule. Using wool+ to get yours up on tailoring to DE may or may not come out ahead. It'll depend on the server's market. I've been selling wool for stupid amounts on AH (used it early for FA on mage). Some of the mats for the gear I listed in the previous reply are strange. If you want to plan ahead watch the AH for them. It's the kinda of stuff no one buys unless they NEED it, so it's always cheap or very high if it's there at all.Oh, and the five second bit... when you cast a spell it triggers the "five second rule" which shuts off all mana regen from spirit & int for five seconds unless you have specific talents to get around that. Mages don't have those talents for a long time unless they go arcane.
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